Nisha
Old Alpha
- Joined
- Aug 7, 2009
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- 908
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- Freelancer
I just don't know what is so hard about understanding that a fixed rate of return is very easy to program.
Much easier, might I add, than having the loot system constantly "watching you."
Not to mention the fact that MA would gain NOTHING from lying to us in this case.
Actually, Rob already dismissed your simple affirmations with his simple affirmations.How can we be sure that's how it works when there are clues and experiments that appear to say otherwise?
MA often gives contradicting and confusing statements over the time and different people.
I don't imply that MA is clearly lying, but to accept a statement just because it's from authority without any kind of proof or demonstration to weight in and then laugh at others for disagreeing requires ridicule. Sorry, that's how I work. Simple affirmations can be dismissed with simple affirmations. Should you have some proof, I'm listening.
I think someone else did this and showed that not looting the mob is somewhat a stupid thing to do. We can at least try to limit ourselves to looting the mob but killing it in stupid ways.
Also I tried to do this style with punies and MF chips but I'm an obsessive looter![]()
Flip a coin one time and the odds are highly likely that it will land one one face or the other. With one flip it could be said that that one flip resulted in a 100% proof that the coin will land on whichver face up that ended up... That's the problem with tests in game... statistics works that way. Change population size, change the results of the test. You can try any test you want, it'll still only have partial results. You can claim to proove or disprove anything, but honestly, you can't ever prove anything ever... because there's always some possibility that the stats are wrong as you didn't get big enough population size, etc. Too many random factors to make any test work 100%... because loot pool is a black box. MA has started to show us the inside of the black box with the dev notes, but it's still a black box... and we have a very distant view of it.How can we be sure that's how it works when there are clues and experiments that appear to say otherwise?
One thing that can confuse testing is that it's possible that we have diffrent loot pools for each type mob and maybe even server. Lets say the mob Atrax have a "Atrax pool" that are filled up hunters when hunting the Atrax. If you do a test to see if you have a "personal loot pool" (of course we don't have that), and you are the only hunter hunting the Atrax you are in a way filling up your own "loot pool", because you are the only one hunting the Atrax. That would be even more true if seperate "server loot pools" are existing and you are hunting at the same server all the time.
But flip that coin 1,000 times and chances are you'll have pretty close to 500 heads and 500 tails.Flip a coin one time and the odds are highly likely that it will land one one face or the other. With one flip it could be said that that one flip resulted in a 100% proof that the coin will land on whichver face up that ended up... That's the problem with tests in game... statistics works that way. Change population size, change the results of the test. You can try any test you want, it'll still only have partial results. You can claim to proove or disprove anything, but honestly, you can't ever prove anything ever... because there's always some possibility that the stats are wrong as you didn't get big enough population size, etc. Too many random factors to make any test work 100%... because loot pool is a black box. MA has started to show us the inside of the black box with the dev notes, but it's still a black box... and we have a very distant view of it.
Outside of that, you are right. You can't prove anything. Now, you might say I can't prove MA to be telling the truth - but they gain nothing from lying about loot pools, so I don't see any reason to prove anything.
If someone is using a fixed coin to beat me in bets because his coin drops 60% of the time heads up, I can prove that with a certain degree of confidence. I don't need to flip it until infinity to show that the longer I flip it, the heads percentage is closer and closer to 60% instead of the expected 50%. Would some people agree that is a fixed coin? Nope, some people would not agree, unless someone with a fancy title or a fancy hat tells them to agree.Flip a coin one time and the odds are highly likely that it will land one one face or the other. With one flip it could be said that that one flip resulted in a 100% proof that the coin will land on whichver face up that ended up... That's the problem with tests in game... statistics works that way. Change population size, change the results of the test. You can try any test you want, it'll still only have partial results. You can claim to proove or disprove anything, but honestly, you can't ever prove anything ever... because there's always some possibility that the stats are wrong as you didn't get big enough population size, etc. Too many random factors to make any test work 100%... because loot pool is a black box. MA has started to show us the inside of the black box with the dev notes, but it's still a black box... and we have a very distant view of it.
But flip that coin 1,000 times and chances are you'll have pretty close to 500 heads and 500 tails.
Maybe I try to prove them right. How do I know what I'm going to prove until I get the proof?And you want to prove them wrong ?
... we don't actually have the variables available to us to determine what the storage and return mechanism IS: we only know that it works, and that it tends to work "consistently on average".
....
Maybe I try to prove them right. How do I know what I'm going to prove until I get the proof?
Step one: Go on usual hunts for a month. But shoot half of your ammo in the air during each hunt. Record costs and loots.
Step two: Go on usual hunts for a month. Do nothing unusual. Record costs and loots.
Step three: Compare the loots and see if being wasteful affects returns.
you cant. two reasons, firstly the system will have been designed to prevent this. secondly there are just too many variables you cant hope to account for them all. same mob, same weapons, same area, same time... but you arent going to have the same other hunters on the mob or server, or history of lootsystem wide for the preceding period. this is the key to the loot system in Entropia, we are the random element.
the best you can hope for is to provide evidence that there is some personal loot factor.
Interesting discussion...
I am thinking, since years, all tests have been done by individual players. But MA and their loot engine maybe don't see us as individuals, but "merge" us all together. (When we see ants in a forest, we see a group of insects, we don't care about any or each of them.)
Maybe that is the reason why they wrote that our tests were faulty. They may manage our loot on the global scale when we try analyze it at our tiny personal scale.
Something like an upper dimension we will never be able to reach since we are a groupe of individuals...
Two problems here:
- Bleed-in effect
- Two months?!
The only way to know for sure is to go to Gothenberg and look at the code.
... Also, no one that I know of has hit two ath's within a short timespan. Therefore, we know for a fact that after hitting a big multiplier, you chances of hitting another are remote. ....
What designs prevent us from discovering this?
How do I find evidence for personal loot factor?