This has just been added now. so now sweating will only make the first "kill", so it can actually display the creature, then adds vibrant sweat, but after that, it will just add it to the same creatureVery cool, Why not, Im in.
Is there a way to prevent vibrant sweat loots from increasing kill count?
If you enabled automatic weapon selection then it should detect the weapons automatically. Maybe you deactivated that?
After checking Automatic Weapon Detection and starting a session, switching to the game screen will change to the currently equipped weapon.Automatic weapon detection is checked, but it never changes from the first weapon entered in the list. I have to delete the first weapon.
The fixes to swunting seem to work better.
Nice update, would you do it for Entropia Miner also ?New release for EntropiaHunter v1.3.95
- Added feature to remember window positions.
There you go.Nice update, would you do it for Entropia Miner also ?
This can accur if you checked the little checkbox in the lower left corner, under the hit stats, that will lock your weapon and wont change it. Maybe you did that?Automatic weapon detection is checked, but it never changes from the first weapon entered in the list. I have to delete the first weapon.
The fixes to swunting seem to work better.
The tool is not supposed to have 10.000 kills in a session, just start a new session, you can see the full totals in the history.Is there any way to disable the "All Items Scanned" window's logging, or add a feature to clear items one by one after a certain number of scans? After 10,000 kills, my computer lags so much when scanning items that I can't do anything, so I use a different tracker program when hunting mobs with high kill counts.