How come Entropia is not more popular?

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Entropia is niche and always will be, people either love it, hate it, or love and hate it but still play. The issue is that there is a plethora of games out there that cost little to nothing, are excellent, and have good development (for example, WOT, TESO, etc etc etc....).

Don't get me wrong i love Entropia but even I myself find myself drifting to other games for a month or two at times, the grinding in EU at times becomes tiresome, especially with little mark up left.
 
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You're suggesting there's a widespread belief that EU is rigged? MA employees ingame scamming players, that sort of thing?

Do you realize you don't have any evidence to support that claim (which isn't hilarious or written by mentally disturbed person)?

Evidence or not, perception is reality for many.
 
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naturally I want to reply

yes, but there's *no obligation to pay.. and no subscription*

but then I'm sure you'd say something along the lines of..

then then you would just be a naked sweater and the game would be boring as hell...

my response would be..

*point taken*

Not sure why you posted this since you been debating everything people have posted about why they think the game isn't bringing in more players.

Simple fast is that MA is marketing the game wrong. They are marketing it as if it was like any other game where many join to find it's just another version of a casino and leave.

Now if MA were to market it as a online virtual casino then we would have a hole lot more people playing. But with that comes issues -- Plus EP ATH would be going out of the roof. This is also one of the main reason MA doesn't market this game more since they are playing on a fine line here.

As I, many who stay in this game know it's a casino and are fine with it. I love the game and will be here until WW3 hits us.
 
As I, many who stay in this game know it's a casino and are fine with it. I love the game and will be here until WW3 hits us.
You plan to quit when WW3 hits? Come on man... Make it Virtual WW5 at the very least.
 
It's only a casino if you play it that way.
But almost every game I've played have that random casino play if spending.
The question is if it's a casino only if you get cash back, or is it a casino if you spend and spend for some ultra rare 1 off item to sell on ebay???

For example:
http://www.therichest.com/rich-list...-most-expensive-virtual-items-in-video-games/
PS. it's a really old short list and anyone who bought equus/firebird can knock the first 2 items of list.


Edit: Not attacking OZtwo but just pointing out how 1 person plays EU isn't the same way others play it and only fooling yourself if you think we all play the game the same way. Noticed most posts are about hunting, what about tailoring, coloring, crafting, make up, texturing, mining, etc.
 
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Entropia is a poker table, people see it as a slot machine. It is not the latter... and people play the game the wrong way. It's a niche. Most people just want to vent at the end of a day.. not pick up another challenge, crunch sheets, etc.
 
Arround 95% or more of "gamers" that I asked about EU had no idea about it.

So... more than trolls, bad loot ...etc maybe its;

Gamers cant play a game they dont know it exist.
 
Very easy question

Why spend 20 usd here and get vanish ( i know possible make profit living without futher deposit)
20 usd in entropia give around 1 or 2 day with fun if can spent same ammount have whole fun in other game? for a moth

At end its people expect from gmes HAVE FUN
its not second job you can spend whole day grind stuffs and do again and again look sheets catch efficiency to maybe profit

Most People dont want this in other side have people like this , keep improve and survive another moth and at end have third group dont care about it , since entropia have simple 3 button desing can play mostly afk or without any effort except for money

its all you need in entropia stupid bankroll(around 10k ped minimun) and cycle over and over
its why same time entropia is dumb but with loot dynamic(not not random or cassino or slot machine) make nterresing for somekinds people but most look for more that and less expensive

maybe if rate is 100 ped for 1 usd make more cheap
and just take 5min to take all stuffs and * 10 ( remain same tt value , same mu and fix expensive cost , just increase tt values on stuffs , not increase ammo usage or drop or click per craft)

PRO :
More fun with less money
CON :
Skills worth less
 
I've been playing EU since 2010 and I mostly enjoy it though I do take a break from time to time. For me the attraction is the challenge to successfully run a profitable business with low stakes (i have around 40k usd invested and not many businesses can run on that low level of capital).

I also like to shoot things but tbh there are better games for shooting things.

I talk to people about this game and explain why I play but I don't recommend this game to my friends. It's very easy to sink money into this game and come up empty. It's exceedingly easy to end up playing above your affordable budget and find yourself in financial strife in real life. I don't really feel comfortable leading my friends into that sort of risk.

From a gameplay perspective, graphics bugs, lag and connectivity issues are both real disincentives to play. Right now it is very difficult to stock and buy from Arkadian shops owing to weird rendering issues. And I often find myself unable to connect to the game at all owing to timeouts after login credentials have been accepted. No other game or service I use has this issue. If a game is frustrating due to technical issues then people are unlikely to come back.
 
You're suggesting there's a widespread belief that EU is rigged? MA employees ingame scamming players, that sort of thing?

Do you realize you don't have any evidence to support that claim (which isn't hilarious or written by mentally disturbed person)?

He may be on to something. The few times I've tried to talk about EU on other game forums I was battered by people calling it out as an obvious scam. A few people even said the whole idea of an RCE is patently illegal (lol). Of course these were people that never tried the game or bothered to do any research.

So basically the idea of an RCE game may still be a little overwhelming/strange/completely foreign to most gamers. So much that they're not even willing to try it.
 
The few times I've tried to talk about EU on other game forums I was battered by people calling it out as an obvious scam. A few people even said the whole idea of an RCE is patently illegal (lol). Of course these were people that never tried the game or bothered to do any research.

Typical of trying to discuss anything anywhere these days, I'm really surprised they didn't call you a Nazi for even bringing it up, because you know, NAZI!!!1111
 
Typical of trying to discuss anything anywhere these days, I'm really surprised they didn't call you a Nazi for even bringing it up, because you know, NAZI!!!1111

Exactly what a Nazi would say
 
Entropia is niche and always will be, ...
It's obvious they haven't been able to get out of this niche in 15 years - this tells us something for sure.
Is it impossible to do? I'm not so sure about that.
Basically it's all about driving average cost to play down by driving number of active players up (while spending the same). It's been done in very similar games while using very limited resources (definitely less than EU development budget), so... give it a few more years maybe? :) :smoke:
 
It's obvious they haven't been able to get out of this niche in 15 years - this tells us something for sure.
Is it impossible to do? I'm not so sure about that. It's been done in very similar games while using very limited resources (definitely less than EU development budget), so... give it a few more years maybe? :) :smoke:

Affiliate system would work but it's not like tons of people have a lot of money. It will always be a niche I think. It might have a chance to get out and retain folks if all the day to day stuff wasn't tt food like oils and wools. The missed a big opportunity to make pills craftable and such.
 
He may be on to something. The few times I've tried to talk about EU on other game forums I was battered by people calling it out as an obvious scam. A few people even said the whole idea of an RCE is patently illegal (lol). Of course these were people that never tried the game or bothered to do any research.

So basically the idea of an RCE game may still be a little overwhelming/strange/completely foreign to most gamers. So much that they're not even willing to try it.
Oh I know about this reaction, yes they call it a scam and all the other nice words.
I believe what they try to tell us with this is that the cost to play is unreasonably high. Like, I put ten bucks in I expect it to last a while. But the game eats it like instantly--and so I call this a scam.

This is quite widespread, I know. However, from there to believing there's undercover MA employees posing as other players trying to scam you by trade, etc -- this is quite a stretch. (Or like this other guy who was certain there's no real players, every avatar around him was actually MA employee posing as a normal player. :))

Anyway, I believe the average cost to play is the root of all our problems. What's so terribly alien in RCE anyway? Just another micro transaction based game with a complex economy. A bit steeper learning curve but doable. But if you lose in a day what you expected to last a month, that's the real party pooper for most newcomers...

Affiliate system would work but it's not like tons of people have a lot of money. It will always be a niche I think. It might have a chance to get out and retain folks if all the day to day stuff wasn't tt food like oils and wools. The missed a big opportunity to make pills craftable and such.
Yes, well I do agree that the game has to punish the ones who can't figure out how to play it right and award those who do. This is called capitalism, people need incentives to work harder/become smarter.

So obviously socialism is not a solution. Like, by destroying markup you effectively take away incentive to try to play smarter, but in the end it only makes everyone poor and that's it.

The real solution is to shift the entire scale up. That's the magic solution to all our troubles. Those who are really bad would still lose, but they'd lose less. The "middle class" would come very close to breakeven. And the real magic would come from the "upper class" that has managed to master the game and earn profit. If the "upper class" is not less than 1% they're not like unicorn any more, something that very few have actually met and so tend to believe it doesn't even exist. If the "upper class" is like 5-10% the possibility to profit becomes undeniable and those people will become a natural advertisement for the game--way better than any artificial advertisement.

All that's needed is an increase in player base. It's not like you have to write a new code for each new player. That's the power of the software industry, you can make a new copy of your existing code for no additional cost (well, a small additional cost for increased bandwidth but that's so small it's irrelevant). The whole trick is to get out of the woods and then it's a chain reaction from then on.

In other words, the first million is always the hardest... but we already knew that. Easy to say, hard to do, I know... :)
 
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The secret to a successful RCE is confidence in investments and profits from the 3 professions (hunting, mining and crafting).
 
The secret to a successful RCE is confidence in investments and profits from the 3 professions (hunting, mining and crafting).

Naa we just need expl V blueprint 200 ped a click. :silly2::silly2:

Seriously though personally i think the game balance was better towards the end of PE, before the VU10 upgrade and planets. What we have at the moment mainly is an extension of the calypso economy, by which i mean most stuff hits calypso auction which ofc will keep supply>demand for most stuff. Add to this drop in demand with nanocube fever and we are where we are today.
 
My eldest son who is 19 is a massive gamer, but he says he just doesn't get EU. He says the whole thing is just too slow. Younger people seem to prefer instant gratification and rewards from a game. Lets face it despite how much I love the game it can be depressing to play sometimes and bad loot swings do not help at all. I think the steep learning curve and complexity is what attracts the older players, certainly it does me, but younger people just want to be instantly satisfied from their playing. The game attracts a niche market and I am quite happy with that.

The high cost to play will also put off younger people with less disposable income, so maybe we should look at EU as something you grow into once you are bored of all the other games. I dont play any other games at all.
 
bleh, I get sick and depressed from reading this thread. :(

Half of the posters is just so negative about this game, but somehow they still play :scratch2:
To all those neg posters, why on earth do you guys hang around if it's just so terrible here?

Sure, you're free to think what you want about this game, some like it and some dont, but to just spew your negativity but still keep hanging around is BS!
Just go and leave if you dont like it. Why the fuck stay if you dont like it? Bugger off then!!

pfffff
 
bleh, I get sick and depressed from reading this thread. :(

Half of the posters is just so negative about this game, but somehow they still play :scratch2:
To all those neg posters, why on earth do you guys hang around if it's just so terrible here?

Sure, you're free to think what you want about this game, some like it and some dont, but to just spew your negativity but still keep hanging around is BS!
Just go and leave if you dont like it. Why the fuck stay if you dont like it? Bugger off then!!

pfffff

With all due respect the thread asks why EU isn't more popular, it's understandable people posting what they feel are the negative aspects to EU. I don't think anyone said they don't like EU, just what they see as the reason the game is still a "niche" product rather than appealing to a wider audience.

We could say everything is great and it is the worlds gaming population at fault, which ofc would be ridiculous. Also it would go no further to answer what holds EU back from becoming huge.
 
With all due respect the thread asks why EU isn't more popular, it's understandable people posting what they feel are the negative aspects to EU. I don't think anyone said they don't like EU, just what they see as the reason the game is still a "niche" product rather than appealing to a wider audience.

We could say everything is great and it is the worlds gaming population at fault, which ofc would be ridiculous. Also it would go no further to answer what holds EU back from becoming huge.

Yes, you are right about that, but still, if you can post so much bad stuff about EU, why bother to keep playing?
Appearantly the bad stuff that you posted isnt so bad after all, otherwise you wouldnt have continued playing, right?
 
If the game had a more regular sandbox progress as it did up to 2005ish and ran on lower spec machines, it would be more popular. Looting underwear off sabakumas was fun.

Kill a thousand of this or that to get a few dollars' worth of skill? Paying a thousand dollars to do so? That's the change in progression that I see.
People are used to kill ten rats in a themepark. Doing that grind a hundred times over is the price paid to get to the very best gear. That, and a monthly fee.
People are used to sandbox meaning their time spent is the price paid to get to a great gear score, plus a monthly fee.

To catch the attention of the masses, it simply lacks just about *everything*.
Neither time or quest grind - nor a small monthly input will get you anywhere. It will certainly mean you get nowhere by way of game progress since *you can't do stuff*.
After a burst of activity you wasted $15-20 worth of monthly fee activity, after which you simply have nothing to do that generates a feeling of progress. That's an hour of fun at the start of the month...then what?
I play a game to have fun and see some activity, after a fee of $15-20, I expect to keep having fun the remaining 115 hours (4 hours in a game daily if a serious grinder x 30 days to a month minus a couple of hours' worth of ammo or mines).
On top of which the game runs some serious graphics which doesn't seem to do a lot to get pvp or pve more fun, just another prohibitive wall to traverse and random client side lag/line of sight/mob evade so you can zoom all the way in for a screenshot of your jacket texture. Initially it looks pretty, of course. You go Ohh pretty! for a day. Nice texture! Sadly at the cost of random fps dips just going through a patch of woods, sometimes to the effect of seeming like a power-point presentation slideshow fps. Okok, not quite that bad but you lower your graphics and move on, right? Rendering the top max ultra settings useless for anything but screenshots. See 99% of streaming and video and it's not pretty.

On top of this you have a few poor choices in less player interaction crafting TT mats and opening store lotto boxes for buff loot - instead of making the lotto boxes lootable extras and having crafters buy mats from miners and hunters. Steps in the wrong direction, removing player interaction and making the place seem less populated than it is.
One great addition is global rookie chat. Feels more like a regular MMO. Makes the place feel populated. Step in the right direction. Just wish it was moderated with a right-click to report the worst of the vile things some people spew from time to time.
 
Biggest reason I would say is the Mindark itself. Most gamers today expect a certain level of customer service. Mindark is seriously lacking when it comes to communication. I would have put a lot more in the game, and actually promoted it a lot more if they had respectable customer service.

Heck one game I've paid monthly for over a decade now, just on the basis that I love the dev team, and have no problem supporting them (EVE)... and I think I logged in one time last year, if that. At least 10 of my friends tried that game at my request, only 1 ever has tried Entropia, and he left in very short order to never play again, citing the "shady" company as the main source of mistrust. People come to their own conclusions when someone isn't there to confirm or deny them.

The game has amazing potential, but the potential is not being fully realized. And an opportunity to grab more gamers just never seems to be the goal of MA.

Proper communication would do this game wonders I think, but clearly not a direction we will be going anytime soon. Without it, people will always jump to wild conclusions about the reality of such a game. Its those conclusions that seem to rule the internet when searching for Entropia, with very little to counter it.
 
1. Gameplay and missions are still too boring.
2. Nothing fun for newcomers: events or loot.
3. PVP is too exclusive and expensive for most; the only gameplay which is fun.
4. Calypso lore and 'feel' destroyed by other planets and items which don't fit; mostly rocktropia items.
5. Calypso storyline needs expanding and integrating into general gameplay.
6. Buff items made becoming an elite player more expensive than ever.
7. Buff items made DPP gap between newcomers and elite player too big.
8. Explosive BP obliterated markup.
9. Planet / Player owned land areas: short sighted quick buck that ruins hunting options.
10. Deeds, short sighted quick buck that has ruined activity.
11. Compets: development of Calypso and Entropia Universe has taken a backseat.
12. Conclusion: too much focus on investors and quick profit over the player experience.

I found this post to be the most accurate
 
Well EU is the only proper RCE game out there right?
And after 13 years still is. The general concept has pretty much unlimited potential
and what do we see..
There's no development.
There's no advertisement.
Obviously the whole project or concept if you like is on hold.
But why? Well yeah conspiracy of course.
Don't get me wrong the game is awesome even as it is but could be much more popular and much more fun.
 
Yes, you are right about that, but still, if you can post so much bad stuff about EU, why bother to keep playing?
Appearantly the bad stuff that you posted isnt so bad after all, otherwise you wouldnt have continued playing, right?

Yes but the focus of the thread isn't on people already playing, it is on those that don't/won't play/try EU and possible reasons why.
 
1: It's 2017 now, and the game looks and feels like a game from 2005-2006

2: Game performance is awful considering it's lack of graphical experience.

3: Learning curve is extremely steep due to poor or complete lack of proper tutorial.

4: Cost to play or "entertainment value" for beginners is beaten by ANY other game on the market.

5: Very few new players will be thrilled with the idea that it will cost you around $10-20K USD to reach "mid game"

6: Very slow development and lack of real playable content

Well you're not wrong.
However, my perspective on these points...

1: It's 2017 now, and the game looks and feels like a game from 2005-2006
if that's true.. I don't think any less of the game.

2: Game performance is awful considering it's lack of graphical experience.
I feel the graphics are descent.. but mob interaction could be more lifelike.. a little blood perhaps... stammoring avatar... actual wounds... idk.. characater movements like the avatar in bloodborne.. that's pretty lifelike... so yes you are correct in your statement.

3: Learning curve is extremely steep due to poor or complete lack of proper tutorial.
this is very true. however, imo... I don't see this as a flaw... a big learning curve across the board is a balanced game for everyone..... so we all experiance that same learning curve.. I'm ok with that.
as opposed to a game with a short learning curve.. and you can achieve the max level grinding in a few months.. no fun there either.


4: Cost to play or "entertainment value" for beginners is beaten by ANY other game on the market.
I think this is just personal opinion rather than fact.... I'm highly entertained by entropia.. but I have a big imagination and the RCE I find extremely fascinating.

5: Very few new players will be thrilled with the idea that it will cost you around $10-20K USD to reach "mid game"
yes/no... there are eco ways to play the game.. and cost effective ways to play the game... example ... archon sword is only about $60-100 USD?? that's some descent dps and epic dpp. no amp required.

6: Very slow development and lack of real playable content
development yes... I agree....... we wait months on end for a descent update... I mean look how long compet owners have been waiting for payout.... content is playable.... definately... I mean compare to ... second life... that's not a playable content game.. that's a social interaction platform.. entropia is definitely playable content.
 
EU isn't more popular because MA can't make up their minds on what they want EU to be.. The vision of this game has changed so much over its lifetime i think people just get confused.

Is EU a RCE economy simulator? MMORPG? Sandbox/social MMO?

It's all so confusing. However.. I play EU for the RCE element.

There are a plethora of other MMOs that are 1) graphically superior, 2) have better content, 3) have better social inter-workings, and 4) more fun.

I'm willing to bet that a supermajority of EU players are here for the aspect that you can make some real cash. That's also what EU has made all of its news headlines off of.

I feel like MA has sort of abandoned advertising EU as a RCE game and instead focused on the MMORPG aspect and grinding.


Agreed. I'm here for the RCE aspect myself... but not the RCE aspect alone.. the are other RCE games.. but they are all like atari game standards...

So the game does have a good MMORPG aspect as well that keeps me here..

I do believe this is the only MMORPG RCE out there... so Entropia does have that unique aspect.
 
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