danimal01
Elite
- Joined
- Jan 2, 2011
- Posts
- 4,105
- Location
- USA
- Society
- AoE - Agents of Entropy
- Avatar Name
- Daniel Danimal Diep
Dear Developers,
Why do you have to be so stingy about giving us our HP back? I don't care that the progress bar now displays what I "have" but what I really have is not reflecting this. I should have 230.4 HP but when I die from a drop or a mob I only can take a maximum of 230 HP damage. Can you pretty please put this back to the way it was before the 12.8 VU? Honestly, how hard is it to program the stupid faps to make it so that it cant heal if the HP is full?
I'm very angry about this issue to say the least.
The principle of the matter is ... we are tired of all the nerfs..
~Danimal
Why do you have to be so stingy about giving us our HP back? I don't care that the progress bar now displays what I "have" but what I really have is not reflecting this. I should have 230.4 HP but when I die from a drop or a mob I only can take a maximum of 230 HP damage. Can you pretty please put this back to the way it was before the 12.8 VU? Honestly, how hard is it to program the stupid faps to make it so that it cant heal if the HP is full?
I'm very angry about this issue to say the least.
Well, i'd like my fractional Health back. Is a fraction of a hp in of itself a big deal to a hunter? Minimally. As has been said, the point is that it's an intentional nerf to solve a (in my experience) nonexistent problem that could have been solved in a more elegant fashion. That it was slipped in without a mention in the VU notes make it all the worse: it's poor customer relations on multiple levels. First that they think that it's an okay solution in the first place, and second that they either thought we wouldn't notice or they are so out of touch that they thought a nerf wasn't worth mentioning.
It's a very bad coding principle that something should be displayed with a different value from that which is used in any calculations.
What would be next - using only the integer part of Hit Ability in damage calculations?
MA should return it to the way it was.
Lastly for some ubers, 1 HP chipping costs around 7k ped..
If they are at xxx.9 hp that means that 6.3k ped of chipping value in hp skills isn't useable.
That scenario is exactly what this is about, although your numbers didn't really make sense so I changed them. I can't tell you how many times I've been killed by .1 or .2 health via critical hit. Each and every occurrence instilled a sense of determination, causing me to redouble my efforts to skill harder so that I would never again die to that number. With this change, that sense of determination has been effectively removed for everyone.
Furthermore, many players reward positive hunting experiences by increasing the strength of their avatar via chipping. In the past, there were several occasions where I gladly spent 300-400 PED to gain .3 health or so - you see a bargain price and don't think twice, as it increases your efficiency. However, with the change...whats the point? Sure, people could simply chip more to push their health to the next whole number, but this still alienates a large portion of people who are either unable, or unwilling, to do so.
I'm not losing sleep over the change, but that doesn't mean I think its fair. It's hurting the economy, player motivation, and thus the game itself.
The principle of the matter is ... we are tired of all the nerfs..
~Danimal
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