Entropia Universe 11.9.0 Release Notes

Bertha Bot

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New Features

Client Loader

  • You can now prioritize planet download order in the Client Loader:
  • Click the Tools button to open the Tools window.
  • Select the Dynamic Content tab. Follow the instructions there to set desired settings.
  • The web page displayed in the Client Loader will reflect the planetary system you are located on when you log out.

Dynamic Content Download

  • Included download on demand for terrain textures. This feature will be used the next time you download new terrain objects.
  • We have decreased the amount of data needed to be downloaded before you can enter a planet. This will have a larger effect for new participants, but will also affect current participants.

Grace Period

We have implemented a grace period after logging in or teleporting. During this time you do not attract mobs and cannot be damaged by them or other participants. The grace period is stopped after 45 seconds or if you move, use a tool, equip a garment or a tool.

This period is visualized with an effect.

If you are trying to damage a participant who is in this grace period you will trigger the damage text Unreachable and a chat message that this participant cannot be damaged right now.

Mining

  • Mining claims are displayed on the radar. This icon also indicates if the claim is at your level, above you or below you.
  • Added Reach All Mining Claims action. With this you can reach claims that are located at inaccessible locations:
  • You can only summon claims if you are located where mining is allowed.​
  • Summoning a claim takes 30 seconds and during this your movement is locked.​
  • The mining deed displays the claim's vertical placement.
  • To avoid unreachable claims, mining is disabled when your attempted survey placing differs too much from your placement.

Miscellaneous

  • Vehicles can now be added to the keymap or the desktop. When used, they trigger the spawn vehicle action. These icon shortcuts will be disabled when the vehicle is spawned.
  • Added loot sprinkle effect on corpses lootable by you.
  • Improved creatures AI in general. Also activated special AI behavior on the Feffoids.

Future Features - Implemented but not Activated

This category includes information on new features and systems that MindArk has included in the platform with this release. This means that our Planet Partners now can choose to include the following features on their planets:

  • Added functions for caves; possible to enable spawning of creatures and mining claims in caves.
  • Special AI behavior on creatures can be set.

Improvements and Fixed Issues

Client Loader

  • During planet content download, the information will now state which planet you are downloading, not just "planet content", as before.

MindForce

  • Improved accuracy when MindForce teleporting.
  • In Item Info for teleport chips, instead of displaying the efficiency, the accuracy is displayed in percentage. For example: Accuracy: 65%/234m.

Mining

  • Added chat message for when you are within an area that does not permit mining.
  • If the mining size and type is unknown the deed now also displays unknown for size and type. Once the excavation is started and the deed's Item Info reopened, the Item Info is updated with values for size and type.

Miscellaneous

  • Improved client stability.
  • Improved how objects fade in and out.
  • Fixed client crashes caused by some items.
  • Added a one-minute cool-down period after spawning vehicles.
  • Fixed autostacking when at least one full stack exists in Inventory.
  • Changed behaviour: When steering a vehicles while holding down both left and right mouse button the vehicle will move towards look target. In addition, this feature no longer cancels auto move when released.
  • Tool tips have a nicer look.
  • Tool tips are now visible in the Login UI.
  • Improved error information when failing to connect to the Internet or the download servers are offline.
  • Latitude and longitude on radar now corresponds to those Map values.
  • You can now target any object even if it is behind the notification UI.
  • You now have to confirm ignoring another participant's request.
  • Fixed issue where changed resolution could result in faulty placed log in screen.
  • Fixed issue with being thrown out of vehicle when entering a zone that does not allow vehicles.
  • After teleporting to another planet, the radar now shows the correct planet.

Land Grab and Events
  • Main fort gate no longer blocks targeting when destroyed.
  • Now, the Main Chat only displays the points that you got, not all other teams' and avatars' points.
  • Lowered force points received when destroying fort turrets from three to one.
  • Increase force field shields from 500 to 750.
  • Land Grab: Changing density and maturity settings in the fertilizer terminal of Land Grab areas now works correctly.
  • Added Autobalance Forces option when creating a Fort Event. By default, the option is enabled. It balances on maximum health and number of participants.
  • Land Grab: Teleporting rules within Land Grab Area during battle:
  • Landgrab fort battle: Only defenders can teleport into and spawn vehicles in fort area.​
  • Landgrab marker battle: No one can teleport into or spawn vehicles in fort area.​
  • Land Grab: Vehicle spawning rules during Land Grab:
  • During the fort battle, only the defenders can spawn vehicles within the land are fort zone.​
  • During the battle of the Claim Marker, vehicles can no longer be spawned within the land area fort zone.​

Known Issues

  • Since the system is unstable, particiapants may encounter disruptions in their Entropia Universe experience. We are currently working on a solution to make the system stable again.
  • Not all land areas are visible in the Map UI.


More...
 
Last edited by a moderator:
• Mining claims are displayed on the radar. This icon also indicates if the claim is at your level, above you or below you. <- Very Nice. Visible on radar within ~100 from claim
• Added Reach All Mining Claims action. With this you can reach claims that are located at inaccessible locations: <- Nice
• You can only summon claims if you are located where mining is allowed. <- Means that you move the claim til where you are located - Claim has to be at the inner circle of your radar



  • Vehicles can now be added to the keymap or the desktop. When used, they trigger the spawn vehicle action. These icon shortcuts will be disabled when the vehicle is spawned. <- Very Nice
  • Added loot sprinkle effect on corpses lootable by you. <- I have missed this feature the last 7 years j/k - i hope not it took more than 1 min to implement this feature and i really dont get why this was made before more important stuff ???? Just caurce it can be done - nobody says you have to do it.... ROTFLOL - now I can be happy when i get a NO LOOT - i got som Sprinkle effect :)

  • Added functions for caves; possible to enable spawning of creatures and mining claims in caves. <- Interesting

  • Improved accuracy when MindForce teleporting. <- Good
  • In Item Info for teleport chips, instead of displaying the efficiency, the accuracy is displayed in percentage. For example: Accuracy: 65%/234m. <- Teleportation Chip I is 100%/11m - II is 100%/19m
Mining


  • If the mining size and type is unknown the deed now also displays unknown for size and type. Once the excavation is started and the deed's Item Info reopened, the Item Info is updated with values for size and type. <- Who cares


  • Added a one-minute cool-down period after spawning vehicles. <- Why on earth :(
    This just prevent you from spawing the next vehicle until the one-minute cool-down periode is expiered. So NO it dont stop VTOL hunting



• Landgrab marker battle: No one can teleport into or spawn vehicles in fort area.
• During the battle of the Claim Marker, vehicles can no longer be spawned within the land area fort zone. <- End of the Exploit
 
Last edited by a moderator:
See, told you autobalance on fort battles would be coming. I think I'm going to go see how much I can abuse summon all claims though.
 
Dear god...


Grace Period
Added loot sprinkle effect on corpses lootable by you.


This game is turning more and more into WoW :)



I was stupid to believe that any of the old systems would be back :(



Cool about the mining claims, I suppose...
 
I like the mining improvements!

Also, being able to hotkey vehicles is nice...

And it's about time they fixed the accuracy of tp chips... I guess hiring the "extra 20%" of programmer staff is paying off ;)
 
Loot sprinkle effect.. finally, the game has needed this for so long.

muppets.
 
wonder how long before someone tryes to summon a claim from pvp4 out to safety lol
 
ahahha cant wait to see all the losers that whine here cuz MA didn't implement shit !

Why would they be losers? explain.. as I'm sure it's riveting to hear from someone with so much to look forwards to in life :)
 
Mining claims are displayed on the radar. This icon also indicates if the claim is at your level, above you or below you.
Added Reach All Mining Claims action. With this you can reach claims that are located at inaccessible locations:

I think I just pooed my pants, been waiting years for something like this, fantastic!
 
I don't understand the Summon Claim thingy. Anyone elaborate please? :)

Also, not what I was hoping for but if it makes a change to the crashing - I'm happy!
 
See, told you autobalance on fort battles would be coming. I think I'm going to go see how much I can abuse summon all claims though.

What exactly does summon all claims do? transport claims to where you are? I don't get it :scratch2:

• To avoid unreachable claims, mining is disabled when your attempted survey placing differs too much from your placement.
Don't get this either how can your attempted mining differ from where your standing? :scratch2:
 
Why would they be losers? explain.. as I'm sure it's riveting to hear from someone with so much to look forwards to in life :)

Is it because people keep getting angry at the calypso team for implementing new stuff before MA brings old systems back?
 
What exactly does summon all claims do? transport claims to where you are? I don't get it :scratch2:


Don't get this either how can your attempted mining differ from where your standing? :scratch2:

Guess they are referring to a high difference in elevation from the place you dropped the bomb to where you`re standing when result shows up.
 
Mining claims on radar :wtg:

And yeah, how the heck does summoning claim works :confused:
 
What exactly does summon all claims do? transport claims to where you are? I don't get it :scratch2:


Don't get this either how can your attempted mining differ from where your standing? :scratch2:

I am pretty sure this means it will disallow mining near steep hills, to prevent claims too difficult/impossible to reach.
 
Grace Period!! Love it!!! :cool:
 
Sure no big things, but these tiny improvements are GREAT!
I love how mining got some attention, also now I can mine in rugged area without being afraid of losing a claim and as I like climbing a lot this really improves things for me.
 
I like the mining changes. Shame they still havent fixed my HIGH Black Jacket X from grey back to black....come on design team, fix some old bugs please.
 
• During the battle of the Claim Marker, vehicles can no longer be spawned within the land area fort zone. <- End of the Exploit

im not sure about this, they mention no spawning not that vehicles are not alowed in a that area. so u can maybe spawn the car and drive there...

but prity nice update!
 
What exactly does summon all claims do? transport claims to where you are? I don't get it :scratch2:


Don't get this either how can your attempted mining differ from where your standing? :scratch2:

wonder if we can see claims from other miners on radar too :tongue2:
 
• During the battle of the Claim Marker, vehicles can no longer be spawned within the land area fort zone. <- End of the Exploit

im not sure about this, they mention no spawning not that vehicles are not alowed in a that area. so u can maybe spawn the car and drive there...

but prity nice update!

I read it as no vehicles will be allowed
 
Team that with your tombtebloss mate and you'll be a one man Mardi gra. :laugh:

Sparkler boobs FTW

lady-gagas-sparkler-boobs.jpg
 
• During the battle of the Claim Marker, vehicles can no longer be spawned within the land area fort zone. <- End of the Exploit

Unless they auto remove vehicles spawned at the start of the event i think ppl will simply spawn the vehicles on the marker BEFORE the event starts.

There is a difference between "can no longer be spawned" and "not allowed", so yea.
 
Unless they auto remove vehicles spawned at the start of the event i think ppl will simply spawn the vehicles on the marker BEFORE the event starts.

or drive in after the event starts. anyway we will see by the next LG!
 
Unless they auto remove vehicles spawned at the start of the event i think ppl will simply spawn the vehicles on the marker BEFORE the event starts.

I think it works like the shop containers... Try landing a vtol on a mobile center, try entering it with a valkyrie... It despawns into your inventory :) I am sure they have used that system in the LG area now
 
Miscellaneous

Improved client stability.



Almost missed this one :p




I would love if they after all these years started to let us know WHAT THE HELL this means, what exactly they made to make it more stable.. .lol


seems to me after each vu new bugs appear, new crashes etc.. i really want to know what the "Improved client stability" means...
 
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