Jhereg
Elite
- Joined
- Dec 13, 2005
- Posts
- 2,669
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- Rangers
- Avatar Name
- Feng Huan SecretAznMan Zho
A basic guess at the hunting loot engine....with few details
*EDIT: I've changed the 95% factor on the fap cost and armor cost to factors alpha1 and alpha2. I don't think we know enough for me to actually put a specific number on it, and it was causing way more confusion than it needed to. Also, they could be functions of looter level. Should be easy to test actually...
A lot of this is just to present where I think the unknowns are for the players in the algorithm, which might already be obvious to some people.
I think experiments could be devised to gather data for each of these functions and determine their impact...I hope to try to organize some if there is interest.
But one thing to note...these functions may not be static...MA may manually or automatically be adjusting the functions depending on, for example, how much decay goes to them each week, etc.
*EDIT: I've changed the 95% factor on the fap cost and armor cost to factors alpha1 and alpha2. I don't think we know enough for me to actually put a specific number on it, and it was causing way more confusion than it needed to. Also, they could be functions of looter level. Should be easy to test actually...
A lot of this is just to present where I think the unknowns are for the players in the algorithm, which might already be obvious to some people.
I think experiments could be devised to gather data for each of these functions and determine their impact...I hope to try to organize some if there is interest.
But one thing to note...these functions may not be static...MA may manually or automatically be adjusting the functions depending on, for example, how much decay goes to them each week, etc.
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