Entropia Universe 19.1.1 Release Notes

this is what happens when you get educated by random people on youtube
 
To who ? Not to us for sure.
I wasn't sure what you meant with that. That is why I'm asking
Ah ok nevermind I thought the LAs paid taxes to the society.. im new to it still nevermind my bad .. either way stopping vehicles seems weird for LG but maybe someone asked for it. Griefing like building fortnite pitbull forts in ashi is stupid and I am against that too so was a good change. Well see how it plays out hope lot participate in LG still who started up
 
wait a second. wasn't there that crafting event like 6 months ago whose entire purpose was to get tanks and tank weapon bp's, whose primary purpose has always been for landgrabs? and now they can't be used in landgrabs?
 
wait a second. wasn't there that crafting event like 6 months ago whose entire purpose was to get tanks and tank weapon bp's, whose primary purpose has always been for landgrabs? and now they can't be used in landgrabs?
Ya Socrates went pretty strong with bringing them out but unfortunately they are so expensive that no1 wants to use them lol
 
It's in the Loot 2.0 announcement:

"A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants."

This has widely been assumed to be the bonus stacks of shrapnel when looting mobs.
 
Did the inventory tracking get reset by this patch?

I wanted to write something positive for a change, but haven't been able to review it due to it having reset.
Still, I see changes have been made according to notes, so it may be pointless to review it anyway until it reaches its typical state of set in stone and forgotten about after a patch or two!
 
Did the inventory tracking get reset by this patch?

I wanted to write something positive for a change, but haven't been able to review it due to it having reset.
Still, I see changes have been made according to notes, so it may be pointless to review it anyway until it reaches its typical state of set in stone and forgotten about after a patch or two!

FYI: I'm the one who coded that page on the account web site.

Yes it did. Sorry for that. The data that was tracked by the first version of "Inventory Changes" did not include an initial PED card balance and some other values. I couldn't figure out a nice way to inform the user or transparently "fix" it without it being confusing, wrong or too much effort.

It's a bit of a pain to stay backwards compatible when changing data structures. I'll try a bit harder next time.
 
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Game has been choppy for me today, had to lower graphics settings to medium from very high. After the previous path everything felt smoother but now that seems reverted.
 
I've also lowered settings, but cannot lower much further unfortunately. Between the new graphics ram introduction and the patch, lags were coming at odd spacings. After this patch I've not had those, but continuous framerate was jerky, so thus the lowering.

On the inventory page, I wanted to test stuff such as auction sales, but didn't do it in that one week. I assumed shop sales might be tracked a bit better now, as they go from storage, while the proceeds are not initially tracked as being active because they are in a sub account like the deeds/shares sub accounts.
I was going to suggest MA implement some 'dummy tt' stuff so that we can in effect create our own sub-accounts, which can in theory also be done with stuff I never actually use, such as a crazy ammo type (for some that's also explosives maybe). That can be done without reprogramming the page I hope, as it's just 'items set aside'. To be clearer, create stuff like pedtracker1,2,3 that can be bought and sold from tt, but not made into cubes ofc.
 
Also I would appreciate clarification from any MA officials, if anyone finds a way to the fort with quad or other flying vehicle, is it considered cheating or smart ?

Since there is a bug being abused for a while to log out while in quad above safe zone, then log in - avatar is alive and standing inside fort in safe zone, that's weird.

Intentionally trying to bypass area restrictions to gain an advantage or harass other players is considered a form of exploiting and may result in account suspension.
 
The ability to use vehicles in Fort Events, including Land Grab, has been removed. They may be returned at a later date pending other changes and fixes
Define removed? Like not allowed in an active LG at all? I don’t see why someone shouldnt be able to use a skyripper or a squad in a helicopter to get onto the walls.
 
The ability to use vehicles in Fort Events, including Land Grab, has been removed. They may be returned at a later date pending other changes and fixes
Make it so ground Vehicles is not allowed but quad, heli, skyscrapper is still allowed, this can be coded...., basially aris but opposite way

(Not saying i am against Ground Vehicles, but ground vehicles is not allowed why shouldnt flying vehicles be allowed...)
 
Make it so ground Vehicles is not allowed but quad, heli, skyscrapper is still allowed, this can be coded...., basially aris but opposite way

(Not saying i am against Ground Vehicles, but ground vehicles is not allowed why shouldnt flying vehicles be allowed...)
He words it better than me this is what I was trying to say
 
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