- Oct 7, 2006
- Avatar Name
- Eve Everglades
i wouldn't go that far.
I'd set non-multiplied loot to be 93% return of killcost. Near successes being 91%.
remove all multipliers smaller than times 20 and bigger than 250.
So it generally would give good return and when you get a multiplier, you get something big.
That's not that far?
I would like a volatility that low but it's a matter of personal preference I think.
A volatility that low would piss off the majority of hunters that don't grind, that only play casual for a couple of hours a day.
93% and only 20-250 multis, and I will assume a 97% tt return long term, which is very high and demands top equipment, would mean:
20 multi, on a 97% long term return but 93 avg, you need 485 mobs killed before you get one.
250 multi means ~6062 mobs.
485 young atrox (estimated at 3ped per kill), if EACH would give 93%, in the 486th you'd get a 60 peder, and that's 1450 ped between globals that small.
6k young atrox, 18k ped, if all of them would give 93% and only one a 250 multi, would mean that every 6k mobs you'd get a 750 pedder and all the others would give 93%.
Could you explain this to a player base that it's mostly consistent of casual players? Long term 97% is amazing, but, you can't have a volatility that low. Hof lists would be almost empty and mostly well known hunters would pop there which usually makes te rest salty. "yeah, ofc, smilgs and messi again, vodka again, Grave or Deluxe company"
A better question to ask, imo, would be, what would you change to adapt to the new rules of loot 2.0? Because loot 2.0 did not turn the balance, it just revamped the rules of looting so that the casual player is less at a disadvantage compared to a skilled and well geared hunter in a way that returns aren't as affected as they used to be in a case where dpp was very low, in solo hunts but at a macro level the returns are probably about the same
Loot 2.0 also changed the perspective on the hunting a lot.
Everyone had high hopes from the update. From a bigger active player base, to increased returns or bigger profits. I feel a considerable amount of players answered the right question to ask, which again, is "what would you change about yourself to adapt?" - was "F*ck that, change it back, you change" and at the same time, turning mindful hunters into public enemies There are people that scan everyone at a shared loot event and if they are at disadvantage, they start harassing and bullying because they can't be as eco or something and demand the systems is changed to fit their style, their pocket and their fixed mentality.
All of the sudden feels like everyone was born with tt profit or profit and they never, not even in the first 50 levels, lost on a run
Yes, I know it's been always like that, but the recent year the toxicity levels are so high that you barely see any of the top hunters interact on the forums outside the Selling/Buying sections. People still can't understand competition exists in this game at every level, in any profession.
What would I want to do differently about loot 2.0 ? Nothing. It's awesome!
What would I want to do differently about my style in loot 2.0? Adapt faster, work hard, play harder.