DoubleWolf
Stalker
- Joined
- Apr 25, 2008
- Posts
- 1,596
- Location
- PDX USA
- Society
- Lost Renegades
The reason for this is, if you find an unknown claim and get killed by a mob that spawns on you out of thin air, you will probably go back to get it.
Before if I saw it was a tiny oil I wouldn't bother, now you just don't know.
It's a way for MindArk and the Planet partners to make more money. If you don't know what it is then you'll go back to try and claim it. When I would mine and a mob would kill me out of nowhere and it was a tiny hit of lysterium I would just not dig it up and leave it there. No point in digging it up if I'm just going to die time and time again trying to get the thing. See my point? Dying and dying and dying to get it? MA is very smart on this one... too bad it has turned me off to mining as well now![]()
What if you dig up each claim as you go? Going back to get it kind of makes the assumption that you drop all your bombs and THEN go back and dig everything up. Not everyone mines that way.
And since we can summon claims, it makes it easier to pull claims away from mobs that might be sitting near it.
So I still don't see the point. Before if it was unknown, I could at least click on the deed and figure out how big it was as I was running up to it. If I could pull it up in one shot, I'd run up, hit the button then turn and run to continue on. Now I have to stand there and wait to see if that's all its going to give me. All this does is waste more time and annoys the shit out of me.
They really should do away with unknown claims altogether. MA certainly doesn't get any extra PED out of me by having the claim unknown in the first place, so I fail to see what the purpose is...
And I will dig up every claim regardless. On a tiny, it'll cost you no more than 1 pec to dig up a minimum of 19 pec up to 99 pec. That seems worth it to me.






