Seppo69
Guardian
- Joined
- Dec 18, 2021
- Posts
- 271
- Society
- Calypso Rescue Team
- Avatar Name
- Sob
Edit. Of course these are just "wild" rough ideas needing lots of refining. Just wanted to spill them out if MA likes any of them 
Few ideas to boost game economy, satisfy people with mayhem tokens and make gameplay itself more interesting came to my head today. This would also reduce cost of cycle, but Im sure it would encourage to cycle way more so would be winwin. Also would spice up setups making game more interesting.
Few ideas to boost game economy, satisfy people with mayhem tokens and make gameplay itself more interesting came to my head today. This would also reduce cost of cycle, but Im sure it would encourage to cycle way more so would be winwin. Also would spice up setups making game more interesting.
- Efficiency enhancher: ( for example: T1= 0.3%/base eff -> 50% base eff = (0.3/0.5)% =+0.6eff per tier = 6% eff at T10 ; 95% base eff = 0.3/0.95 = 0,316 eff per tier = 3.16% eff at T10 )
- many materials to craft from various sources (mining, many different mobs, crafted components)
- dodge abilities (unlockable!) and dodgeable hits from various mobs, some kind of energy shield blocking instead of dodging for melee "fights"? -> no dodge = mob gets resistances = lowers dpp. Rewarding active gameplay and makes it more fun, and makes new purpose for skilling.
- craftable decaying L clothes with better dodge/block speed buffs, rare mining find chance, crafting succes rate & tt-return (small but meaningful -> also gamblers want to use them and generate some MU) etc
- BP’s for all of those from mayhem vendor, few UL versions with huge amount of tokens as price
- base resistances for some mobs -> motivates to skill different weapon classes with different damage types
- only couple key ingredients per mob, tailings for regular mining too and meaningful use for all loots (more use for extractors maybe?) to give them actually some MU
- lower swings with more globals more often, but HOFs more rare. Nowdays HOFs usually only come after major losses and are more like relief than actually joyful incidents
- and bonus AI dailies like we have with old daily token missions. maybe double reward, some guaranteed bonus pill, bigger chance for rare?
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