How do Land Areas work?

zara

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Jan 15, 2010
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Zara De Wicked
Is there a link or a guide to tell me how the Land Areas work?
 
Thank you.... but I'm looking for how the LA works in terms of:

1) How do you get ownership
2) How do the tax system work
3) What types of things can you control
4) General guidelines

etc.
 
Thank you.... but I'm looking for how the LA works in terms of:

1) How do you get ownership
2) How do the tax system work
3) What types of things can you control
4) General guidelines

etc.

1. You may buy it from auction (actually 1 LA at ingame auction) or from other players directly! Once you bought it, you got a deed and may claim the LA at the landmarker, like every other property.

2. You set a tax rate at the landmarker. Every loot/mining find at the LA gets taxed with the set tax rate. if tax accumulates to 50+ PED you get a payout of the tax onto your PED card. This is checked once day, so max 1 tax payment a day!

3. What you can control is:
- tax setting (mining and hunting)
- DNA (up to 6 DNAs at comon LA, some bigger LAs got several areas with DNAs each area)
- DNA setting once you installed a DNA at the LA you may set maturity and density of the mobs spawn. Every DNA could hold individual setting.
- PvP on/off
- Event promotion public or private: public means everybody may install events at the landmarker, private only the LA owner may install events
- locking/unlocking DNA settings

hope that helped

General:
At the LA you will find fertilizer station, there you may add energized fertilizer, what is necessary to do changes in DNA settings (spawn).
For every locked DNA setting 80 IP/month are used of. Once you don´t have that much IP left the DNA gets unlocked automatically, and spawn density and maturity will slowly go down to minimum.
Therfor I recomend to add enough Fertilizer to the station, that you always have some reserve.
 
Thank you.... but I'm looking for how the LA works in terms of:

1) How do you get ownership
2) How do the tax system work
3) What types of things can you control
4) General guidelines

etc.

1. If it's a Landgrab area, you get ownership during a Landgrab by touching the claim marker, and then keeping anyone in another society from doing so for a certain amount of time - can't remember how long - I think it's like 4 hours.

If it's not a landgrab area, you get it by buying an estate deed. Those ain't cheap.

2. LA owners get profits off of taxes on their lands. It shows up for LA owner as a little box when they log in that tells them how much was added to their pedcard.

Shop Tax Calculation is as follows:
Shop Tax = (Markup * 49.75 / (1990 + Markup))

That works out to be around 2.5% tax or so... The tax goes to the LA owner's pedcard. It works similar with mining taxes, etc. I believe but LA owners have more control over what the tax amount is on that stuff - I don't think they have control over shop tax amount yet...

3. Look at fertilizer tutorial... They bascially control the type of mob with the DNA and the mob maturity levels via various settings and how much fertilizer they are using... I think if they don't fertilize enough or something like that the mob thins itself out... also, I think there is a theory that mob types determine the type of ores that show up, but am not sure if that's a legit theory or not.
 
Thank you.... but I'm looking for how the LA works in terms of:

1) How do you get ownership
2) How do the tax system work
3) What types of things can you control
4) General guidelines

etc.

1) ownership is gained by buying an LA deed from the auction or from a player
2) you set the tax rate on your LA and i think everyday you get the income raised. However, if on a particular day not enough peds are made then it get's carried over to the next day, this can keep happening until there is enough to be paid. I may be wrong maybe you get paid once a week...not too sure about the period i suspect it's every day though.

When people hunt or mine part of the proceeds depending on the tax rate u set goes to the LA owner.

3) You can control tax rate, fertilizer (how much to put in), mob maturity and density, mob dna (which mob to have on the LA).

4) general guidelines best to look at some threads in the LAnd areas section of this forum or talk to LA owners...
 
Does anyone know for sure exactly which mobs the tax applies to.

I was told that even Landowners haven't been told by MA whether they get tax income from all mobs killed within the LA, or just those for which they have set the DNA. Many LAs have interlopers seeded by MA.

I do know that Events include all mobs.
 
Thanks all for the input. This has been a great help.
 
Does anyone know for sure exactly which mobs the tax applies to.

I was told that even Landowners haven't been told by MA whether they get tax income from all mobs killed within the LA, or just those for which they have set the DNA. Many LAs have interlopers seeded by MA.

I do know that Events include all mobs.

have a look at this thread:
https://www.planetcalypsoforum.com/forums/land-areas/119358-how-does-la-tax-work.html

The interesting bit is right at the end where an LA owner input shows natural spawns on an LA also produce tax for the LA owner.
 
hmmm...

if they get taxes for all mobs in the LA even if they did not spawn in the LA, sort of makes you wonder why LA owners don't do gigantic mob trains to their own LAs on a regular basis to get all mobs neighboring areas in there to get them more taxes... maybe there IS a use for the decoy profession?!? ;)
 
if they get taxes for all mobs in the LA even if they did not spawn in the LA, sort of makes you wonder why LA owners don't do gigantic mob trains to their own LAs on a regular basis to get all mobs neighboring areas in there to get them more taxes...

We still don't know for sure if they get tax on natural spawns that only spawn on the LA or any mob that may spawn outside LA border but is killed inside an LA.
 
Tax is still a miracle.

Once marco said that mobs spawned on an LA (by DNA) produce tax for the LA owner, even if these mobs are pulled outside of the LA (surely possible as every mob got his individual ID).

On the other side LA owners get tax from mobs that spawn on the LA, without DNA (f.e. Miner Bots, Sec Ents @ TI).

The ridle unsolved is:
Told marco the truth, do you really get tax from LA DNA spawns, when pulled outside the LA?
What about mobs that spawn outside the LA and get pulled into an LA, do these produce tax?
What about a mob pulled of an LA into another LA ????

What we already know is mining finds.
Only mining finds with claim rod inside the LA produce tax for LA owner, even if bomb/probe is dropped outside.
On the other hand mining claims outside the LA don´t produce tax, although bomb/probe may be dropped inside LA.

Robot Ships examinated at LAs don´t produce tax for LA owners!
 
2. You set a tax rate at the landmarker. Every loot/mining find at the LA gets taxed with the set tax rate. if tax accumulates to 50+ PED you get a payout of the tax onto your PED card. This is checked once day, so max 1 tax payment a day!

just to be sure. So if i get each day 10 ped tax i would receive them after the 5th day?
day 1: 0 tax
day 2: 0 tax
day 3: 0 tax
day 4: 0 tax
day 5: 50 tax
 
Yes, it works like that
 
is there any upkeep to owning land? - like after the initial purchase to keep it or free to maintain after it has been bought?
 
is there any upkeep to owning land? - like after the initial purchase to keep it or free to maintain after it has been bought?

no

u can "run" LA completly free, but dont expect any peds fomr taxes when your LA is not popular mining ground or u dont invest in DAN and fertiliser
 
so if I find one piece of Angelic Grit inside a LA, how is it possible to withdraw 4.5% mining tax from it?
 
is there any upkeep to owning land? - like after the initial purchase to keep it or free to maintain after it has been bought?

Changing settings (raising spawn density / maturity) can be costly, up to 800 PED to make all max per DNA.

Once adjusted and locked - it costs 1 IP per DNA which is active on land.
1 IP = 20 energised fertiliser (afaik) which is = ~10 PED/day per DNA. So if u want for example 4 DNA active - you need to pay 40 ped / day... and hope your LA produces that much in taxes ;)

Regards

I.
 
Changing settings (raising spawn density / maturity) can be costly, up to 800 PED to make all max per DNA.

Once adjusted and locked - it costs 1 IP per DNA which is active on land.
1 IP = 20 energised fertiliser (afaik) which is = ~10 PED/day per DNA. So if u want for example 4 DNA active - you need to pay 40 ped / day... and hope your LA produces that much in taxes ;)

Regards

I.

ofc first seting of maturity/numbers bars are free, moving them in future cost 40 fert pre lvl in numbers and 120 fert per level in maturity

adding new DNA is cost of 300 fertiliser
 
So.... quick question....

You can set the maturities free.... ok got that 1st time at least..

You next have say 4 DNA slots... it cost 10ped per day in fert per DNA slot? Or do the costs change depending on the density/maturity?

Not sure what IP is...sry about that.
 
so it sounds as though upkeep is pretty minimal then especially if you select the right maturity levels from day one...

The DNA though still costs you regardless is that correct?
 
so it sounds as though upkeep is pretty minimal then especially if you select the right maturity levels from day one...

The DNA though still costs you regardless is that correct?

basicaly yes, but is hard to set right maturity and numbers from begining. With more DNA added on some lower mobs like merps/exas upkeep cost is big compared to incomes. Anyway moving setings after adding DNA is costly pain in the ass.

in some cases is beter to destroy DNA and add new at target setings (only 300 fert for adding new and set new settings ) but with rare DNA u just have to pay for that :(
 
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