News: Easter Mayhem 2026

Anyway, after good returns the first 24-48 hours, the honeymoon is over I'm getting shit returns with 95% efficiency. Also, only seen 2 rare tokens looted. Tired of the gatekeeping, like with improved catalyst on ARIS, which drop much less than the mods. :scratch: MA should just remove the exceptionals from the trader, since it was like pulling teeth to get the last restock, but they'll nerf rares and keep the illusion. So I'm out, cya.
 
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My thoughts are cycle is the biggest variable. Mob level and multis play a smaller role. Just how there’s multiple micro skills that pour into a main skill, it’s the same here. The AI daily’s pay out on amount cycled so it would make sense that’s a huge factor here as well since rewards are paid out. They did super nerf AI daily rewards since the time they were launched. It seems many “return” features have been manipulated recently. This is one lever they can use to prevent more withdrawals, reduce free money supply, increase their bottom line earned revenue, and any other motive they see fit within their sandbox. Since it’s “loot” related they don’t think they should have to inform you about any of it either 🤷‍♂️
 
Started the codex on rank 1 am now 24 and will finish rank 25 and never look back at this event again.

I am halfway redulite stage 4 and the main thing that i find discouraging to continue is how bad this point system is setup, this major change was made without feedback from the community, we are always left in the dark when we get points because we don't know what it will be multiplied with, sure we can track how much we spend but i cba.

Unless something changes i will never grind in events with this point system again, it's that easy for me.
 
I don't know, I suspect it's based on ped cycled, and they don't want us to know that, which is why they won't show us points.
Gonna finish 2 at about 10k as reported by others. Average DPP 2.9 compared to 4+
 
Wish they respawned faster. Gotta remember people have a lot more dps now compared to 15 years ago or whatever.

And denser spawns in general ofc.
 
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Wish they respawned faster. Gotta remember people have a lot more dps now compared to 15 years ago or whatever.

And denser spawns in general ofc.
It is to move us up maturities and play less responsible. LA5 has been pretty empty so I got spawns for myself and the first Ubers are done. Now I can do 7 nonstop with about 250-300 ma dps
 
Keep shooting its still counting it I guess just doesn't show you on your screen. Sounds like you might need to shoot enough for 2 stages if stage 9 is full once it actually ticks over. Or that's another visual bug in itself who knows but it'll work eventually. It sounds like MA probably wrote in wrong ped cycle amount for that stage and did double but ain't telling any1 lol
11,009 ped stage 2 at about 60% DPP of others

Maybe multipliers work but I doubt DPP matters
 
11,009 ped stage 2 at about 60% DPP of others

Maybe multipliers work but I doubt DPP matters
Ya dpp probably doesn't matter much for stages except to help get closer to the average with more loot events on whatever mob level we do. I guess it has to be that way though especially now with releasing implant items that can drastically increase dpp ontop of all the other buff items. Higher dpp has got to help with the cycle per box/token at least I would think right? That'd be enough reason to use a good setup still but take a bit longer.
 
Ya dpp probably doesn't matter much for stages except to help get closer to the average with more loot events on whatever mob level we do. I guess it has to be that way though especially now with releasing implant items that can drastically increase dpp ontop of all the other buff items. Higher dpp has got to help with the cycle per box/token at least I would think right? That'd be enough reason to use a good setup still but take a bit longer.
Yeah more loot events more boxes. Will compare some more notes after mayhem.

But what are the odds that I manage no less than three zeros in the total cycle of my first two stages?
 
Maybe multipliers work but I doubt DPP matters
Wait, are we still debating this?

the amount of points you get are affected by the level of the creature you kill, and the contribution you have made to killing it

I thought the discussion would end here as contribution is cost. The only way to optimize progress is if a certain maturity has a disproportional multiplier (unlikely) or by maximizing luck (unlikely).

Mayhem had basically turned into "spend ~x amount of money for these rewards" which on the one hand I like. Because it is transparent (once we publish the numbers). But it also means that there is nothing to optimize.

Also, on the discussion on output amp comps. The decision to drop OAC on event mobs has always annoyed me. Events are where you consume enhancers, the rest of the year is where you prepare for events, by generating the material you need to be prepared for the events. It seems weird that in an economy that is entirely fictional, you decide to lock out an entirely natural swing in economy by generating what you need for events in events.

I like that OACs are dropping at a rate slower than we are consuming them, In events.
 
I remember how it went before the obscurity on points, and it didn't feel the same as it does now.
Randomeness was a main factor in how many you got and not calculated how much ped you spend for each stage.

Imo a threshold has been set ped wise for example 12/15k to finish a red stage and the points shown on screen are just for show as we can't and never will be able to properly calculate how much they are multiplied with.

Just something i noticed.

Ps. i would like to highlight the randomeness from my own experience that happened often before the change.
Numerous times i would be close to finishing a stage and would get max or close to max points which would give me a head start on the next stage without having spend a single ped for that extra boost, now who can tell.
 
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just one persons view:

OLA 60 killing Evi 10's

Killed: 9932
Total ammo: 105428 ped
Mayhem Tokens: 10087
Easter Boxes: 1746
P/L: 110% proffit
Notable loots: 400 ped mayhem armor, 154 ped ESI, 3 UR tokens

12756 HoF
1696 HoF
1045 HoF

42.25 hours total
ps. I may or may not have added the last 25 min loots.. so it's probably off a smidgen
 
Wait, are we still debating this?



I thought the discussion would end here as contribution is cost. The only way to optimize progress is if a certain maturity has a disproportional multiplier (unlikely) or by maximizing luck (unlikely).

Mayhem had basically turned into "spend ~x amount of money for these rewards" which on the one hand I like. Because it is transparent (once we publish the numbers). But it also means that there is nothing to optimize.

Also, on the discussion on output amp comps. The decision to drop OAC on event mobs has always annoyed me. Events are where you consume enhancers, the rest of the year is where you prepare for events, by generating the material you need to be prepared for the events. It seems weird that in an economy that is entirely fictional, you decide to lock out an entirely natural swing in economy by generating what you need for events in events.

I like that OACs are dropping at a rate slower than we are consuming them, In events.
I didn't feel certain due to language in the first post but it seems like it. Doesn't matter as long as they are honest. You can still optimize by raising DPP for more boxes and tokens at same cost (what I meant saying it doesn't matter is for the progress bar to move).

Lower drop rate on OAC is great, I asked for this a few months ago. Rewards, tokens and boxes drop enough to cover our losses. This means that those who can't afford mayhem or take a break from their daily AI grind will benefit from it too. It isn't the end of the world that MU goes up a bit on enhancers, just need to remember to buy them in time for Halloween.
 
just one persons view:

OLA 60 killing Evi 10's

Killed: 9932
Total ammo: 105428 ped
Mayhem Tokens: 10087
Easter Boxes: 1746
P/L: 110% proffit
Notable loots: 400 ped mayhem armor, 154 ped ESI, 3 UR tokens

12756 HoF
1696 HoF
1045 HoF

42.25 hours total
ps. I may or may not have added the last 25 min loots.. so it's probably off a smidgen
Stage 10 wasn't different from the other stages?

Gz on Hof and GG on grind.
 
I remember how it went before the obscurity on points, and it didn't feel the same as it does now.
Randomeness was a main factor in how many you got and not calculated how much ped you spend for each stage.

Imo a threshold has been set ped wise for example 12/15k to finish a red stage and the points shown on screen are just for show as we can't and never will be able to properly calculate how much they are multiplied with.

Just something i noticed.

Ps. i would like to highlight the randomeness from my own experience that happened often before the change.
Numerous times i would be close to finishing a stage and would get max or close to max points which would give me a head start on the next stage without having spend a single ped for that extra boost, now who can tell.
It is misleading in my opinion. X2500 should be equal to killing 2500 mobs. 2500 mobs is more than a stage. I don't know what they are multiplying.
 
Wait, are we still debating this?



I thought the discussion would end here as contribution is cost. The only way to optimize progress is if a certain maturity has a disproportional multiplier (unlikely) or by maximizing luck (unlikely).

Mayhem had basically turned into "spend ~x amount of money for these rewards" which on the one hand I like. Because it is transparent (once we publish the numbers). But it also means that there is nothing to optimize.

Also, on the discussion on output amp comps. The decision to drop OAC on event mobs has always annoyed me. Events are where you consume enhancers, the rest of the year is where you prepare for events, by generating the material you need to be prepared for the events. It seems weird that in an economy that is entirely fictional, you decide to lock out an entirely natural swing in economy by generating what you need for events in events.

I like that OACs are dropping at a rate slower than we are consuming them, In events.
"The level of the creature you kill" sounds to me like DPP matters a bit, because of ability to kill bigger level mobs cheaper. Like in skilling also.
 
I remember how it went before the obscurity on points, and it didn't feel the same as it does now.
Randomeness was a main factor in how many you got and not calculated how much ped you spend for each stage.

Imo a threshold has been set ped wise for example 12/15k to finish a red stage and the points shown on screen are just for show as we can't and never will be able to properly calculate how much they are multiplied with.

Just something i noticed.

Ps. i would like to highlight the randomeness from my own experience that happened often before the change.
Numerous times i would be close to finishing a stage and would get max or close to max points which would give me a head start on the next stage without having spend a single ped for that extra boost, now who can tell.
Yeah so it basically "encouraged" you to spend more by giving headstart for next stage so you are like "oh, so this head start would go waste if I didn't complete this stage too.." :D
 
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It is misleading in my opinion. X2500 should be equal to killing 2500 mobs. 2500 mobs is more than a stage. I don't know what they are multiplying.
How can you tell when there is those multis every other mob? 5x, 10x at minimum
 
yes, its a small scam, 1 pill on stage 5 for all (313 mtokens, 156.3 ammo, 1 egg)
I have no problem if they have written 1 egg and gave 1 the problem is they write 4 and gave 1 it's not big deal I know but why misleading text then . How they expect people to trust what they write.
 
Again curious what the reason was to display points in OP?

Did you intentionally mislead players or really just copy paste from years ago without proof reading?
 
What does this mean?
Again curious what the reason was to display points in OP?

Did you intentionally mislead players or really just copy paste from years ago without proof reading?
s th
 
What does this mean?

s th
Again Rusty, I'm pushing 40. Full words thanks.

Edit: Ah. Op states stage 10 is 60k points while other stages are 10k. Everyone who finished has reported same cycle for stage 10 as the previous ones.
 
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