Suggestion: Hologram auctionhouse and storage

ProActive Mango

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How to boost economy.

Let players have access to auctionhouse and storage while doing adventures.

Lets players craft limited backpacks that has a autocrafting function. Craft limited bracelets that summons your storage. Decay per use depending on what kind of hologram braclet or backpack you craft. Each bp´s for these have diffrent cost. (You cant get bp´s doing crafting this way) <-- Same as autocrafting. Perfect to do your mindless crafting while out hunting or mining to have resources ready to craft new items for you to use! It increase the fun of the game. We all know how repetitive the grinding can be shooting mobs. Most players are semi afk or watching movies in the background. Having access to diffrent things while doing hunting, mining or even exploring will enhance the gameplay and the feeling your part of the game instead of alt tabbing from your movies or series "playing entropia".

Player economy will rise,.. heck.. all activitys will increase atleast two fold.
 
World of Warcraft is currently selling a mount with an auctioneer included on it for the measly sum of 90$ USD

It's also very controversial... not too sure of all the implications but at face value it doesn't seem like too bad of an idea!
 
World of Warcraft is currently selling a mount with an auctioneer included on it for the measly sum of 90$ USD

It's also very controversial... not too sure of all the implications but at face value it doesn't seem like too bad of an idea!
WoW is not a real cash economy game. Entropia is and we need more stuff in the game that makes for smoother gameplay and gameplay experience. All items in entropia has a value. WoW dont.
 
Autocrafting is already in the game. But having a portable device for auction access wouldn't hurt anyone, they could just make it craftable by L tool BP like we have portable TT and repair tool currently.
 
World of Warcraft is currently selling a mount with an auctioneer included on it for the measly sum of 90$ USD

It's also very controversial... not too sure of all the implications but at face value it doesn't seem like too bad of an idea!
No please, for the love of all the gods! Nothing like this! :rolleyes:
 
I actually think that a lot of the auctioneers need to be removed from the game and limited to 5-10 per planet depending on size.

Forcing players to congregate in communal areas again would bring some of that community feeling back to the game.
Would't mind this around main hub areas, would make city bit more lively. (y)
 
Autocrafting is already in the game. But having a portable device for auction access wouldn't hurt anyone, they could just make it craftable by L tool BP like we have portable TT and repair tool currently.
Might kill some opportunities for some. Other wise i would agree.
 
I actually think that a lot of the auctioneers need to be removed from the game and limited to 5-10 per planet depending on size.

Forcing players to congregate in communal areas again would bring some of that community feeling back to the game.
This way MA will also save w/e resources that were dedicated to the sound production for the game, because everyone will play without it.
 
I dunno... I've always felt making things too convenient takes something from the game... and there is a taking it to the n'th degree thing where you end up with a text adventure.

In the past, when travel wasn't easy sure, but these days vehicles are easy and quick and if they still are not quick enough there are TP chips or even wormholes
 
I actually think that a lot of the auctioneers need to be removed from the game and limited to 5-10 per planet depending on size.

Forcing players to congregate in communal areas again would bring some of that community feeling back to the game.
Sounds good, but counting active playerbase won't be tolerated.
 
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