AkiranBlade
Slayer
- Joined
- Nov 9, 2005
- Posts
- 9,421
- Location
- UK
- Society
- Shaolin
- Avatar Name
- Akira AkiranBlade Kurusowa
On here somewhere I believe ... https://entropia.nft.io/where can i find this info? and what did they sell for?
On here somewhere I believe ... https://entropia.nft.io/where can i find this info? and what did they sell for?
Yes, you will be able to do that more or less depending on how advanced the enemy is and your gear setup.
http://www.entropiaplanets.com/threads/all-affiliate-eggs-sold.23233/where can i find this info? and what did they sell for?
This is a great to hearCursor mode will be available in Entropia Universe Unreal so what you are asking will be working.
yes, why would you not? its just an engine change not a new game.
Yes, correct!Nice screenshot!
But I have to say....
UE5 update personal expectation = Star Citizen or Starfield.
Reality = NO MAN'S SKY
Nice screenshot!
But I have to say....
UE5 update personal expectation = Star Citizen or Starfield.
Reality = NO MAN'S SKY
If the weapon panel is so small, maybe bring it together in the center near the avatar stats so that you can put the radar lower right? Also, there are missions on top left and also missions (unlocks) on the mid right, these could stay in one place on the right maybe.placement
I'll chime in from the mining profession, but could we get a preview of what you are thinking for that sometime? This obviously seems pretty hunting focused.Hi all!
I wanted to share the early work in progress for our Entropia Universe Unreal HUD UI. The important thing for us in this stage is to define a style, how easy it is to read and placement. You will also see some bonus elements in this image the Setesh Moon test environments early stages, a creature in action plus more .
Would love to hear what you think about this!
Disclaimer: Pre-Alpha Development, Not final
No, just give us fully moveable UI so we can customize it to our liking. FFXIV UI is super customizable (every UI element basically) and resizable, they should do something similar for Entropia.If the weapon panel is so small, maybe bring it together in the center near the avatar stats so that you can put the radar lower right? Also, there are missions on top left and also missions (unlocks) on the mid right, these could stay in one place on the right maybe.
Where's the PED balance?
I'll chime in from the mining profession, but could we get a preview of what you are thinking for that sometime? This obviously seems pretty hunting focused.
Already I see that there aren't any coordinates on the radar anymore. We do rely on coordinates for drop distances, etc., while hunting is much less dependent on them.
However, others have mentioned that being able to change transparency of text is a big deal just for reading ease, but that's also the case for community tools like LBML (Little Big Mining Log) to recognize text. Right now, LBML uses a mix of the chat log and OCR of on-screen events like coordinate position, probe drops, etc.. I try to help where I can with the community in terms of using LBML, so the the UI update is a looming question for LBML and the mining community. I do talk to plenty of people that say they don't mine as much if LBML isn't available, so that's why I want to make sure the mining segment of the community is given a chance too.
There's going to need to be a major retool of LBML whenever the UI update happens either way. I explained a bit in the last UI thread, but it does draw in more miners when LBML is working, so the hope is that the UI only requires minor changes on LBML's end rather than things that make it difficult to even use an updated LBML anymore (though there should be plenty of workarounds on LMBL's end, to a point).
Again, not saying MA needs to match how LBML exactly works currently since it's really the other way around in terms of how tools are developed, but an input phase now on mining-based UI items would help keep the mining community plugged in and hopefully be able to adapt with relatively few hiccups. Depending on what initial plans are, a few simple key items to check on between the chat log and other UI items could go a long ways.
I'd sure invite anyone from MA to PM me here or get in touch with Ido or myself on the Discord in this input phase on what might work well for the mining community. I'd be happy to write up later what might work well for a few different UI scenarios or based on an initial UI preview for mining in terms of how LBML works or could be easily changed.
Yea what's up with weapon panel? Seems it's using some defaults that the package came with? Can't logically see why we would have a 26/100 counter when that doesn't apply to EU at all, clearly not custom made and very confusing for an initial preview.If the weapon panel is so small, maybe bring it together in the center near the avatar stats so that you can put the radar lower right? Also, there are missions on top left and also missions (unlocks) on the mid right, these could stay in one place on the right maybe.
Where's the PED balance?
I never said anything like that.How can it not matter when hunting...