Entropia Universe 18.14.2 Release Notes

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Entropia Universe 18.14.2 Release Notes​


Fixes

  • Balanced the the Codex rewards for ARIS mobs correctly according to the formula used for the rest of the Universe
  • Fixed the Codex entry for Fieroids which did not get any progress
  • Changed several areas where mobs would spawn inside and/or under things, or fall down and get stuck in holes
  • Removed Shared flag from another spawn that was never intended to be shared
  • Changed damage types of the Turrets to be in line with other robots on ARIS
  • Set the correct ammo type for Aurora Plasma Pistols
  • Added text clarifying that you will get all the excess value from merging the two Hyperion armor pieces back as Nanocubes
  • Increased the variety in loot for Weak, Faint, and Defective creatures
  • Reworked the Maintenance Tunnels a bit



Known Issues

  • Sound is not working correctly on ARIS
  • Destructibles are sometimes missing in instances
  • The progress bars for some of the daily missions are not behaving correctly
  • The threshold for what counts as a global/hof is incorrect on the Weak, Faint, and Defective creatures

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Originally Posted Here
 
System notifications with autocrafting results keep showing up after every relog even tho the crafts themselves were done days ago.
 

Entropia Universe 18.14.2 Release Notes​


Fixes

  • Balanced the the Codex rewards for ARIS mobs correctly according to the formula used for the rest of the Universe

I'm guessing this means increased since they seemed low? In which case, will there be any compensation for levels already completed?
 
maybe adress the platform change to tree cutting ? or well maybe just actually test stuff, with people who has a clue ?
 
Whoa, I just noticed that when a televator only serves two floors, it automatically jumps to the other floor now when I use it.

Why isn't this listed in the fixes?
 
Whoa, I just noticed that when a televator only serves two floors, it automatically jumps to the other floor now when I use it.

Why isn't this listed in the fixes?
I think they fixed this in another patch. I noticed this a few days ago. Probably during the release was when this got fixed.
 
Sound: When ingame, diasble and then re-enable sounds in the options. Works.

Someone else came up with this, forget who but credit where it's due...
 
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