Down to personal choice, if you want to be #1 then you might consider it worth while at any costMoney pit. IT would be a nice to think there was a chance of some decent UL gear, or maybe some new items...but it's not likely given the story so far overall. Not a very sensible use of peds really is it?![]()
Has anyone gotten an essence yet?
Ran 20 hours in LVL3 and LVL4 about same amount of time in each, killed The Big Pumpkin 39 times and have gotten nothing but disappointing loot from The Big Pumpkin
I have not gotten any items from all my runs except 6 Halloween Candy Boxes.
Only thing I can't figure out is why is it starting at 17:00 hrs?
Our chat is saying it all...17.00 is when people at MA wish themselves a good deserved week-end, and lock the door.
17.00 is when the players will start to yell for bugs, and realise nothing will be fixed until next monday
at least...
Was it?it actually was funny![]()
I kinda liked the idea of star and yoda digging in their piles of storage boxes on all planets in order to find their sweating toolsWas it?
I figured people are pissed off enough already![]()
Essence is dropping ! (just 4 days too late)
and they all dropped in same time, at few seconds close...
But I saw now bug fix, so this was intended from the start of the event ?
Would be nothing new...
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Btw, think to scan each vampire stats for the bestiary, and upload in the gallery, ty.
Completely agree with you there. MA's loot system needs a major overhaul, and as you say there is NO incentive what so ever to hunt anything really as all items more or less are already looted. They could still have a max cap on certain items i guess but they should not all drop in one go as they always do.To be fair, I get that they don't work weekends... I wouldn't want to and I imagine the office is pretty small anyway. Problem I have is, it's obvious that loots are based on a "factor" value where there are, lets say, X amount of shadow feet in circulation. They then put a mob which drops shadow feet, is hunted at say 50 mobs per second overall, and put the factor to N+5. Instantly, 5 feet drop in 1 minute even if the droprate is 0.0001%.
This works fine in the old PE system where mobs were hunted at 1000th of the rate of current and they still needed, for example, eon helmets to drop from neconu, but it's now an unviable item introduction method.
It was first broken when Hogglo were first introduced, when the 2 intended imk3's dropped from the first 2 hoggs killed. Incidentally, this was also good proof that MA didn't understand their own loot system - as the servers were taken down instantly - nerves that 100 imk3's would be looted. The factor was 2, and 2 dropped. They could have left the servers on and it would have been no problem.
I just don't understand why they don't but a % chance factor on all items rather than a factor value, and manually adjust the % chances... It's more work, but it makes it more fluid. That way, from the outset they can introduce eoe's at say, 1 drop per 10,000 zombies, rather than sometime next week at about 2pm in the afternoon, 50 eoe's drop, 10 in each level, and we never see them again.
The second issue with the factor droprate is, if MA don't increase the factor you will never get an item, no matter how many mobs you kill. E.G. I've done the 10k mission on allo/esto, and not received a single unL item - because all the items allo/esto drop have hit their limit in the system. This really reduces the incentive to kill anything but the "flavour of the month" mob in the correct time of day.
i think lootlist was bugged, they fixed it somehow and then it started dropping...and as lots of ppl grinding the instance atm it was in short timeframe...nothing special i thinkRidiculous that all 4 dropped withing 3 minutes.... Another perfect example of a fucked up loot system.
When you enter the instance, follow the fenceline to the right. About at the point between the lower and higher maturity mutant spawns, there's an opening in the fence. Follow the trail, and it will take you to the house/castle/whatever where you can spawn the vamp. There is a box of some sort (iirc from last year) where you select operate, and insert the essence into the window that opens.So when you the essence---
How do you spawn the boss?
Looked everywhere and can't figure out how?
Ah perfect-When you enter the instance, follow the fenceline to the right. About at the point between the lower and higher maturity mutant spawns, there's an opening in the fence. Follow the trail, and it will take you to the house/castle/whatever where you can spawn the vamp. There is a box of some sort (iirc from last year) where you select operate, and insert the essence into the window that opens.