News: Easter Mayhem 2025

I love it, great direction Mindark. Will be interesting to see the about of globals in Entropia Life over the week of the New Easter Mayhem. I think it will be very telling.

But Active Gameplay IS GOOD.
I predict we will see a mayhem with a record low turnover. MA could arrange a bet on this for mayhem so I could attend in one way :)
 
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First of all RM Mayhem should be 1 Time Reward only, Where everyone could eventually complete the Mission once, and Thats it ! (Game OVER) not Milion of Turn Ins to be able to collect 600-800k M tokens. thats where MA have made the mistake. I`m sure wouldnt bother anyone to complete only 1 TIME the RM Mayhem to be allowed. (30k M tokens + 1 RARE -> Done)


Can someone Explain to me whats going on ?


Where`s the fairness of participating on a Event where everyone stands a fair Chance? ( Whats the chance of X player who just joined Entropia to make a pull with the actual Mayhem / Rwards / RMs and shit?)
 
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I predict we will see a mayhem with a record low turnover. MA could arrange a bet on this for mayhem so I could attend in one way :)
I think I understand why some people not mind this new change. If chatgpt math is correct and they can for example grind stage 20 (139 m token per instance) and complete it every 15 minutes per instance and grind it 16 hours a day they could in theory get:

Summary of Results​

  • Total grinding instances: 844
  • Total tokens earned: 117,316 m tokens
  • Excluding daily m tokens.


Within the event’s time frame, if you grind 16 hours per day you will complete 844 instances and earn a total of 117,316 tokens.

Now I highly doubt that anyone except top 1% could do this feat of doing stage 20 every 15 minutes for most people it will be impossible but I will stand corrected if someone wants to record it and show it.

Now it means that if you have a lot of free time and good gear/skills you will be able to get a lot of tokens still (heck even more than we could with 24/7 Annihilation?)

The question that I want to ask is it worth it for MA to lose the revenue they would've gotten if they still keep Annihilation (but with just bronze - redulite track no M token from mobs?) for those who don't wanna do or don't have the time to do that much "active content" but still get the bare minimum amount of M tokens they can (it's not like they get it for free) ?

Why can't we have options for both? Reward active gameplay more than inactive gameplay obviously, that's logical and basically if you have unlimited time you can accumulate the most on these new mayhem format, but not having the option for "inactive gameplay" will only hurt their bottom line (revenue imo) and that's not good for all of us I'd think?

There's also some people who can make really advanced bots and they will probably find a way to bot these new mayhem assault format quite fast, and you think MA will care? No, so all it means is that the people who just used simple macro F before in mayhems now are at huge disadvantage as well, and for all people who participate fairly also at huge disadvantage vs those who find way to bot this new mayhem format.
 
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they did say no more tokens in loot unless that has changed i dont see how dailies could make up for this unless they increased their reward tenfold
Yeah pretty much, unless they add other loot in from the mobs, that makes it worth doing mayhem.
 
I think I understand why some people not mind this new change. If chatgpt math is correct and they can for example grind stage 20 (139 m token per instance) and complete it every 15 minutes per instance and grind it 16 hours a day they could in theory get:

Summary of Results​

  • Total grinding instances: 844
  • Total tokens earned: 117,316 m tokens
  • Excluding daily m tokens.


Within the event’s time frame, if you grind 16 hours per day you will complete 844 instances and earn a total of 117,316 tokens.

Now I highly doubt that anyone except top 1% could do this feat of doing stage 20 every 15 minutes for most people it will be impossible but I will stand corrected if someone wants to record it and show it.

Now it means that if you have a lot of free time and good gear/skills you will be able to get a lot of tokens still (heck even more than we could with 24/7 Annihilation?)

The question that I want to ask is it worth it for MA to lose the revenue they would've gotten if they still keep Annihilation (but with just bronze - redulite track no M token from mobs?) for those who don't wanna do or don't have the time to do that much "active content" but still get the bare minimum amount of M tokens they can (it's not like they get it for free) ?

Why can't we have options for both? Reward active gameplay more than inactive gameplay obviously, that's logical and basically if you have unlimited time you can accumulate the most on these new mayhem format, but not having the option for "inactive gameplay" will only hurt their bottom line (revenue imo) and that's not good for all of us I'd think?

There's also some people who can make really advanced bots and they will probably find a way to bot these new mayhem assault format quite fast, and you think MA will care? No, so all it means is that the people who just used simple macro F before in mayhems now are at huge disadvantage as well, and for all people who participate fairly also at huge disadvantage vs those who find way to bot this new mayhem format.
This is under the assumption that the stage reward is repeatable, I don't think soo my brudda
 
This is under the assumption that the stage reward is repeatable, I don't think soo my brudda
Summer assault the stages were repeatable, so I can only assume that they will be here too.
Edit: Wrong info, it's in fact NOT repeatable.
 
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Summer assault the stages were repeatable, so I can only assume that they will be here too.
yeah but the reward for a repeated stage was the stage lvl if i remember right - not the first time reward
 
Summer assault the stages were repeatable, so I can only assume that they will be here too.
No repeated rewards, just few tokens from boss. There are also the dailies and I'm assuming now there will be some of the tokens from mobs transferred to a mission of some sorts, from what they said initially...
 
yeah but the reward for a repeated stage was the stage lvl if i remember right - not the first time reward
No repeated rewards, just few tokens from boss. There are also the dailies and I'm assuming now there will be some of the tokens from mobs transferred to a mission of some sorts, from what they said initially...
Ah, I forgot about that... Almost got my hopes up. So if stage 20 that would be 20 m tokens.

Final Answer (chatgpt)​

Stage 20 (only counting repeats) 20 m token per completion every 15 min for 16 hour grind daily.
  • Total Tokens Accumulated Over the Event: 16,880 tokens
  • Daily Breakdown:
    • Apr 15, 2025 (Tuesday): 880 tokens
    • Apr 16–Apr 27, 2025 (Each full day): 1,280 tokens per day
    • Apr 28, 2025 (Monday): 640 tokens

Is it worth that time commitment and effort needed to get that amount of M token? I would say no then.
 
Is it worth that time commitment and effort needed to get that amount of M token?
By your math, for tokens alone, I don't think so, but if you add this as well:

We will be adding more interesting and varied loot to the Mayhem Creatures themselves based on the feedback received from players. This should make hunting these creatures more rewarding in itself beyond getting rewards from the missions.
It might, now ofc it depends to each person's interest I guess.
In past mayhems we would barely loot 5 guns for an entire event and 5 armour parts. Now that many will skip it due to having to be active, you will probably loot a lot more of those too.

People asking for reason to do it, before the event actually starts, should be reminded MA only tells what's interesting in loot during anniversary events, people having to discover for themselves if it's worth their time or no in the rest of the game...


@fanbase - thank you for proving my point ;)
 
By your math, for tokens alone, I don't think so, but if you add this as well:


It might, now ofc it depends to each person's interest I guess.
In past mayhems we would barely loot 5 guns for an entire event and 5 armour parts. Now that many will skip it due to having to be active, you will probably loot a lot more of those too.

People asking for reason to do it, before the event actually starts, should be reminded MA only tells what's interesting in loot during anniversary events, people having to discover for themselves if it's worth their time or no in the rest of the game...


@fanbase - thank you for proving my point ;)
I just think that it's mayhem, and the main reason people grind it is to get m tokens so they can get an item they want for their longterm goals.
Otherwise it's just an event and we have plenty of those.
 
I just think that it's mayhem, and the main reason people grind it is to get m tokens so they can get an item they want for their longterm goals.
Otherwise it's just an event and we have plenty of those.
They still can, while looting some MU now to cover the costs or almost, it's going to be slower. We already were here, before the mtokens flooded the game, some were happy, some complained, then too many tokens in the game, some were happy, some complained, now we're back to less tokens, some are happy, some complain, a usual cycle and smart people look in their own wallets and just overcome and adapt. MA's 0 priority is to survive and this small community should recognise and support that effort however they can ESPECIALLY if they have long time goals in here....
 
good mayhem - active playing
bad mayhem - absent playing
good prize - everyone playing
bad prize - none playing

fair winning - everyone winning
unfair winning - everyone losing
auto hunting - 3-5 weeks event
solo hunting - 1 week event

big event - big interest
small event - small interest
high participation - high prizes
lower participation - small prizes

high interest - continuity
small interest - cancelation

if u dont believe me just look at any event or contest that it's in this past 15 years game and judge how many crying little mid-low players are active and 100% involved in it and how much interest is where the mid-high are involved,

if u dont see ppl investing in something is not worth investing yet 350HP players want to be active, now is time to prove me wrong

the stage is yours !
i m on the bench for this one,
all eyes and ears, watching and learning
 
What's annoying here is the new mayhem is going to fall flat and not because of active gameplay which people will point to as the reason and probably even MA, but simply because there is already way too many tokens in existence and everyone knows it. If there was a new vendor and new tokens with UL gear (#s of tokens to match and make sense) everyone would do it even people with a million tokens from RM etc. This half measure won't cut it. They got to pick an option and piss off 1 group. Either jbks option to retro the tokens from RM.. or... the option to seriously jack up mtokens from this event and inflate price tags big... or... make new token/vendor and stick with that amount for drop rate.. or...
(Personally I think best option to keep most happy is) to just make a dam auction for mayhem tokens and super slowly release UL guns while playerbase is low (1 per 2-4 weeks) to bid on to kill off huge #s fast. Keep active gameplay from here on out to attract more players and participation. But what do I know I'm not AI.
 
What's annoying here is the new mayhem is going to fall flat and not because of active gameplay which people will point to as the reason and probably even MA, but simply because there is already way too many tokens in existence and everyone knows it. If there was a new vendor and new tokens with UL gear (#s of tokens to match and make sense) everyone would do it even people with a million tokens from RM etc. This half measure won't cut it. They got to pick an option and piss off 1 group. Either jbks option to retro the tokens from RM.. or... the option to seriously jack up mtokens from this event and inflate price tags big... or... make new token/vendor and stick with that amount for drop rate.. or...
(Personally I think best option to keep most happy is) to just make a dam auction for mayhem tokens and super slowly release UL guns while playerbase is low (1 per 2-4 weeks) to bid on to kill off huge #s fast. Keep active gameplay from here on out to attract more players and participation. But what do I know I'm not AI.
there is also always the option to put enough variety and opportunity on a vendor to deplete all of current tokens stock in an instant allowing whichever new balance has been found to take hold - all that is needed is a little bit of creativity from mindark when it comes to new items for a more advanced lvlrange and/or tools/deeds/estates/etc. they showed great skill in flooding the market with tokens now they should show equal skill in draining the market rather then using bottle necks
 
there is also always the option to put enough variety and opportunity on a vendor to deplete all of current tokens stock in an instant allowing whichever new balance has been found to take hold - all that is needed is a little bit of creativity from mindark when it comes to new items for a more advanced lvlrange and/or tools/deeds/estates/etc. they showed great skill in flooding the market with tokens now they should show equal skill in draining the market rather then using bottle necks
Now that I fully agree with. The vendor should be like a big brochure, for hunters, miners and crafters alike.
 
They still can, while looting some MU now to cover the costs or almost, it's going to be slower. We already were here, before the mtokens flooded the game, some were happy, some complained, then too many tokens in the game, some were happy, some complained, now we're back to less tokens, some are happy, some complain, a usual cycle and smart people look in their own wallets and just overcome and adapt. MA's 0 priority is to survive and this small community should recognise and support that effort however they can ESPECIALLY if they have long time goals in here....
The problem, now its FAR TOO SLOW. So slow that a lot of people don't even want to try it and that's not good for MA revenue you know.
If they gonna keep it like this and don't want to add annihilation back then they should add competitive mayhem back but seriously enforce rules so alts/exploiters can't win and so forth.

Of course they don't need to give people 100k m tokens for top spots. But a nice boost every mayhem with no guarantee of winning (keeping competition fierce) would be nice motivation to continuously improve one's avatar skills and gear. They can even use the limiter they had in past by "nerfing" one's hp/professions for example when you enter a category lower than your level (allowing players to choose the level they want to compete at).

They can even use ranks for players. Let players compete to be the best again. It will allow players to get a boost of M tokens if they can win. I'd rather compete against players using a reasonable amount of time for my "best time" vs mindlessly grinding these assault mayhems for just grinding the M tokens until my brain is fried.
 
Now that I fully agree with. The vendor should be like a big brochure, for hunters, miners and crafters alike.
And that is the main reason why most people won't participate. Even if MA got ride of the macro players, which in my book is amazing but there is nothing worthy being pulled from Mayhem vendor.
 
And that is the main reason why most people won't participate. Even if MA got ride of the macro players, which in my book is amazing but there is nothing worthy being pulled from Mayhem vendor.

Vendor will have to adapt. We will have to adapt, MA will adapt too, if people don't engage.


I'd like to leave one of the best quote on this forum imo:

It's an MMO game, everchanging. I seriously doubt that when certain players started playing then MA signed a document stating that these players will be covered with ped until they die. Do accept it as a changing game or quit.
 
The new vendor/token idea may make sense, because at the apparent new token rate the prices for items in the current vendor are absurd. If you lower the prices in the current vendor then everyone who have huge amounts of tokens would have a huge advantage, and everyone who recently pulled would be pissed.

Are they thinking that they will just wait until everyone with big stacks spends them on current vendor items at current prices, then adjust the prices downward afterwards? If so, then better start refilling so everyone can blow their wad.

Are they thinking that everyone is just going to buy a bunch of L bps? Lol? There's only so much markup you can put on items from those bp's before the item becomes undesirable.

I'm not sure what their strategy is, if any. Simply nerfing token drop rate is not going to have a good result.
 
So basicly those who have now rare and m tokens and grinded for years are monkeys 😃. And than in 2 years again introdece mayhem 3 tokens etc. What a great proposal.
That is exactly the problem we are trying to rectify here. Those "monkeys" are already shafted by the Resource Mayhem. My proposal ensures some compensation (when I say L items, I mean top notch Exceptional items. Their MU is now better than some of the UL stuff in the shop. Adding more UL stuff at this point only makes the problem bigger.), and a fair restart for all in the new anit-exploit gauntlet events.
 
I'm intrigued... Seems like this may be a step in the right direction. Assualt sounds like it borrows from BatSim which is and interesting prospect. But words are one thing how it actually works it's another.

Do I expect it to be perfect, no. But I appluade the attempt at change and fully expect MA to be monitoring user feedback on this adjusted format
 
That is exactly the problem we are trying to rectify here. Those "monkeys" are already shafted by the Resource Mayhem. My proposal ensures some compensation (when I say L items, I mean top notch Exceptional items. Their MU is now better than some of the UL stuff in the shop. Adding more UL stuff at this point only makes the problem bigger.), and a fair restart for all in the new anit-exploit gauntlet events.
Strongly disagree. Who guarantees if someone starts to do new events and collect new tokens for e.g. new unlimited weapon and in 3 years they again change. Current m token and rare token holders need clear closure with unlimited items. Yes, market will sink a bit more but than prepare events for future where it will not be easy to obtain weapons and work on attracting more new players.
 
Ah, I forgot about that... Almost got my hopes up. So if stage 20 that would be 20 m tokens.

Final Answer (chatgpt)​

Stage 20 (only counting repeats) 20 m token per completion every 15 min for 16 hour grind daily.
  • Total Tokens Accumulated Over the Event: 16,880 tokens
  • Daily Breakdown:
    • Apr 15, 2025 (Tuesday): 880 tokens
    • Apr 16–Apr 27, 2025 (Each full day): 1,280 tokens per day
    • Apr 28, 2025 (Monday): 640 tokens

Is it worth that time commitment and effort needed to get that amount of M token? I would say no then.
looks more accurate
 
Strongly disagree. Who guarantees if someone starts to do new events and collect new tokens for e.g. new unlimited weapon and in 3 years they again change. Current m token and rare token holders need clear closure with unlimited items. Yes, market will sink a bit more but than prepare events for future where it will not be easy to obtain weapons and work on attracting more new players.
It seems you disagree most about the notion of adding just L items to a legacy trader, not the idea itself of starting from scratch. Well, I don't mind adding UL to a legacy trader to give people "closure". I don't owe a 2.0 UL gun, so for me it's a win-win with lower market prices. However, think about this:

- First of all, the current mayhem system has run for many years, and all ubers have pulled multiple UL guns at this point. On top of that, TWEN/FEN weapons added. Player base remains the same, they just age and skill up. There's never gonna be a great influx of new players to this slot ma..err..game. Best bet, stable player base. It's not unfair to change the system at this point. Those late to the party gets a sloppy second, a decent enough consolidation prize.
- Second, the format was destroyed by Resource Mayhem. Those with means repeated the mission so many times, because the UL guns were SO much cheaper to get this way. Those with means are whining the most. This is however MA's fault. People will do what's rational for them, short term. It's how our (ingame and real life) economy works, it's based on short-sighted, egocentric decision making. Not great, but it's how it's rigged. That's why they should shut down the mayhem trader ASAP and give some compensation, move on to non-fuckery, hunting only, non-changeable format Mayhem 2.0, and make sure the freakin' UL prizes are already in the Vendor before they start dishing out tokens..
-
 
copy pasted crappy rewards,
mister AI president, how do you want anyone to be motivated spending a copec in your event with this kind of rewards?
Nothing new,
just the same usual crap nobody cares about
You could, i dont now, just ad some special reward boxes for players that reach a certain level, with some possible special loot inside??
Stop ading a xth crappy ring and make something new and worthfull?

Nothing new
No competition
No fun
No rewards
No players
 
Easter-Strongbox-Ring-2025.webp
 
I grinded FFA during Christmas Mayhem like I always do. This year though, I TT'd over 100k star points because when it came time to use them, or sell them, players were offering 1k ped for 100k star points. You know... since MA liked to throw out RM's like they were going out of style and killed the games market... I've pretty much sold everything since, and haven't hunted but maybe a few bosses. GL guys! Let me know when the games worth it.

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