andreeanicolej91
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- Joined
- Feb 19, 2021
- Posts
- 102
I don't know what playerbase they listened to when they decided to come up with this bullshit, but for sure it aint the vast majority. I'll pass this year, spank you very much. 

I don't see anything above worth hunting or even covering enhancers cost.
I pass.
is good for auto FF ! and they call " ubers " ...
Yeah, I'll believe that when I see it. And only then would I even consider doing this more than lightly, with the rewards being meager.In another thread they talk about adding interesting items to the creature's loot. Maybe Mod Nano's can drop direct from creature to inventory.
Aw man, I think I'm the only one still playing from that entire team.Before, when you could macro for 5 consecutive hours, the Mayhem was 2/3 weeks, now that supposedly it require active gameplay it will be only one week. Does not make much sense. Maybe I'm missing something.
Also when is the Mayhem Vendor supposed to be refilled? It would be nice to get some refills between Mayhems so players can get prepared in advance.
And to think that Mayhem in the old old days was only once a year, no tokens, no vendor, no waiting for refills, no bullsh*t...
no need, MA will find out what the numbers are after event and see if it made things better or worseSomeone start a 'I have no intention to participate' thread like with Christmas mayhem
Lot of complacent MA simps in here too. It's a real shame if being observant and realistic is too off-putting for you, going be a real wakeup call when you step outside for the first time in 20 years and find out what the world is like.So many negative Nancy’s on here. The new format hasn’t even started and all the whiners come out of the woodwork. Give it a chance before you throw in the towel. All the crying is old. This is why MA has established a rep for us to whine to, so actual feedback is fed through instead of all the negativity. Give feedback after you actually give it a chance. We don’t know if there is cool items or whatever in the loot yet. For all we know there’s new discoveries waiting to happen but for real quit bi*ching before anything has happened![]()
I'm sure we can give them the answer upfrontno need, MA will find out what the numbers are after event and see if it made things better or worse
You will still be able to do a part of it. Apart from the 2 instances there's the daily mission, which rewards 245 tokens IIRC if not changed. I'm assuming strongboxes will stop dropping in price this hard. As with everything looted from there, including tokens, they will be worth more.Someone explain this to me... if im reading this correct... ~840 tokens if u finish the challenge. I assume the second one most wont be able to complete like the last ones so,
Secondly, for the upcoming Easter Mayhem, we will be making the following changes:
- In order to promote active and engaging gameplay within the Mayhem Instance we will be replacing Annihilation with the “Assault” style format we trialled in Summer Mayhem. This should make things more fair for all players participating in Mayhem.
- For similar reasons, and in order to reduce the overall faucet of Tokens into the economy we will be removing Mayhem Tokens as a drop from Mayhem Creatures. You will still be able to obtain Tokens through the Mayhem Missions.
- We will be adding more interesting and varied loot to the Mayhem Creatures themselves based on the feedback received from players. This should make hunting these creatures more rewarding in itself beyond getting rewards from the missions.
- Lastly we will be shortening the length of the Easter Mayhem to Two Weeks to keep the event focused and challenging
You will still be able to do a part of it. Apart from the 2 instances there's the daily mission, which rewards 245 tokens IIRC if not changed. I'm assuming strongboxes will stop dropping in price this hard. As with everything looted from there, including tokens, they will be worth more.
But the main part is yet to be discovered, what interesting loot they decided to add to the new instance.
And from now on, for stuff in the vendor, you will be able to compete with active players, not with those that can macro the most. And that's a huge advantage because people willing to play with their hand on thier keyboards is a lot less and those are the ones who should be reaping the rewards.
Imagine working to improve retention when all new players that came could see was a sea of macro users with 5 - 10% of players actually being in front of their keyboard.
Bots having an allergic reaction to active gameplay is understandable but this approach is way way better for the future of the game. A lot of ppl been saying for years MA can't remove the bots because it brings them money, here we are
Yeah the loot gets than to people which already have high gear from the vendor etc.You will still be able to do a part of it. Apart from the 2 instances there's the daily mission, which rewards 245 tokens IIRC if not changed. I'm assuming strongboxes will stop dropping in price this hard. As with everything looted from there, including tokens, they will be worth more.
But the main part is yet to be discovered, what interesting loot they decided to add to the new instance.
And from now on, for stuff in the vendor, you will be able to compete with active players, not with those that can macro the most. And that's a huge advantage because people willing to play with their hand on thier keyboards is a lot less and those are the ones who should be reaping the rewards.
Imagine working to improve retention when all new players that came could see was a sea of macro users with 5 - 10% of players actually being in front of their keyboard.
Bots having an allergic reaction to active gameplay is understandable but this approach is way way better for the future of the game. A lot of ppl been saying for years MA can't remove the bots because it brings them money, here we are, deal with it![]()
If you mean it benefits players able to play with hands on keyboard, yes, it beneits people like me and I am very positive about that. Macro abuse closed the gap between people who were very active and everyone else.It just do benefit people like you Eve
Do we have an answer to this?The only way this makes sense is if i read this two differences between the modes correctly:
Easter Mayhem Assault
Do not abandon this mission! Doing so will forfeit all your progress and support cannot reinstate it
(so you loose the progress if you abandon but when you enter back you get the mission again from start)
It will be like last year's Summer Assault from what I understand. Once you finish a level, you get the reward. If you die in the next stage, you will be able to repeat tht stage, or any other stage of your choice so you can farm whatever stage is easier for you. Here's what the last summer looked like:Do we have an answer to this?
(so you loose the progress if you abandon but when you enter back you get the mission again from start)
This make more sense for the active players who want to send more because some active players can't reach Assault lvl 25 so they will be stuck with no reward
I don't know what playerbase they listened to when they decided to come up with this bullshit, but for sure it aint the vast majority. I'll pass this year, spank you very much.![]()
And from now on, for stuff in the vendor, you will be able to compete with active players, not with those that can macro the most.
The solution proposed to delete people's assets or to convert them into something people didn't buy is not normal. When that content was created, announced and consumed, players bought in for a specific reason.You are writing as if Resource Mayhem never happened, but it did - and there is a large surplus of Mayhem tokens in the game.
Good point about pills, I improved it a littleEven the pill price will hopefully stabilize and rise a bit, once added to auction, so it will slightly be worth opening boxes again.
So basicly those who have now rare and m tokens and grinded for years are monkeysA very good move by MA. But they should stop dropping the original token (of which millions are in circulations) and instead make a new token, Mayhem 2 token (different colour to easily see the difference), and update the Mayhem shop accordingly. That way, people who finish all stages can actually target weapons that are PRESENT in the Mayhem shop, and will know when they can get the prize. And we all start on equal terms.
No more Resource Mayhem witt Mayhem 2 tokens! It must be a promise to the players MA.
For the M token holders, add a legacy token trader that's present for 1 year. Add some nice L stuff with high price tag, and of course the regular L items available today.
All problems solved!
lol The irony. You should observe all the negativity in this thread, since you’re super observant. I know just like everyone else there’s room for improvement but that’s the purpose of feedback. This isn’t feedback when the event hasn’t started.Lot of complacent MA simps in here too. It's a real shame if being observant and realistic is too off-putting for you, going be a real wakeup call when you step outside for the first time in 20 years and find out what the world is like.
If you look at what we know about this event vs previous events, there is a clear difference in how many mayhem tokens you can obtain from rewards. And the value of those tokens continues to decline over the years. People can clearly identify that there is less and less of a reason to do these mayhem events.