DaveFoz
Prowler
- Joined
- Feb 24, 2007
- Posts
- 1,191
- Location
- OWH Gamma 13G
- Society
- Calypso Settlers
- Avatar Name
- Davina Kitty Cat
Ok I am all for an inprovement in game play, and with CE2 that is definatly happened. but I do have one minor little gripe that is starting to annoy me no end, and I thought I would share it with you and get others feelings about it as well.
Before I start i will tell you that I hunt in first person mode and do it old school (do not use the auto tool function)
I am getting more and more annoyed with the rag doll physic's now that means that while i am happy firing away at a mob and then another one either runs in to attack me or just tries to run past me and attack someone else i get pushed so far out of the way that i lose my target. then while trying to regain my target i then get shunted back to where i was and cause i have moved my aim to try and get my target again I have still lost it. fired at where i had been moved to and then get moved back, so i have wasted ammo and decay of my weapon.
not only that but smaller mobs have this ability of if running into a larger mob are able to move the bigger mob. again then meaning i hae lost my target and hitting something else if not nothing at all.
Something is seriosly wrong when a small Kreltin Young can bash out of the way an Aurli Soldier or watcher.
Maybe this should be in the wish list sub forum that MA turn down the sensitivity of the ragdoll physics engine, cause it is really starting to annoy me. At somewhere like CP where there are mobs and players everywhere and the Mob AI is running wild as normal it can become a major pain in the behind.
Well I have had my rant and my 2 pec.
But is anyone else out there feeling like I am that the bump physics is a bit to sensitive?
Before I start i will tell you that I hunt in first person mode and do it old school (do not use the auto tool function)
I am getting more and more annoyed with the rag doll physic's now that means that while i am happy firing away at a mob and then another one either runs in to attack me or just tries to run past me and attack someone else i get pushed so far out of the way that i lose my target. then while trying to regain my target i then get shunted back to where i was and cause i have moved my aim to try and get my target again I have still lost it. fired at where i had been moved to and then get moved back, so i have wasted ammo and decay of my weapon.
not only that but smaller mobs have this ability of if running into a larger mob are able to move the bigger mob. again then meaning i hae lost my target and hitting something else if not nothing at all.
Something is seriosly wrong when a small Kreltin Young can bash out of the way an Aurli Soldier or watcher.
Maybe this should be in the wish list sub forum that MA turn down the sensitivity of the ragdoll physics engine, cause it is really starting to annoy me. At somewhere like CP where there are mobs and players everywhere and the Mob AI is running wild as normal it can become a major pain in the behind.
Well I have had my rant and my 2 pec.
But is anyone else out there feeling like I am that the bump physics is a bit to sensitive?