Fishing!

what apartment was that cheap?

He is hallucinating - probably thinking from many many years ago - like even in 2010 they was around 800-1K depending on location but I used to buy and sell them and the ranges for caly varied from 1K-2K a few years ago - but today they are higher at maybe 1.5K - 3K some people try for more because they are greedy!
 
what apartment was that cheap?

Some of the asteroid apartments were dipping into the 200 range at one time , and initially you could buy apartments directly from the apartment control panel for a few hundred , at least the small ones.
 
Apartments retailed by MA originally for 350 or less. Remember that.
 
So I've had a day to gently consider how I feel about the chances and potholes here.
I'll try to stick to questions:
1: Will NI fishing be integrated, scrapped or run in parallel? That's the equipment so far, the fish types and the trade-ins for various stuff?
2: Will tier 2/3 stoves work in shops too, assuming no price is put on them=not for sale?
3: Will tier 2/3 stoves work in player-built snugs on Caly plots? Can snugs still be made, by the way?
4: If yes to q3, will there be any other land plot involvement, such as a revamp of the vegetable plots system?
5: Trickier, no real response expected: what measures will be put in place to keep poorly balanced stats and errors to an absolute minimum? In recent additions we have seen errors in stats/balancing all over the place that have been shown up and changed within days, and this new feature (including food recipes) looks to be far bigger in scope than just one or two lines of tools.
6: Will stoves be usable to guests in appartments/shops, and will there be any kind of fee structure going towards the owner? (Could be the owner pays him/herself even to make things simpler for programming).
7: Will there be wider implications for buffs from other planets such as Cyrene and lootable skill pills in events, for example?

Edit: adding an 8:
8: What will the turnover per hr (tph?) ranges be like?
I ask because many players are restricting their gameplay in both hunting and mining, but would probably still be ok with turning over hundreds of peds on reasonable tasks. However, MA has introduced revamped areas such as Setesh (ok, in theory for beginners) and other fields over time where the max turnover is crazily low. The lowest is something like that unl adj *forgotten name* gun that only gets through something like 5 peds an hour, but current fishing on NI is a similar pasttime. I believe the new RDI for lower players may also only turn over something like 50 peds per hour if run several times.
This may restrict generation of whatever loots significantly, but also MA's cut I would very much expect. Why the big restrictor in so many places?
 
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He is hallucinating - probably thinking from many many years ago - like even in 2010 they was around 800-1K depending on location but I used to buy and sell them and the ranges for caly varied from 1K-2K a few years ago - but today they are higher at maybe 1.5K - 3K some people try for more because they are greedy!

Yes, I remember paying around 1300-1400 for the old church app - and that was before 10 even 🥲😅

Edit ... I might have been screwed lol
 
Do we know if fishing on LA's has any pro's or con's? or if itll be taxed or not? etc. - I assume no but, figured id ask ne ways xD
 
Cost of apartments on caly is now pretty clear, 3k-6k mayhem tokens based on size :)

Ok Food gives you now Buffs like Pills, but what happens with the rings everybody has?
why should anything happen to the rings? those have nothing to do with consumables and/or pills, they are equipment
 
I must say I hated fishing in every single game I played where that was introduced, but this one got me excited a bit. Feels kinda like they took two boring (to me at least) game activities (mining and taming) and combined them into one interesting one, let's see, keeping my mind open for sure, especially with cooking on top. Thumbs up from me, hoping to not get disappointed ;)
 
Personally looking forward to fishing and cooking. I hope space mining buff pills can be cooked up. Would be cool to see asteroids sooto’s eventually as well. Could even put cooking buff supplies in sooto’s.
 
There's a pretty good opportunity to fix the mu issue with oils here. Cooking should use oils to increase the buffs, or make different recipes. Different buffs and durations depending on the fish/oils used. Like, if someone wanted to make a dish that would give you the effects of the frontier pill with a 3-4 day duration. Or maybe someone wants to make food that gives the effect of the Easter egg, but want to make it last longer. We should be able to do that by adding more materials
 
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