Harbinger

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Akbar

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Mar 15, 2006
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ViaDolorosa
Harbinger

harbinger_393516.jpg

Description :

Harbinger type combat cyborg represents a new paradigm in Robotdesign:
a fusion of ordianry powered load-bearing mechanics and organic tissue, and attached or held weapon systems rather than onboard weapons.


Creature Type :
Ak_Ico_Mutant.jpg
Mutant

Damage Type : Stab 31.25%, Cut 31.25%, Burn 37.5%

Maturities

Alpha
Beta
Gamma
Delta
Epsilon
Digamma
Zeta L23
Eta L25
Theta L29
Iota L124
 
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Now that the north west Corinth area has been redesigned note the mission broker has moved to 604, 862.
There are good spawns of Harbinger starting near the broker with the highest maturities and moving east to lesser maturities.

Jehu
 
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I just want to repost correct cordinates for Harbinger NPC its 604,852

Lin
 
The damage of Harbingers changed a few patches back. They hurt quite a bit more now.
I used to do them in bear/sala 6a/5b with very little damage taken.

Also, the new spawn for them is awful, 7-8 of them all clumped up. Having to use a tagger for small hp mobs sucks and their attack range is pretty long so lootpill is worthless.
 
Just a quick note about loots.

As most know they drop unlimited Igni L1000.
Mine came off a beta maturity so really not too tough a mob for that nice drop.

I also got a pair of unlimited Vigi footgaurds yesterday.

JEHU
 
Looot VU 15.02 :

Experience i had so far with them. I add only items and stuff with MU over 105%.

Alpha to Epsilon:
Castorian Pioneer EnBlade-6 (L)
MarCorp Kallous-4 (L)
Robot Optical Lens
Advanced Optical Wave Emitter
Socket V & VI

Diagamma to Iota:
[Electric Attack Nanochip IV (L)]
NeoPsion 30 Mindforce Implant
 
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