simple. Keep promises... don't make up new systems unless bugs on old systems are fixed and flawless first.
Look at all the broken promises...
http://content-of-oblivion.blogspot.com/
https://www.planetcalypsoforum.com/...3-Marco-said&p=2597728&viewfull=1#post2597728
and all of the broken things over time... and stuff changed after it was in the hands of participants...(or not even put in to the hands of the participants i.e. the plot winnings from goldrush, statues, etc.) how many times have estates been tweaked to not work, or moved around so that certain features (such as item points in hallways in calypso apartments) don't work that once did work... can't count the number of items tweaked after they were in participants hands... bad mojo.
Something else I might suggest is leaving the maps that once existed alone instead of reworking areas over and over, leaving some places a fucking mess... How many times has PA swamp camp area been revised? In the mean time I think that booth that's on the ceiling of one of omegaton's buildings is still up there...
Still waiting on the promised extra shops to Omegaton, even though I don't have an estate there any longer... this broken promise actually cost me about 300 bucks since I believed it enough to have a shop, booth, and several apartments there at one point in time that I ended up selling at a loss due to real life taxes... primary reason I initially started buying the places was primarily due to this promise:
Post 221
Will there be more shops available at places like Genesis, Omegaton, Sakura?
Submitted by Violet
Yes.
To date many of the shops and apartments there still have never been claimed, or even put in game (some even make error messages if you try the estate terminals)
At least they did clean up the old vu 10 sand trap...
even though the weeds are still there messing with the basement...
How many estates got turned all around after vu 10? There was promise of revising them to pre vu 10 locations a long time back, but that promise got killed eventually...
Kinda miss the old school locations of things...
https://www.planetcalypsoforum.com/...y-Maps-VU-10&p=2124249&viewfull=1#post2124249
http://www.moselbert.de/EU/Entropiakarten.htm
The mobs area always moving to new locations... always see threads about people coming back to the game after a year or two break and being confused as hell since everything's changed... seems like Mindark usually mixes everything up every couple of years to throw the whole economy off or introduce something new... first it was Sib and L, then something else, then explosives, then armatrix, etc. it's always changing the way the game works fundamentally, making it hard to really 'love' the game unless you love chaos and change (as some of us indeed do, lol)... that sort of stuff isn't everyone's cup of tea... .making it a bit more stable and easy to come back to play hard after a year or three break should be something they want to do more of, but it seems their aim is in direct contradiction to that goal as it is now.
Since you suggest changes, completely redo the apartments and shops on Calypso... Other planet's apartments look much nicer... The old carpet and 1970s style panelling just doesn't add to the sci-fi theme... and up the item slots in apartments, etc. Calypso and Arkadia have way too few per apartment and shop vs Rocktropia... it probably is balanced by fewer estates being in RT, but how many of the estates on Calypso actually ever were owned? So many of them still show the estate broker as holding them.
On the topic of promises, I know you intend this to be EU related, but
compet's promised affiliate program isn't here yet, and
the affiliate program for EU itself only has about 2 people in the community that actually got in it and have active links...
Affiliate Program
In the course of the integration of the CryEngine2 as graphics engine for the Entropia Universe this Affiliate Program was initiated. It offers eligible affiliates the opportunity to receive a 5 year, weekly paid commission on the company´s profits of each newly recruited player.
We absolutely differentiate here from other programs as the duration in which we pay the commission is much longer and not just a one time bonus after reaching a certain turnover.
A main characteristic of this program is the fact that these commissions are also paid if the player who originally registered for Planet Calypso decides to play on other planets inside the Entropia Universe. Of course, First Planet Company´s main interest is to keep the participants on Planet Calypso, but for the commission is only relevant that the initial registration was made for Planet Calypso via our affiliate network.
I'd definitely get a rock solid affiliate program initiated as a part of EU 2.0...
and uh, make it 'clean' so that it won't be a spam magnet
http://www.entropiaplanets.com/thre...rk-2009-20xx-and-the-german-xarxa-gmbh.22019/