Staffas
Elite
- Joined
- Aug 11, 2007
- Posts
- 3,186
- Location
- Sweden
- Avatar Name
- Pedra Pedhuntress Huntress
Eufrats Guide to maximising your return
With the number of posts regarding worse returns and that EU is getting more expensive I decided to make a short guide about how you can maximise your return for peds spend.
The information in this guide comes from my own ingame experiance over the last 1.5 years (yes I am still new to EU), EF and interviews with MA. This is the information that I have based this guide on.
A disclaimer though, The mining section is not as complete as hunting and Crafting. This is because I don’t have any experience about mining, and therefore don’t read much about it either.
First of all, some statements that needs to be clarified:
MA takes a fee of $1 per hour!
This does not mean that every single player pays $1 per hour of active EU interaction (mining/hunting/crafting).
This means that on average (based on all registered/active accounts) MAs revenue is $1 per active EU interaction.
This was clarified by Marco (FPC CEO) in the latest radio interview by Jamhot
Interview can be found here
This also means that your part is adjustable depending on your style of play.
There are 90% returns from your active EU interactions.
This is a truth with modification.
Mining:
This is a number that I have gotten from successful miners that use the right tools in the right areas. This can drastically be adjusted down with the wrong tools in the wrong mining area.
Crafting:
It has been tested and proven that the maximum success rate with the right skills and the right QR is at 42%. If this is new to you as a crafter, adjust you calculations.
Hunting:
With the right gear on the right mob for your skills (or the one that you are most lucky on) can give better returns, while if you use the wrong equipment without the needed skills you will have far worse return.
Time for the advice part
Crafting:
* Crafting is the only profession where you with the right skills, BP and QR never should loose peds (in theory).
* We know that the success rate is 42%.
* We know what the cost per click is.
* We know what the markup of the resources we use is.
* We know the market value of the finished product.
* All you have to learn is what the average TT return per success is, after this there is only some math that will tell you if you can profit on what you craft or not.
Mining:
* Knowledge is everything in mining. To be a successful miner you need to know:
* What finder can find what resources?
* Where the resources are located?
* What resources are in demand at the moment (higher market value)
* I also hear about re-spawn times for mining fields, if this is true, then this is also vital information.
* What amp shold you use, if any amp at all should be used.
* If you use an amp, what resources should you look for?
Hunting:
Know your MOB! What I mean with this is a lot of things:
* What is the average loot YOU get from this MOB, TT and Mark-up value? (based on your own experience, all mobs does not seem to loot the same for everyone)
* Does the MOB drop items often enough to be included in your calculations? (Example: Feffoid loot 1x Korss H400 with an average TT value of 70ped, in 400ped ammo for me, on average)
* Is the MOB a high regen MOB or a normal regen MOB?
* If it is a regen MOB, to what point is it worth using a higher mark-up, higher damage per second gun? As in, at what point does it get more expensive to use the faster gun compared to your other expense savings (fap and armor decay, less shots fired at the MOB due to regen).
* What is the MOB aggression radius? This can be different for different maturities of the same MOB (Atrox provider have a longer aggression radius than an Atrox Old Alpha for example).
* At what Evade/Dodge level do you evade this mob enough for it to make a difference?
* How long do you have to hunt your selected MOB to reach an expected average return?
What you also need to know:
* What is the best armour for you to use with your skills on this mob, do you even need armour?
* What kind of FAP should you use? Do you need a fast fap to heal yourself while killing the MOB, or is it enough with a slower FAP that you use between fights?
Eco Hunting:
Eco hunting does not only mean that you use an opalo+A101 and shoot daikiba or snables.
It can also be eco to hunt Feffoid, Scipulor, Hogglo, Chomper, even Daspelator. It all depends on what skills you have and what equipment you have.
Even using a high mark up gun (Example: hl14 at 160%) can be eco hunting, if you have done the tests and have an expectation of looting other resources or items with a market value of over that 160%, hence giving you a positive expectation.
High damage per second does not automatically mean that it has bad eco, usually only lower damage per pec. The reason for why it can me more eco is that for a high regen mob with high HP takes less time to kill, therefore less uses of the gun than a normal low damage per sec but better damage per pec gun.
For best cost efficiency you have to test your MOB for yourself.
Last advises for hunting:
Find a MOB that not to many people are hunting, or at least an area where you can be left alone on your radar while you are blasting away.
Why a Mob that not so many people are hunting?
All mobs have slight variations in their loot, meaning that if you hunt something that no other hunters kill, the chance is that you can find a stackable resource that drop often that will be in high demand, hence good market value.
Why kill in an area where there are no other people on your radar?
You will not have to worry about MOBs getting aggro from that other player, but still running over to eat on your armor/HP.
You will neither have to worry about kill stealing.
Finally you will not be upset that the person standing next to you killing the MOB that you had planed to kill get a big global or even a HOF that “was supposed to be yours”.
There is some reasons for why Hunting takes the most space in this mini guide.
The people that I hear complaining about returns in crafting are the ones that craft Attachments and does not get a HOF.
Do the math on what you craft, and you will have better returns.
In mining I hear alot of people complaining that the market value of resources has gone down and making it harder to make a profit (yes, making a profit).
Also mining is all about knowledge, and that is nothing that i can provide.
Hunters are complaining that their returns are sometimes as low as 20 - 30% with no markup in the loot. Well this is the reason for this mini guide.
* So, if you think that the returns are bad, maybe it is your costs that are too high.
* Maybe it is the way you perform your in game actions that leads to the high cost.
* Maybe it is not the right equipment that you are using.
* Maybe it is your skills that are not high enough for your activity.
Take a look through this guide and try to change one of the things that is described, who knows how much it can reduce your cost to get that return.
With the number of posts regarding worse returns and that EU is getting more expensive I decided to make a short guide about how you can maximise your return for peds spend.
The information in this guide comes from my own ingame experiance over the last 1.5 years (yes I am still new to EU), EF and interviews with MA. This is the information that I have based this guide on.
A disclaimer though, The mining section is not as complete as hunting and Crafting. This is because I don’t have any experience about mining, and therefore don’t read much about it either.
First of all, some statements that needs to be clarified:
MA takes a fee of $1 per hour!
This does not mean that every single player pays $1 per hour of active EU interaction (mining/hunting/crafting).
This means that on average (based on all registered/active accounts) MAs revenue is $1 per active EU interaction.
This was clarified by Marco (FPC CEO) in the latest radio interview by Jamhot
Interview can be found here
This also means that your part is adjustable depending on your style of play.
There are 90% returns from your active EU interactions.
This is a truth with modification.
Mining:
This is a number that I have gotten from successful miners that use the right tools in the right areas. This can drastically be adjusted down with the wrong tools in the wrong mining area.
Crafting:
It has been tested and proven that the maximum success rate with the right skills and the right QR is at 42%. If this is new to you as a crafter, adjust you calculations.
Hunting:
With the right gear on the right mob for your skills (or the one that you are most lucky on) can give better returns, while if you use the wrong equipment without the needed skills you will have far worse return.
Time for the advice part
Crafting:
* Crafting is the only profession where you with the right skills, BP and QR never should loose peds (in theory).
* We know that the success rate is 42%.
* We know what the cost per click is.
* We know what the markup of the resources we use is.
* We know the market value of the finished product.
* All you have to learn is what the average TT return per success is, after this there is only some math that will tell you if you can profit on what you craft or not.
Mining:
* Knowledge is everything in mining. To be a successful miner you need to know:
* What finder can find what resources?
* Where the resources are located?
* What resources are in demand at the moment (higher market value)
* I also hear about re-spawn times for mining fields, if this is true, then this is also vital information.
* What amp shold you use, if any amp at all should be used.
* If you use an amp, what resources should you look for?
Hunting:
Know your MOB! What I mean with this is a lot of things:
* What is the average loot YOU get from this MOB, TT and Mark-up value? (based on your own experience, all mobs does not seem to loot the same for everyone)
* Does the MOB drop items often enough to be included in your calculations? (Example: Feffoid loot 1x Korss H400 with an average TT value of 70ped, in 400ped ammo for me, on average)
* Is the MOB a high regen MOB or a normal regen MOB?
* If it is a regen MOB, to what point is it worth using a higher mark-up, higher damage per second gun? As in, at what point does it get more expensive to use the faster gun compared to your other expense savings (fap and armor decay, less shots fired at the MOB due to regen).
* What is the MOB aggression radius? This can be different for different maturities of the same MOB (Atrox provider have a longer aggression radius than an Atrox Old Alpha for example).
* At what Evade/Dodge level do you evade this mob enough for it to make a difference?
* How long do you have to hunt your selected MOB to reach an expected average return?
What you also need to know:
* What is the best armour for you to use with your skills on this mob, do you even need armour?
* What kind of FAP should you use? Do you need a fast fap to heal yourself while killing the MOB, or is it enough with a slower FAP that you use between fights?
Eco Hunting:
Eco hunting does not only mean that you use an opalo+A101 and shoot daikiba or snables.
It can also be eco to hunt Feffoid, Scipulor, Hogglo, Chomper, even Daspelator. It all depends on what skills you have and what equipment you have.
Even using a high mark up gun (Example: hl14 at 160%) can be eco hunting, if you have done the tests and have an expectation of looting other resources or items with a market value of over that 160%, hence giving you a positive expectation.
High damage per second does not automatically mean that it has bad eco, usually only lower damage per pec. The reason for why it can me more eco is that for a high regen mob with high HP takes less time to kill, therefore less uses of the gun than a normal low damage per sec but better damage per pec gun.
For best cost efficiency you have to test your MOB for yourself.
Last advises for hunting:
Find a MOB that not to many people are hunting, or at least an area where you can be left alone on your radar while you are blasting away.
Why a Mob that not so many people are hunting?
All mobs have slight variations in their loot, meaning that if you hunt something that no other hunters kill, the chance is that you can find a stackable resource that drop often that will be in high demand, hence good market value.
Why kill in an area where there are no other people on your radar?
You will not have to worry about MOBs getting aggro from that other player, but still running over to eat on your armor/HP.
You will neither have to worry about kill stealing.
Finally you will not be upset that the person standing next to you killing the MOB that you had planed to kill get a big global or even a HOF that “was supposed to be yours”.
There is some reasons for why Hunting takes the most space in this mini guide.
The people that I hear complaining about returns in crafting are the ones that craft Attachments and does not get a HOF.
Do the math on what you craft, and you will have better returns.
In mining I hear alot of people complaining that the market value of resources has gone down and making it harder to make a profit (yes, making a profit).
Also mining is all about knowledge, and that is nothing that i can provide.
Hunters are complaining that their returns are sometimes as low as 20 - 30% with no markup in the loot. Well this is the reason for this mini guide.
* So, if you think that the returns are bad, maybe it is your costs that are too high.
* Maybe it is the way you perform your in game actions that leads to the high cost.
* Maybe it is not the right equipment that you are using.
* Maybe it is your skills that are not high enough for your activity.
Take a look through this guide and try to change one of the things that is described, who knows how much it can reduce your cost to get that return.