Interesting. I just hope to be able to use current gear (one main weapon) and be able to kill any mob outside of special locations like RDI. Like I can do now, without affecting my return or loot composition and relaxing gameplay.
You will, we are not trying to make current gear obsolete at all! We want to add more choices for the players that fit their playstyle. Some prefer a more passive playstyle and some a much more active one. It is hard for us to create challenging content in the future if we can not turn things up a notch
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Hope you guys didn't spend too much time on actually developing this.
EDIT: Usually this kind of decisions are made in design step of the development process, where designers lay out multiple options which are presented and then decided which way to go
We are very far from final and most of what you see is actually not connected to any game logic at all and just an image to get a feeling for it. We are in the design step and appreciate all the feedback. Rather hear what you dislike now early on than later. We all win on this right?
Will players be able to sign-up for a beta access on some test service (e.g. a copy of the original account as a sandpit account)? (I do appreciate it is early days on this stuff of course!)
Too early to say how the alpha/beta signup will work but we intend to have test invites. As we are migrating accounts, we have to do those tests too but the early tests will most likely be test accounts created by us.
Will it however in UE 5 be that style of possibility, along side being able to dodge attacks, and possibly run around? So while a mob might be hellbent on getting to you, you could potentially if being good atdodging, avoid armor decay by dodging attacks, and using, well, movement to get around that?
We intend the combat will be a bit more reactive yes. Timing of abilities, avoiding certain enemy attacks, positioning etc is some of the things that we plan to test to give combat a bit more life. Today you are very limited that also reduces the possibilities to create fun second to second encounters. Worth mentioning is that we are aware that we cannot take this too far so it alienates our current playerbase.
Will there be additional hud UI placement for items and other things? Seems to be a hotbar of 5 items which is not enough. That's more of a question than a design review. But if there are only 5, consider allowing additional random UI placement like we have now. Hard set hotbar location/count is annoying.
This is just a mockup for a default setup. 5 hotbar icons is just a test.
Are we able to put icons anywhere we want in the new UI? We currently can, and I love that everyone has his own unique EU desktop. It's something that not many other games have.
Too early to say what limitations will need to have. Customization is key so expect flexibility for sure.
This is a great to hear
- Will we still have the ability to run by holding both mouse buttons down and in cursor-mode? (I really like thus current feature and that we can release one of the buttons and continue to run).
- Will there still be an auto-run button for long distances?
- Will it be possible to use the follow-avatar command in UE5? (This is great when acting as a healer for someone else).
- Will we still be able to assign any weapon/tool/item to any key on our keyboard? (I have everything tied to a key so it is just a click away).
Not to promise but I would say yes to all of them right now
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sorry for the very much unproductive criticism
Love to hear even that so keep it coming
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Will we get to keep our hangars, houses, apartments, shops, etc..?
Estates will be a big part in the Unreal version too and your ownership will stay.
I believe the topic is about temporary user interface, not the graphics... ie. radar... icons.. chats... not the graphics.
Unreal will provide almost realistic graphics
You are correct. The rest is very early in the development also. We are primarily figuring out the style and a good looking default HUD UI that is consistent across the board.
I'll chime in from the mining profession, but could we get a preview of what you are thinking for that sometime? This obviously seems pretty hunting focused.
Mining will next in line of the core gameplay systems that we will develop and brings in new UI elements of course. Right now we are very much focus on the 3C (character, control, camera) and the hunting loop.
Just some feedback. The new UI in progress picture looks so bad. What is this apex legends???? I see that alot of clutter has been added and nothing new
of use which was expected to be honest after the
last UI thread(LINK).
It is a very iterative process and still very early in the development. It is usually much easier to trim down than to add so it is our current approach.
Customizability may be the key here. Looks great so far.
It seems to be the key for sure to make everyone happy in the end. We will build the UI with that in mind from the start.
Thanks for all the feedback!