R4tt3xx
I want to believe
- Joined
- Apr 10, 2005
- Posts
- 2,360
- Location
- South Africa
- Society
- High Tower
- Avatar Name
- Alexis Sky Greenstar
Randomness should always be the first thing to consider before anything else. When you're below 100 drops, there's no statistical difference between a 20% and 40% hit rate as I pointed out in my comment about confidence intervals in the post that started this. Sometimes you're just going to get a string of NRFs even if the true average hit rate for that area and time is high. Basically, don't assume a connection when you can't rule out random sampling effects.
Then there's the question that's more up in the air of how swings in the loot pool affect the true average hit rate, if that's split up by resource type, etc.
Those two come in to play before even looking at resources currently "out of the ground". It could affect hit rate, but it can also just mean the other resources become more common in place of the "missing" resource. I don't have great data on that, but trends I've seen don't really indicate specific resource availability and hit rate are correlated.
Cool..
I will remember that. Statistics is not really my thing....
Thanks