Entropia Universe 17.10.0 Release Notes

Bertha Bot

Entropia News Fetcher
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  • Entropia Universe planet partner release only, please check partner forums for more details.



MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here
 
You could at least tell us which planet lol.
interview-talk.gif
 
  • Entropia Universe planet partner release only, please check partner forums for more details.



MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here

This is BS!!!

MA please stop being lazy! I'm guessing like any software company you have to make change logs for every change there is, why do we not get all the changes published?

So far I found the really fecked up change of adding a 2 minute timer to pet re-spawning. I know this is a solution to the new pet buff or maybe to stop easy scanning skills. Definitely not a wanted or desired change!

There were new items added to Mayhem NPC, with no announcement (only announced in event post, should have been announced in OP.)

What other changes were done that were not announced???? :mad:
 
Maybe MA needs to read the first VU notes in this forum? This is how VU announcements used to be:

VU 5.6 Content List




PROJECT ENTROPIA VERSION UPDATE 5.6

2004-03-05

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***

General Information
The Version Update 5.6 (“VU 5.6”) for Project Entropia is a major step in the development of Project Entropia. Information about the content of the version update is located in this document.

Project Entropia Gold Member Smartcard Security System
The Project Entropia Gold Member security system goes live with VU 5.6. Those who have acquired the Smartcard and Reader (through the Trade Terminal Real Life Items section) should receive the equipment during April, to the address supplied with the Project Entropia account. If you need to update the info, please do it as soon as possible through the Project Entropia Support Section. --



VERSION UPDATE FEATURES

Mentor & Disciple system

We are aware of the great effort our participants put into helping newcomers to Calypso and making them feel welcome. To show our appreciation for this we have decided implemented a Mentor & Disciple system.

Being a mentor is about helping newcomers get a foothold in the new universe. When you offer your help to a newcomer, and they accept, they become your disciple and you become their mentor. As a mentor you advice your disciples and support them in their advancement. When a disciple reaches certain skill levels, the disciple is deemed to be sufficiently trained to manage on her or his own. At this point the mentor receives special surprise gifts as a reward for helping out.

Some details about the Mentor system:
  • A mentor “Adds disciples” by right-clicking on the potential disciple.
  • To be able to act as a mentor you need to at least have reached the level "Unskilled" in any one professional standing (seen in the left section of the Avatar Info interface).
  • To be eligible as a disciple you must be "Newcomer" in all of your professional standings (including Sweat Gatherer). This means as soon as a Newcomer achieves the rank of “Inept” (the rank above “Newcomer”) in any professional standing, they may not be selected as a disciple.
  • When the disciple reaches certain skill levels, the Mentor reward kicks in. The Mentor has a progress rating on each disciple in his training. The actual skill levels are shown in the Disciples interface. The skill goal is quite high as the rewards are special items only acquired through this means.
  • A mentor can have a maximum of 100 disciples at once. The mentor can at any time contact a disciple.
  • A disciple may only have one mentor. A disciple may be a mentor for others.
  • Once a link is formed between a mentor and a disciple, the disciple cannot leave it (a short "grace period" is given). A mentor may kick a disciple at any time (but why would s/he? If the avatar has stopped participating is one reason).
  • When a disciple finishes his or her training the mentor gains skill in the new "Mentor" skill. The Mentor skill shows how many successful disciples s/he has guided.

First person view of items and actions
You now see the items your avatar is carrying in first person view. Weapons and tools are shown, as well as mindforce powers. The “Z” key toggles between FPV w/ items – FPV w/o items – 3rd PV behind – 3rd PV free.

Visual item update
Almost all weapons in Project Entropia have received a visual overhaul, and are now displayed with a much higher detail. This is a first in a series of grand visual upgrades being done to Project Entropia over the coming months.

Monster visuals update
Almost every creature in Project Entropia has been given a visual overhaul, meaning more detailed graphics with higher clarity.

New drop functions
When dropping an item from the inventory to the ground you may now determine the placement of the item in detail. This is especially useful for indoor decorations and furniture. You can rotate items by holding down the right mouse button and move the mouse right and left, and drop some specific items on walls or in the ceiling.

New creatures
A lot of new creatures have been spotted by explorers. Someone stated a warning about being unwary in rocky terrain…

Updated robots
Several changes has been applied to the robot population of Calypso, meaning changed behaviour, damage done, and hit points. Also, the robots seems to have found new ways to spread their terror.

Logoff delay update
An “Abort” button added to the Logoff delay interface, due to community demand.

More weapons
Over 50 new weapons added.

More armor
New armor sets added.

House decorations
Someone saw indistinguishable creatures stealing rare paintings, tables, and lamps from a cargo shuttle…

Society templates
Two new society templates added based on community input – the “Mystic” and the “Basic”.

Society ranks shown
You may now view the various ranks associated with a society template.

Society Leaderboard update
Pending societies are no longer eligible for Leaderboard positions.

Increased chance of success in crafting
The chance of success is increased on lower levels of crafting.

Octagons
Several new Octagon Boxing / Training areas added all over Eudoria.

Hadesheim Marketplace update
Added a storage terminal to the Hadesheim marketplace.

Skills renamed
The skill “Ranged Critical Hit” and “Melee Critical Hit” are renamed to the more appropriate “Inflict Ranged Damage” and “Inflict Melee Damage”, as that is what the skills actually influence. No rule mechanics have changed though – the name change is a cosmetic one to avoid confusion as the term “Critical hit” can suggest a range of effects.

Avatar animation updates
Many avatar animations have been polished, among others the infamous grip on some of the BLP rifles (no more holding the rifle in you’re stomach).

Item rebalance
The infamous Improved A-3 Justifier Mk.III is rebalanced, after community feedback. The new stats are acquired by repairing the weapon.

Server upgrades
A server crash issue has been eliminated. The entire Project Entropia universe server park is upgraded with new hardware to meet the ever-increasing number of Project Entropia participants. The new system will reduce “lag” and latency issues, as well as some disconnect issues.

Client upgrades
Several fixes have been applied to the client, to reduce the rate of disconnects and Crash-to-desktop (“CTD”) issues.

Item/houses streaming optimization
The way buildings and items are streamed to your Project Entropia client has been optimized to reduce the “lag” felt when entering/exiting buildings.

Fixed issue with floors in hangars
Fixed an issue that meant you could fall through the floors in a hangar.

Fixed issue when sitting down
Fixed an issue with sitting down and becoming difficult to hit.

Fixed issue with long range gathering of items
Fixed an issue that meant you could pick up items from far away.

Fixed issue with avatar position after server crash
Fixed an issue with the avatar position not being saved when a server crashed. --



KNOWN ISSUES/MISSING FEATURES

All tailored clothes shown as “Uncolored” in the auction, even if they are colored.

Currently, the virtual companies on the Exchange do not offer any shares. You can’t repair a weapon with attachments attached to it. You have to detach them prior to repairing.




VU 5.6 Miniupdates 05 Apr 2004Several minor updates has been applied to PE VU 5.6 the last few days. Some of the issues corrected are:
  • New - General stability upgrades
  • New - Double the item limit allowed in estates.
  • New - Shopkeeper issues updated
  • Laser sight alignment updated
  • The Allophyl and Snablesnot is now much easier to loot
  • The Allophyl has received its skin once again
  • Ghosts may no longer pick up stuff
  • Some graphics issues in the Society and Mentor interface fixed
  • Fixed the use of ALT+TAB and other keyboard key usage
  • Corrected a pesky server crash issue
  • Updated the login server to accept participants with more eagerness
  • Miscellaneous items got polished (like getting the correct description, etc.)
  • And many of other minor issues...
A clairifaction about the disciples – a disciple is deemed finished once at least one of the skill levels is attained. The Cache system (in the Options interface) handles how graphics, models and textures are cached (stored for easy and fast access to the client). This affects the speed while manipulating the inventory, as well as when meeting creatures and other avatars. Once the graphics has streamed from the hard drive it is kept in RAM, allowing for smoother operations. The slider is set dynamically by Project Entropia at start up, depending on your system memory. Up to 1 Gb RAM is used for cache. If you want to allocate more, please move the slider more to the right, in the red area. Beware, that setting the slider too high will result in less performance, as a lack of RAM means the computer slows down as the hard drive is used as virtual RAM.
 
I mean ...

At this point, why even bother creating this thread?? :scratch2::scratch2::scratch2:
seriously like wtf

the worst part is the link LOL ... originally posted here ... like they know if you click it you are dumb enough to depo
 
At this point, why even bother creating this thread?? :scratch2::scratch2::scratch2:

These release notes were added at the request of the player base, as there were complaints about "missing notes" and several people suggested that notes like these should be added to avoid confusion.


the worst part is the link LOL ... originally posted here ...

That link is automatically added to all Bertha Bot posts that are originally posted on the official website.
 
That link is automatically added to all Bertha Bot posts that are originally posted on the official website.
Understandable, but being "Content Releases/VU Info" maybe it's time to make the next step in the improved communication and add the links of the PP release notes? OR, to make it easier, list the PPs that had updates and just link to their generic forum for details (www.forum-pp.com). It would go a long way really...
 
Lol my post about "fake news" got deleted.

Okay so how about like others said. Add all info about every change made to each VU?
I had no idea about the pet cooldown nerf 2 min. Something like that should not be sneakly added with no vu notes mentioning it.
 
These release notes were added at the request of the player base, as there were complaints about "missing notes" and several people suggested that notes like these should be added to avoid confusion.
I don't think that the player base wants MA to only post "Here is the delivery, you may experience a download on the next start." in the forum. It has to be more thorough, even if it's just a list of links to the release notes of PP. The pet-nerf would have been worth a line.

This is a good starting point for more information.
 
So far I found the really fecked up change of adding a 2 minute timer to pet re-spawning.
Really? So we can't quickly run through a few training moves with a set of pets any more? Which new pet buff is this supposed to prevent abuse of anyway?
 
Really? So we can't quickly run through a few training moves with a set of pets any more? Which new pet buff is this supposed to prevent abuse of anyway?
The one pet that controls them all.
 
ah c'mon leave it out. We all knew it would be Untropia work only from now on. They only said there'd be some extra development on Crytopia so no one spat out their dummys and to cover themselves in the case they need to patch a major issue.

Zero content, content releases were inevitable. As for hidden content. MA are notorious for it,
 
Things like the pet respawn timer change really should be put in the release notes. It's kind of more important than when they tell us they changed some shrubbery.
 
These release notes were added at the request of the player base, as there were complaints about "missing notes" and several people suggested that notes like these should be added to avoid confusion.




That link is automatically added to all Bertha Bot posts that are originally posted on the official website.
Ludvig, maybe it would help to spell it out even more in the template language that this post is only for platform/EU-wide updates? I’ve seen a few posts here that clearly missed that when it was clearly Planet Partner content they were discussing.

It would be nice if we had links to all the PP updates here, but from what I understand, those aren’t summarized neatly all the time before release that might be needed in time for Bertha. It’s somewhat decentralized with each PP and how/when they announce their content. Then you have some like Rocktropia that don’t have a main venue for communication anymore, which probably complicates how you would “equally” mention or not promote one PP over another, so I’m sure there’s some behind the scenes reasoning to how these posts are structured (or what isn’t mentioned). That would be why we don’t see Halloween Mayhem promoted in this post because it’s primarily a PP event.

That said, could we just get a minimum bullet list of what PP’s had updates? You already have all the other language telling people to look at individual PP’s for updates, so just a line like:

“The following Planet Partners have updated content:
  • Calypso
  • Cyrene
  • etc.
Please check partner forums for more details.”

That would at least take the guessing game out for us of which PP updated without you needing to link to them or post their full updates here on PCF or other areas.

At least that way it makes it a little more clear that there is a distinction between MA updates and PP updates for those that might gloss over it while also pointing us in the right direction for which PP to look at.
 
That's a scant know. I have a feeling they don't make any changes because they don't find anything wrong.

You might have hit the nail on the head there... same with testing. For years people ask for better testing or support. It never comes. Likely MA simply check the bottom line of the accounts sheet a month after every VU and think "nope... can't see a problem here"
 
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I mean ...

At this point, why even bother creating this thread?? :scratch2::scratch2::scratch2:

Carful what you ask for!!

Last night we just had an update, I downloaded more than 30MBs... And NO notes for it....

What hidden changes do we get? :(
 
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