^^This^^
Missed/evaded shots are the bane of my Entropian existence,there is nothing I hate more.
Though it does balance out to around to 10-11% they seem to always know just when to evade-one shot left on the mob,four misses in a row which is just enough for the mob get a tick of regen and now require two to three shots to kill.
I also find it extremely frustrating hunting the lower HP mobs(one shot mobs) that you want to cycle as fast as possible so you take your shot and move to the next mob thinking all is good but once you've tagged the next mob you realise the last mob isnt dead and you have another one coming at you-back and forth and back and forth.
MA just needs to adjust the mobs to make up the 10% by removing missed shots.
As I've said before,missed shots are a dead relic of turn based games and have no necessary relevance today.