100% completely DISagree.
This game is built on selling what you have to people who want it.
I buy things from him because his prices are better than what I find elsewhere. Because I don't pay top price, I have more ped to spend on decay, which brings me more loot.
If I find a better seller w/ better prices, guess what? I changes sellers. I'm not forced to pay a particular markup
People buy from me because they like my prices. No matter how successful I am, if my prices suck, my sales stop.
That is the definition of win-win.
I'm curious, how would you create an Entropia-like game that more reflects your desired format? What would you change? How would you prevent this "evil money grab" you feel people like him and I are doing?
You so totally missed the point there.
Who mentioned anything about how to make ped by selling stuff?
It's still a simple FACT, that "One mans win is the other mans loss" in entropia.
We can't all be winners right? Or can MA magically generate $$$
In hunting, crafting, mining, some people have tt profit, meaning other must have a tt loss.
Same for profiting selling stuff. Some will profit selling, but eventually one will lose.
If you pay MU on (L)stuff to a crafter, well, then that is your loss and a win for the crafter.
In regards to UL stuff, sure, Inflating prices might keep everybody a winner for a while. Till it drops. Then the losers come floating above.
Same for deed income. Deed income is (in)directly generated by the loss of others.
If you want it or not, we're all connected, 1 vessel. You can win my ped or I can win yours.
And also without us all, even that 1 million ped TT is worth nothing, let alone the MU.
Btw, nice, all this devotion to get 1 mill, you can also just do a shrapnel click and get that in 3 seconds.
592747 ped ATH.

Nice. Gratz on winner!
