News: Entropia Creators Club Initiative

Or explain to new players they need to spend $20000 to get a mid range setup to play the games major events then have people tell them they need also need another $4000 for bankroll with that setup and that it that will probably disappear in 2 weeks with nothing to show for it.
No one had to explain me anything when I registered, I just seen bunch of people making tens of tousands of $.I had enough at that moment.
Investing all my money I ever had and burrow more to deposit was obviously the next step.
 
No one had to explain me anything when I registered, I just seen bunch of people making tens of tousands of $.I had enough at that moment.
Investing all my money I ever had and burrow more to deposit was obviously the next step.
Not everyone is born with such knowledge mind! Luck is also a factor and we all know.
We also can't downplay the factor of time, despite skilling being easier than it ever was, it's still the most gridy game I've ever came across, any new player only has their gaming experience to draw from and Entropia is a shock to the system with just how insane it is to try and level up. The sheer number of disciples I've seen cop out half way through mentoring is wild because in the time they could complete a big AAA game, they have had 0 fun, made almost no progress by entropia standards and can't see the point in the game and it's hard to explain.

This isn't me complaining or misunderstanding, I love the game and know how it works obviously, but it's hard for new players to understand why when the good stuff is eternally out of reach by their perception. There's no good missions, no cut scenes, nothing exciting or captivating going on. Early game needs serious work for the UE5 launch.

What's your take here?
 
What's your take here?
Extremely difficult, first of all I am not a game developer I see everything through a lense on how to make money playing games, this is why I registered, this is why I keep playing and hopefully I will not bore to death going like this even though there are signs of me getting old.
If I will ever change the reason above then I might come across your questions and I believe they are very hard to answer, I don't have an answer right now because my interests are still to make money.
I suppose knowing exactly what you want from yourself then see what you can get from playing this game will quickly answer all your questions.I suppose everyone needs to run this through their own person before commit.
 
Extremely difficult, first of all I am not a game developer I see everything through a lense on how to make money playing games, this is why I registered, this is why I keep playing and hopefully I will not bore to death going like this even though there are signs of me getting old.
If I will ever change the reason above then I might come across your questions and I believe they are very hard to answer, I don't have an answer right now because my interests are still to make money.
I suppose knowing exactly what you want from yourself then see what you can get from playing this game will quickly answer all your questions.I suppose everyone needs to run this through their own person before commit.
Yeah fair enough! Wrong person to ask, I just try to see things from the perspective of different types of players and obviously making profit is a pipe dream till end game level (or getting super lucky early on) and the big focus for making the game attractive to new players would be engaging content and a compelling story amongst other things, a game with heavy hitting moments early on that make new players think wow this games so cool!

Do mindark want a class leading interactive casino or do they want an engaging game that people love for its gameplay and story, with all the benefits of a real cash economy?

It's easy to sit and say good things when your sitting at the top looking down but if you really want to drive growth it starts at the bottom.

At least this is all my opinion and take on the game, I know what I'd love to see. I take a lot of pleasure in bringing in new players but it's a tough hands on job that pays absolutely nothing.
 
a game with heavy hitting moments early on that make new players think wow this games so cool!
There is nothing in the history of the game that attract new players and make them return than big hofs early days and the feeling they won something big out of nothing.But I guess that's just me, im sure others love the social aspect.Not me.
 
Is it not shooting yourself in the foot by not fixing the existing issues before you open it up to more people?
Maybe it makes sense to create a video with QR-codes bouncing up and down that link to these?


The header could be "Join the game and help us out". That doesn't necessarily have to bounce (not sure, though).
 
Am I the only one who saw a bunch of nice words but no real explanation of what they are going to do?
I'm not ma so ofc can't say all that they are doing, but so far they have clamped down on the ad farmers on Entropia Twitch category, reached out to content creators with guidelines and help, created a space for collabs and support, brought content creators together into a hub which is ofc in the early days.

In addition, it looks like they will promote creators over official socials and ad campaigns , and revitalise a push into bringing in new players.

I think it's a massive push in the right direction and hope a lot of good comes of it :)
 
This word soup is high in saturated buzz words but quite lacking in nutritional details.

This is like MA saying "we want more influencers promoting EU, so contact us if you've got a following we can exploit and we'll figure something out" lol

Sounds like a neat idea I guess based on the very vague details. But this isn't the first time this type of thing was "announced" but didn't go anywhere. How's that NFT affiliate program thing going anyhow? How about the initiative where you paid a few EU youtubers to do tutorials. How is this different?

Really, you don't need more media coverage of the game... you need a better game. The most prolific games you see on twitch and social media is due to natural, organic exposure and word of mouth because the game is good and worthy of organically sharing with friends. Trying to jump start with corporate initiative is going to have the same results as always. Entropian's making content for existing Entropians in an echo chamber.

You want more people talking about EU? How about you stop wasting your time with this crap and instead start putting out some details, media, gameplay footage...etc about the "upcoming" Unreal version like you promised you would be doing regularly!!! Been nearly 2 years since the last thread. I think a year since any comment at all? So what happened with that promise? Probably the same that's gonna happen with this one.
 
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I eagerly await the onrush of new players brought about by this initiative.

Good luck with it.
 
Maybe it makes sense to create a video with QR-codes bouncing up and down that link to these?


The header could be "Join the game and help us out". That doesn't necessarily have to bounce (not sure, though).
I wonder if they will get back on the bug threads after summer break? Fingers crossed I guess.
 
One thing i think is very important information to new players.

New players need to know that this is a sandbox game, info is not recived trough a supportcase about gameplay loots. You have to explore and find things out. Nothing is spoonfeed.

Finding out how to best survive the game trough activites, economy wise is to be found out for yourself or to get a mentor.
I BELIVE THAT THE GAME SHOULD MENTOR ALL NEW PLAYERS WITH ALL THE BASIC KNOWLAGE A PLAYER WOULD NEED AND THEN GET A GRADUATION WITH REWARDS NOT THE PLAYERBASE, SENCE MOST ARE JUST DOING MENTORSHIP FOR REWARDS AND DONT CARE ABOUT THE NEW PEOPLE. (Im not saying all does it but more does it than the real once). It damage the potential of new players staying.

Make grindable missions that rewards new players with new gears, and every mission should teach players roughly about what stats does on weapons, armours, fap and other items.

There should be three diffrent stages in a mentorship that the game offers.

1. How to hunt and what gear does for your avatar and your returns.
2. How mining works and what the gear does for your returns and what you get.
3. How crafting works and what does blueprints do? What is quality rating?
4. Tree cutting tutorial, explaining skills.
5. Graduation time.
 
Or explain to new players they need to spend $20000 to get a mid range setup to play the games major events then have people tell them they need also need another $4000 for bankroll with that setup and that it that will probably disappear in 2 weeks with nothing to show for it.
I strongly believe that the beauty of Entropia is that you can spend 20'000$ in gear and go big, or you can spend nothing and use it as a social hub, or you can just put in a small 20-30$ per month and do a bit of everything.

Entropia is such a fantastic sandbox, but I believe it has to be advertised that way. No one "needs" to do anything in this game as there are literally no goals. You set the goals for yourself, and adjust your spending accordingly to reach said goal :) Now obviously, in a real-cash economy if you want to play with the top dogs you have to expect to have top-dog money at play. You cannot reach the top levels without a top-level bankroll, again, it's all in the name: real-cash economy. Once you accept that everything becomes so much easier to enjoy!
 
Holy f, every time Mindark tries to do something theres always a few off you that complain. Go and play another game then, no one is forcing you to play. You are only spreading hate, don't bother commenting then.

This sounds great Mindark, glad to see that you are focusing on one key point!
You must be new. They've already done this and it was done very poorly.

Maybe... this time will be better..... right? right?
 
"This approach was needed a long time ago. Does this mean it should never be done because it's late? NO!
Other projects have failed. Does this mean this project will fail too? Or should not happen? Hell NO!

There are players whining, bitching and complaining for 20 years or since the day they started. Mostly because things are not done the way THEY WANTED. That is never going to happen, no matter your IRL expertise, experience or expectations. This is a private business. You don't like it, you have 2 options:
1. SHUT THE FUCK UP and FUCK OFF. You will not be missed.
2. Contribute to improve things if you think there are areas that can be made better for the game and for everyone playing it.

People that are generally optimistic usually try to improve the space around them, no matter how difficult or pointless it may seem to others. Some other people will generally have high expectations and will always be unhappy because of that. The reality is still the same, this is a private business and you are the customer. If you can see past your belly, wallet and if you can look into the future, start doing something else rather than whine all day, every VU, every news that comes out, every event. Accept it for what it is, try to adapt your expectations and ideally bring some constructive feedback on the table. Or fuck off"



The above would be a great announcement for this project if that department could talk freely I guess... but they cannot, unfortunately. But bet they think about it. I think I would too....
 
This can go both ways we will see due time. 👍

@Evey Try to be bit more positive and understanding toward our community and like you said people will always complain some times for good reasons and sometimes for not so good reasons.

F'ing people off prolly wont sell the game any better. 🤔
 
@Evey Try to be bit more positive and understanding toward our community and like you said people will always complain some times for good reasons and sometimes for not so good reasons.

F'ing people off prolly wont sell the game any better. 🤔
I am understanding. There are a lot of things I don't like either. Bitching about them non stop on the forums is the last thing that could move things 1inch in a right direction. Or pointing out the list of the bad things over and over with every update. It's just not doing anything for anyone including for the people doing this. It's just amplifies the toxicity in their lives and in the sapce.
 
I think there are actually more than 2 options, as we can rather plainly see. We have our own opinions on those, but they do exist-
2. Contribute to improve things if you think there are areas that can be made better for the game and for everyone playing it.
The only thing I can see that might be better for everyone is getting many more players so that the rake can be reduced per player, but even that could be a contentious statement for some.
Better for the game opinions are stated quite a lot too, but when little is acted upon, either the suggestions are not very good, or the company has rather a blindspot.
Repeating repeating repeating can be a way of trying to generate traction for all sorts of ideas that are not even properly discussed.
What gets me is how this place still seems to be the place closest to having future potential as things stand, after yes, 20 years plus ...

edit: of course, getting more people to take a look at EU might not be so good if things are not so attractive right now. Lots of potential players might see the game, yes, but quickly turn their backs.
Quite a few people have tried to say that poor quality should be improved on first in their opinion, and I think that point is very valid, especially after the UI update. Even if people don't get the complexity of EU within a few days, that is enough time to see poor visual and interaction quality and be deterred.
 
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I think there are actually more than 2 options, as we can rather plainly see. We have our own opinions on those, but they do exist-
You're a vocal player since as long as I can remember seeing you on the forums, always voicing your opinions, concerns, likes and dislikes. Always constructive feedback however. That is contribution to the game. Keep up the great work!
 
Better for the game opinions are stated quite a lot too, but when little is acted upon, either the suggestions are not very good, or the company has rather a blindspot.
Repeating repeating repeating can be a way of trying to generate traction for all sorts of ideas that are not even properly discussed.
What gets me is how this place still seems to be the place closest to having future potential as things stand, after yes, 20 years plus ...

edit: of course, getting more people to take a look at EU might not be so good if things are not so attractive right now. Lots of potential players might see the game, yes, but quickly turn their backs.
Quite a few people have tried to say that poor quality should be improved on first in their opinion, and I think that point is very valid, especially after the UI update. Even if people don't get the complexity of EU within a few days, that is enough time to see poor visual and interaction quality and be deterred.
This. 👍👍👍
 
Bitching about them non stop on the forums is the last thing that could move things 1inch in a right direction.
Here are 2 of my concerns:

1. Unanswered support ticket for 2.5 months.
2. UI rework: 2 threads of feedbacks were, mostly, unnoticed. Some good features are gone. Some bugs were repaired, some joined the club of "known issues".

Please, indicate me the proper way of solving those, instead of complaining on the forum, and i shall procede with it.
 
I am slightly optimistic with this just because I now know who is leading it. It won't be phoned in like the other initiatives. We will see. They're going to do what they're going to do.
 
Here are 2 of my concerns:

1. Unanswered support ticket for 2.5 months.
2. UI rework: 2 threads of feedbacks were, mostly, unnoticed. Some good features are gone. Some bugs were repaired, some joined the club of "known issues".

Please, indicate me the proper way of solving those, instead of complaining on the forum, and i shall procede with it.

1. 2.5 months? Mine oldest is 6 months. Had even longer time unanswered cases. They will eventually answer. Or not and just close, I will open another if I think it's worth the trouble. Solution: bump it.

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2. UI rework. There are a lot of bugs left to fix. A lot of useful feedback that we would like to be addressed and I bet MA would like it too. But for some reason they can't. Solution: wait.



There's life after these. And they will be addressed when they will be addressed, if ever. If not, I won't like it, but I can definitely live without it and the game can move on with me pissed about this or that. I accept that as I've done in the past. These are not for you or me to solve. Just suggest possible solutions.
 
Here are 2 of my concerns:

1. Unanswered support ticket for 2.5 months.
2. UI rework: 2 threads of feedbacks were, mostly, unnoticed. Some good features are gone. Some bugs were repaired, some joined the club of "known issues".

Please, indicate me the proper way of solving those, instead of complaining on the forum, and i shall procede with it.
2.5 months, try over a year or more.

There are glaring problems and the only way to get them addressed, so that we find out as history goes, is to keep shining light on it on PCF - since as you state, tickets go unanswered. Some folks have already "fucked off", which is why we are where we are. There are even websites devoted to vapor projects and missteps. We've been here before. When the effort is made to follow through on long promises, then the player sentiment will change. No matter of intimidation or hostile comments will fix that.

Some folks don't like it because of being blind cheerleaders, disdain for the individual voicing it (likely this), or perhaps something more insidious. We, as players, have concerns and expect better from a gaming company, for which we are paying a sizeable sum beyond a normal subscription fee to play. Some of us have long histories in the IT space, and we know what is going to happen if things aren't addressed. Complaints being expressed are not small things.

This is slightly off topic, but as I stated before, I will hope they will do better and learned from previous mistakes.
 
2.5 months, try over a year or more.

There are glaring problems and the only way to get them addressed, so that we find out as history goes, is to keep shining light on it on PCF - since as you state, tickets go unanswered. Some folks have already "fucked off", which is why we are where we are. There are even websites devoted to vapor projects and missteps. We've been here before. When the effort is made to follow through on long promises, then the player sentiment will change. No matter of intimidation or hostile comments will fix that.

Some folks don't like it because of being blind cheerleaders, disdain for the individual voicing it (likely this), or perhaps something more insidious. We, as players, have concerns and expect better from a gaming company, for which we are paying a sizeable sum beyond a normal subscription fee to play. Some of us have long histories in the IT space, and we know what is going to happen if things aren't addressed. Complaints being expressed are not small things.

This is slightly off topic, but as I stated before, I will hope they will do better and learned from previous mistakes.
Well said.

Not to mention we all have our own issues or complaints.

We should be able to voice them without fear of retribution from other members of the community.

Evey might be able to live with them and accept them.

But that does not mean everybody has to or can do same.
 
But that does not mean everybody has to or can do same.
I think therapist solve those issues If I am not wrong.Never been to one but in the same time I am satisfied with stuff around me.
 
There's life after these. And they will be addressed when they will be addressed, if ever. If not, I won't like it, but I can definitely live without it and the game can move on with me pissed about this or that. I accept that as I've done in the past. These are not for you or me to solve. Just suggest possible solutions.
Doing the same thing over and over again, expecting a different result....
Madness of those who always complain, and those who always cheerlead....

I hope you realize, reading what you wrote, that its hard to stay positive with this.
 
2.5 months, try over a year or more.
Lets be clear here. Support is ovewhelmed.
According to my support tickets numbers, there are 1400 support cases opened EACH month (that sht is ridiculous).
Im not complaining about people trying to solve support cases. Im complaining about MA not assigning enough resources to support departament which leads to a subpar attention to the platform users.
 
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Lets be clear here. Support is ovewhelmed.
According to my support tickets numbers, there are 1400 support cases opened EACH month (thats sht is ridiculous).
Im not complaining about people trying to solve support cases. Im complaining about MA not assigning enough resources to support departament which leads to a subpar attention to the platform users.
This is largely off topic, so I will just say that I disagree to not continue the thread here.
 
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