- Feb 11, 2009
- Avatar Name
- Rocky Addz Harley
Or just give incentive for people to consume their tokens right away. We all were casual in the beginning before going more hardcore. And those who played/play hardcore were incentivised to follow that route. The game needs to get more players at high level, which they did, over 20 high level items were pulled from vendor this MM alone, over 20 people decided to commit to big league, how can limiting the incentive be a solution? Limiting to one event a year will be contrary to what MA and players worked for in the past years.
People complained about meaningless events as filler events and MA listened and they gave the players mini mayhems with more tokens
Items pulled from vendor this MM:
5 DOE Foe Augm
3 LP 120
3 Perf electric
Does it matter how many were pulled if they're mostly sitting in the hands of the same 4 or 5 players who are asking insane prices for them?