A quick look at the table and your info on it suggests you killed about 12250 mobs during this time, with repairs and an entry every 16.5 peds or so.The below are technically not runs but repairs so figure about 5-6 repairs a run usually as that's the most i have time for but still 3K ped on 20-30 pec kill cost mobs.
THIS is the data folks! - not simply one data point.
What a large number of small samples allows you to do is see the variation, but not track every single mob. Here it looks like about 66 mobs before each repair episode. The data thus catches not only these mini-runs with probably no multis at all, not even 3-5x, but also partly the spread that also occurs within no-multis, which years ago I tested and lay between 20%tt and 120%tt based on mob health. This was thus a long time ago, because it was before 2.0, but still bears relevance for some of my observations today.
To get below 50% return you thus need mobs that are not even average at the basic level (non-multi). Here it happened 2% of the time on, as calculated, about 66 mobs each.
Of course that looks extremely poor, and it is. But it still happens some of the time. The curve then begins to climb, and here we have about 25% of mini-runs at below 70% return. It's what has been said time and time again about just hunting 50-100 mobs, then complaining on the forum that the returns are terrible right now. Well, not necessarily; it is still a sizeable chunk of results that can absolutely be expected to be poor within bigger data.
Stats noobs should take note of this ^^. It is easy to see here, I believe!
At the higher end, we see the same thing on the best runs. There was obviously one very nice multi in each of them, or a couple of pretty decent ones. It's 66 kills - it can happen. Note that one more in the best category would increase the total data returns by possibly approx. 2%, and not getting the second one in this dataset would reduce the result by about 2%. This is a reason why killing 12k mobs still only gives you a spread of easily +-2% by changing only 2 mobs: one that wasn't great but could have been, and one that was great but wasn't in another almost identical run (which never happens ofc).
NOW repeat this a few times if it is semi-convenient, such as repairing a blade, and you'll have a splendid data set to teach yourself and others about spreads.
Controversial kick in the !"§§)(/&%$ to close on. I've been mining the new space 'roids with rather mixed results...... so far (low dataset!!!).
My runs of approx. 100 peds have either been shockingly poor at <50 a couple of times already, not just in a dataset of 186 runs, and a couple where a decent multi put me over the 100% mark (just). Yes, a couple of runs were in the normal territory, but not what I'd expect to continue; I'd expect more.
Disclaimer: my tt 'weap' wasn't maxed for most of the time, and my 'looter' on space mining is poor too. Both mean I'd expect slightly poorer results to begin with, but not as low as I've seen.
Secondly, I'm not sure how the damage reduction mechanics are working. If there are higher losses feeding the bonus loots we know from normal mobs, then more mobs will look like multis once my skills are up. The distribution curve will then be flatter than in this dataset, but maybe similar totals...
edit: seems to tie-in with the spread, that some people are saying returns have been good, with others saying pretty bad.
For this thread question, more of the hunting runs might thus look good, but the 'damaging runs' may well put people off more!
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