News: Entropia Universe - Now Launching on Steam

When started the game in 2006

The globals has a limit of 50 peds and happened not so rare in small mobs like small exa and berrys. I don't know how it was feasible then

Also looted some ESI(They had TT up to 1 PED and big MU). I think that more ESI looted my 1st the year in EU than this year hunting and spending 5+ peds to kill each mob. I don't know how it was feasible then but not now

I was a newcomer from FOMA sell news. A lot of 2006 players still play the game almost 20 years later. The game then was ready to welcome new players, I am afraid now it isn't

Back to roots MA, don't listen us on what we are asking. Just go back on how the game was then(Except the graphics of course)
It was feasible because we had no looters. But then people started crying about horrible returns on their 50 mob runs so MA made it less volitale. Now they cry on their 20 mob runs instead.

I am a bit hyperbolic but that's the feeling I get
 
One notable change was the removal of "no-loot". This was something the community had long requested, and MA eventually implemented it. However, it's debatable whether this change was actually beneficial—especially for newcomers.


To illustrate: imagine you're hunting mobs that cost around 1 PED each to kill.


Now, with the current system, loot might look like this:
0.5, 0.7, 0.9, ... 0.6, 1.15
After 100 kills, you might end up with 90 PEDs in returns.


In the past, the sequence would include a lot of "no loots" (NL):
NL, NL, 1, ..., NL, 10
The total after 100 kills might still be 90 PEDs, but the difference was that you had higher chances of getting swirls or loot with markup (MU).




Another area that may need reconsideration is about PEDs re-appear in loot.


Sure, Shrapnel with 101% MU might look better on paper—but in practice, it sometimes creates confusion or even frustration.


For example:
In the old days, a 100 PED hunting session could result in:
70 PEDs in loot + 20 PEDs in items = 90 PEDs TT return (90%)


Now, you might still get:
70 PEDs in Shrapnel + 20 PEDs in other items = 90.07 PEDs TT return (90.70%)


BUT
—here’s where perception skews:


If a player starts the session with 30 PEDs worth of Universal Ammo and spends 100 PEDs in total turnover,
yet ends up with only 20 PEDs in tangible loot (because the 70 PEDs of Shrapnel were auto-converted into ammo during the session),
it can feel like they only got 66% PEDs back,
even though the actual TT return was over 90%.
 
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If a player starts the session with 30 PEDs worth of Universal Ammo and spends 100 PEDs in total turnover,
yet ends up with only 20 PEDs in tangible loot (because the 70 PEDs of Shrapnel were auto-converted into ammo during the session),
it can feel like they only got 66% PEDs back,
even though the actual TT return was over 90%.

True but honestly those players will do horrible regardless so if they don't complain based off of their bad math skills, they'll complain about something else and Im sure MA needs that fast no stopping cycle from everyone with shrapnel conversion. If I was a new person tho seeing the steam reviews of 20 year players who think they get 30% and 60% returns constantly would deter me from wanting to play thinking it'd be impossible to have a chance.
 
, but the difference was that you had higher chances of getting swirls or loot with markup (MU).
Hunting globals isn't wise and gives a false sense of "profit". Let globals happen.
Another area that may need reconsideration is about PEDs re-appear in loot.
Won't happen because of legal reasons.

While I understand the mathematical approach (even though it's "90.70 PEDs TT return (90.70%)"), keep in mind that getting shrapnel instead of PEDs in loot allows us to continue hunting without the need to TP back and forth to buy more ammo (ignoring the existence of portable TTs for a second).

Also we are off-topic here :)
 
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portable TTs
Back on topic

In my example above, a user who starts with an initial value of 100 PED in hunting equipment/ammo will, after just a few hours of hunting, typically end up in the following situation:
  1. 1st run: They return with ~70 PED in shrapnel and ~20 PED in junk items. These junk items should either be TT'd, sold close to TT value, or kept to sell later in larger stacks (as the Auction House currently functions).
  2. Let's assume they decide to keep the items to sell later, as the community often suggests. After a 2nd run—if they're lucky enough to complete it—their balance will likely look like this:
    ~30–50 PED remaining in hunting equipment/ammo, and ~40 PED in junk items.

At that point, the user has two options:
  • TT the items and repeat the process, or
  • Make another deposit.
And this is where the problem with Entropia Universe (EU) arises. A typical gamer looking for an MMO cannot accept that a $10 USD deposit isn’t enough to enjoy a game for a few days, even for just a few hours a day.

The target audience is misaligned. As it stands, the game isn’t attractive to casual gamers who are simply looking for an online experience.

Instead, the game is far more appealing to gamblers, "investors", and perhaps traders—especially if MindArk provides the right tools in the future.

The gambling/investment-oriented audience is large, and EU is unique in this space—there are no real competitors right now.
In my opinion, MA should focus on this niche:
  • Explicitly flag the game as such,
  • Improve the luck factor (especially regarding item markup),
  • Remove the current barriers that limit PED cycling, and
  • Eliminate grinding aspects that reward items with high markup.

MA should target and advertise to this audience directly.

Otherwise, the result will always be the same:
Out of 1000 new casual players attracted by the “MMO” label, maybe 10–20 will convert into short- or medium-term users—those who end up enjoying the gambling aspects or buy into the idea of investing for better returns or the potential to earn.
 
Reviews are "mixed" still, just give it another few months, I am sure it will change for the worse. Typical... Do something extra but don't make sure its done right, sounds about right for all the changes lately. Cheers for nothing.
 
Reviews are "mixed" still, just give it another few months, I am sure it will change for the worse. Typical... Do something extra but don't make sure its done right, sounds about right for all the changes lately. Cheers for nothing.
If you read the bad reviews they often are from 'old' EU players with less than 1 hour on steam and seemingly with a grudge, skewing the results. Once the reviews start to come from actual new players then we will see the reality but I expect it will stay in the mixed category unfortunately
 
The fact after a week we are still averaging the same number of people online shows. That after the first week we have no recruited anyone who continues to play through steam..
 
If you read the bad reviews they often are from 'old' EU players with less than 1 hour on steam and seemingly with a grudge, skewing the results. Once the reviews start to come from actual new players then we will see the reality but I expect it will stay in the mixed category unfortunately
Reality is also that most of the positive reviews are also from old players so everyone got there own opinion, just because you don't like it that some people have negative impressions doesn't mean it is true or false.
 
Don't even understand why this is a topic or concerning..... the taking advantage of others battling for best gear, and extortion of market shows the poisoning of this game coupled with the fact that steam being unfiltered anyone who used steam before entropia knew the results going into this.... makes me want to add to library and leave a review. Graphics and copy paste events and planets with 80% market items trash and rest marketable we all know the drill forums outdated along with wiki and entropialife list goes on. Alot which play already not using steam or just posting and ones who do use through steam prolly don't understand the point if you have 3rd party software
 
If you read the bad reviews they often are from 'old' EU players with less than 1 hour on steam and seemingly with a grudge, skewing the results. Once the reviews start to come from actual new players then we will see the reality but I expect it will stay in the mixed category unfortunately

100 peds say it will be shit reviews, just give it a few months or so. You must be new here.
 
You swin towards the shore, you are jumping in the water, and once your avatar touches ground, sometimes you get that animation of eclectic extasy. Weird a newbie thinks. You shoot some caudatergus, berys, get boored AF, talk to others, decide to discover other TPs nearby. You die several times, but reach Port Atlantis. Say, well, that's enough for today. You log out. Log back in a week later, because meh, you know. And you see through the walls, avatar won't move, you open a rookie chat, but notable retardation on display stops you. You log off for final time.

Cart in front of the horse.
 
Reality is also that most of the positive reviews are also from old players so everyone got there own opinion, just because you don't like it that some people have negative impressions doesn't mean it is true or false.
I never said I didn't like it that's just your assumption, I was just making the point that short term the reviews aren't reliable for the same reason you point out. I don't think being on steam will have much effect long term unless MA starts to fix things.
 
you really think new players will come from steam ? The joke...

In the past it was like a casino everyone was gambling you could play smart or gamble.
Now as the gambling aspect is dead no one want to grind to have the same % result and make money only by selling items for to others for MU.

The loose was the same (or even worst) but you could hit something big, most of players used their cash to go mining / hunting like playing in a casino.

So what changed, if loot were still bad ? Well MA removed the gambling aspect so instead of having loot from the system you need to make your peds on others back, yes the money come from others in all case, but with gambling it was the system who paid you not others players.

You kept playing because you had great party with some team mate, enjoyed passing some time with them like you would do during a casino night, hit a hof with your team, lets enjoy it all together and celebrate it. It s your birthday lets go a hunt with all your butt naked faction mate for the fun. Remember formicacida naked brawl hunt ? (how many of us did participate ? seeing uber with mod fap and tt fist wasn't it hilarious ?)
I can t count the number of time i followed uber with my shitty regen chip to heal them (obviously they didn t need it) but mostly to chit chat them when they were alone. after a few months unlocked death whisper because skalman lended me his chip for free without collateral. Even MA was ways more social, how many event with employee participating we had ? Is still have a PE post card signed by one of them, i received it only because they were friendly and you could chit chat with them when they were online (yes you could have them in your friend list!) Now what ? stupid AI, people not caring at all, no support on the game etc...

You all know the game as been slowly dying for the past 5years (10years ?), most of players are here because they had great memories in this game, others are here because they have a shit ton of item and don t want to throw money away. The social aspect went dead when we all understood the only ways to make money now is through others or grabbing stupid weapons on stupid vendor to sell to others for stupid price, it killed the social aspect and became a grinding game.

In PE or early EU i would have recommended this game 100% but with mentioning it would be like a casino, but now... never... All people trying to push the game to bring new players only want to profit on their back (you all know it, you need be able to earn those MU % otherwise you can't keep playing aka the one who pinned eve post on steam, make people "dream" to dig their grave faster).
And as you can see on steam review, its only old players, postive to try to bring more players into this pyramid scheme and negative for older warnings others the game changed it s not worth it anymore.

It's sad really sad but the game is dying that's all.
 
Back on topic

In my example above, a user who starts with an initial value of 100 PED in hunting equipment/ammo will, after just a few hours of hunting, typically end up in the following situation:
  1. 1st run: They return with ~70 PED in shrapnel and ~20 PED in junk items. These junk items should either be TT'd, sold close to TT value, or kept to sell later in larger stacks (as the Auction House currently functions).
  2. Let's assume they decide to keep the items to sell later, as the community often suggests. After a 2nd run—if they're lucky enough to complete it—their balance will likely look like this:
    ~30–50 PED remaining in hunting equipment/ammo, and ~40 PED in junk items.

At that point, the user has two options:
  • TT the items and repeat the process, or
  • Make another deposit.
And this is where the problem with Entropia Universe (EU) arises. A typical gamer looking for an MMO cannot accept that a $10 USD deposit isn’t enough to enjoy a game for a few days, even for just a few hours a day.

The target audience is misaligned. As it stands, the game isn’t attractive to casual gamers who are simply looking for an online experience.

Instead, the game is far more appealing to gamblers, "investors", and perhaps traders—especially if MindArk provides the right tools in the future.

The gambling/investment-oriented audience is large, and EU is unique in this space—there are no real competitors right now.
In my opinion, MA should focus on this niche:
  • Explicitly flag the game as such,
  • Improve the luck factor (especially regarding item markup),
  • Remove the current barriers that limit PED cycling, and
  • Eliminate grinding aspects that reward items with high markup.

MA should target and advertise to this audience directly.

Otherwise, the result will always be the same:
Out of 1000 new casual players attracted by the “MMO” label, maybe 10–20 will convert into short- or medium-term users—those who end up enjoying the gambling aspects or buy into the idea of investing for better returns or the potential to earn.
Causal gamers isn't the target audience of this game so why target them?

It is like trying to market gay porn to straight men, it doesn't compute.

We need more people like *us*, a casual gamer doesn't care about the things that make EU into EU and isn't going to do any benefit except the initial deposit.
 
Current players on steam: 65 , average is 68 with all time peak of 124
 
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