Entropia Universe 19.2.2 Release Notes

Just port EU to PS5, remove the PC version and voila, 99% of issues would be gone.
Meantime, the execs are trying to figure out how to port to XBOX because their owners are seeing gold. GOLD! MORE gold! "There must be a way to declare our sycophancy without saying it! Wouldn't want anyone to think we are submissive to microsoft."
Completely agree. Players having to figure out workarounds (constantly) in this game is ridiculous. Fix it. That's it.

If I was a bartender and made you the wrong drink, I wouldn't expect you to drink it and just deal with it. I would be embarrassed and correct it.
I wish there was a way to get them to see how ridiculous and embarrassing poor coding and design is for everyone involved. I'd really like to see a complete rework of vehicles in game. I still got hope tho like dead Q in the water but hope none the less.
 
Anyone know where to find necroid?
 
I don't know how about others, but i have sound, sometimes i don't- depends where i am on Calypso- i learn hard way that servers practically impact on anything in game, please see servers. I didn't do anything on options, and have good interene connection

Anyone know where to find necroid?

ARIS (35841, 21085, 120) or (35574, 20825, 110)) not sure though
 
I don't know how about others, but i have sound, sometimes i don't- depends where i am on Calypso- i learn hard way that servers practically impact on anything in game, please see servers. I didn't do anything on options, and have good interene connection



ARIS (35841, 21085, 120) or (35574, 20825, 110)) not sure though
lots of cryomusoid all I found near ether spot
 
Anyone know where to find necroid?
NW of Ironhaven there is a beach. On the grass patch on that beach are two guys speaking weirdly. You get a quest to understand what they are saying. This takes you SE of Ironhaven and you need to turn in several materials (including 5 Rakamakafon that can't be looted now since new spina instance cave is closed). When you turn these in you get the goggles "B.O.O.S.T" that makes you understand the two guys on the beach NW of Ironhaven. You will get a mission from them to locate three missing pieces - one of them being in the cryomusoid instance. Once you found all three return to the two guys and you can start doing a cryomusoid daily in that instance.

Necroids are in the first half of the cryomusoid instance and also after you exit the instance after killing the boss - then you are teleported to a plateau on top of the other cryomusoid spawn. Necroids and the whole questline loots stuff that are used to craft chemicals on ARIS - which gives some kind of skill gain boost that is stacking with other skill gain sources.

Please correct me guys if I got anything wrong - it should be correct in rough terms
 
NW of Ironhaven there is a beach. On the grass patch on that beach are two guys speaking weirdly. You get a quest to understand what they are saying. This takes you SE of Ironhaven and you need to turn in several materials (including 5 Rakamakafon that can't be looted now since new spina instance cave is closed). When you turn these in you get the goggles "B.O.O.S.T" that makes you understand the two guys on the beach NW of Ironhaven. You will get a mission from them to locate three missing pieces - one of them being in the cryomusoid instance. Once you found all three return to the two guys and you can start doing a cryomusoid daily in that instance.

Necroids are in the first half of the cryomusoid instance and also after you exit the instance after killing the boss - then you are teleported to a plateau on top of the other cryomusoid spawn. Necroids and the whole questline loots stuff that are used to craft chemicals on ARIS - which gives some kind of skill gain boost that is stacking with other skill gain sources.

Please correct me guys if I got anything wrong - it should be correct in rough terms
I was looking to see if any spawn out of instance. I already went as far as currently possible in the mission chain without paying a kings ransom to those who looted before the instance that loots Rakamakafons needed was disabled. Nothing new in EU or with MA other than it worked for a short time at the start:ROFLMAO:

Gone from launched broken then made sporadically semi functional eventually to working at lunch then broken and I am sure eventually the standard semi functional. I don't know if that's improvement but is at the least change right?
 
I was looking to see if any spawn out of instance. I already went as far as currently possible in the mission chain without paying a kings ransom to those who looted before the instance that loots Rakamakafons needed was disabled. Nothing new in EU or with MA other than it worked for a short time at the start:ROFLMAO:

Gone from launched broken then made sporadically semi functional eventually to working at lunch then broken and I am sure eventually the standard semi functional. I don't know if that's improvement but is at the least change right?
Let's hope they fix the instance quick :)
 
The Port Atlantis landing pad at mall is not accesable. No vehicle zone resticting from landing, players need to jumping out from vehs, takeing if I remember well 130damage, some simply die.
 
The Port Atlantis landing pad at mall is not accesable. No vehicle zone resticting from landing, players need to jumping out from vehs, takeing if I remember well 130damage, some simply die.
This needs to be changed. What's the point of having the Mall as the landing place if we can't land there easily? Also you need to go to Paradise Landing to spawn a vehicle in order to leave which is annoying.
 
  • Khan’s Khallenge: Orbtouched Warlords/Champions now apply 1 stack of 50% damage resistance each to the Umbranoid Khan boss when spawned.
This is not good enough, people are still abusing it to increase their input on boss, while others fight the Orbtouched mobs, lowering groups DPP and ruining efforts of other participants. This feels like promoting selfish/afk gameplay again and again...

Easy solution would be to make the boss shielded (you know, unreachable, green HP bar, same as the lvl 191 mobs have while the lvl 106 are alive, same as RDI A1/B1 3rd boss when the mobs are spawned) while the Orbtouched lvl 191 mobs are alive.
 
This is not good enough, people are still abusing it to increase their input on boss, while others fight the Orbtouched mobs, lowering groups DPP and ruining efforts of other participants. This feels like promoting selfish/afk gameplay again and again...

Easy solution would be to make the boss shielded (you know, unreachable, green HP bar, same as the lvl 191 mobs have while the lvl 106 are alive, same as RDI A1/B1 3rd boss when the mobs are spawned) while the Orbtouched lvl 191 mobs are alive.
I 2nd this.. I'm not positive but as far as I see it even at half damage or could be 0.001% damage being done to the boss is still extra input and higher chance of looting the rare which is whole reason we are there. So you're a sucker if you kill the little guys and take your gun off the boss for even 1 second and acting as free dps support for others. Instead of input on something like this it should go by dpp for (very minor) increased chances if they are to set it up this way with the minis and dmg deflects, but still have it so anyone there can loot it. I don't do many shared mobs tho so correct me if wrong. But as it stands just most ped input gets it and that's that, making it a waste of money/time for anyone else to try or play it how its currently setup?

Also another question here is I have heard of even noobs with crap starter guns getting ESIs and stuff on shared mobs so is it because this rare item has 0 ped value that its only going to biggest ped input and not getting item rolled for others or how does it work?
 
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