How space can ruin game experience

I never understand the rage about lootable PvP, are people forcing you to go in the red zones with stuff on you? Its part of the game, and its part of the game you can choose to avoid 100% if you so desire.

And if getting looted makes anyone mad, can come try to loot me as im typically mining or hunting lootable anyway, I won't cry about it if i die though so have at it. PvP is an aspect of the game some people care about, and for those of us who enjoy it, we don't say areas of the game others are passionate about should be removed, so just stick to the things you enjoy, and if you dont enjoy them dont do it, simple as that.
PVP lootable "zones" that you are talking about are different than vast areas of space you "have to" enter if you want to go to another planet. Sure they are not being forced into going there, but then they can feel forced out or forced to stay where they are. I enjoy Cyrene, Ark.. but I don't enjoy 20 min lootable space ride or 10+ ped warp fees... so what am I do? Stay and miss out more or less.
 
but I don't enjoy 20 min lootable space ride or 10+ ped warp fees... so what am I do? Stay and miss out more or less.

You must decide which planet you support.The more you want the more you pay, just like in real life.Stick to your bankroll and limit your expectation based on your potential input.
 
Oh I agree, that's why I stick on Calypso, just saying - there is a nice set of other planets with great content. It's unfortunate there are barriers to them. If I only have 1 hour to play I don't want to spend 20 minutes flying or however long to find a pilot - that's all I mean.

I like to be spontaneous - so I can at least do stuff like foma or CP.
 
It's unfortunate there are barriers to them.
There are no barriers to them.They have their own Auction house and players can decide to sell stuff there without having to travel to calypso.Its not a barrier for them but more like a model to incentivize said planets to advertise more and keep their players as their babies.After all players decide where to stay and where to sell.
 
Yep, that's why I said that other guy had a great point that I didn't think of it like that. I am just saying I'd prefer if I could just hop and go to whatever planet on a whim freely, but it's just not designed that way. 15 min flight is a barrier, it's not a wall, its just a hurdle that I'm not willing to jump over if I get that whim is what I mean.
anyhow I think i'm off topic, but appreciate we can have some discord
 
I'd prefer if I could just hop and go to whatever planet on a whim freely
And I also prefer to have all the facilities the best countries can give me while I have my ass in Romania but guess what, I have to move there and support that country in order to receive them.
 
So my complaint here is that I lack the options and tools necessary to be able to select and budget for the level of safety that suits my needs. My only options, really, are either a $40 non-customizable, non-upgradeable Quad (L), or an $8,000 Privateer. That really sucks. I don't need to go full Privateer but the Quad (L) is too slow for me, what about creating some $500, $2000 and $4000 options to begin with? And what about releasing an upgrade mission for Quads (L), they do last a long time if you are just using them to go between planets and it would be worth it for me to spend a little money to upgrade mine if it means I can get there faster and out-run pirates.
It looks as if there is a gap that wants to be filled, but think of what would really happen. Pirates would be the quickest to upgrade theirs. It would lead to just forcing everybody to spend on doing the same upgrades, and if they were limited in any way, the market would simply adjust and again price it out of reach for the rest. Whatever you do, you'll end up with a level field of opponents, only how high the bar is in absolute terms determines how many players are excluded from ever getting there because they can't or aren't willing to follow along with the requirements. It would end up being seen as a mere money grab.

As it is now, it's indeed relatively inexpensive to acquire the tools needed to cross Space at all. In its own, it is much less competitive than the rest of the game, save for the high-end part of the ship market but that's to do with business, not gameplay. Being a pirate or the opposite is solely depending on your decision, not on your wallet. With the now at least realistic chances to avoid conflict altogether since the spawn point camping is gone, a compromise has been found which should work for the time being, until someone has a better idea what to do with all of it. Some steps towards space content development are made (and I'm happy that it reflects earlier suggestions) but the engine takes precedence now.

Space in Entropia to begin with was a crutch, conceived as artificial abyss between planet economies, and the solutions found by players (massive SI motherships) seemingly ran counter to the developers' initial vision. But here we are and the massive amounts of money sunk into these ships are a burden to eventual further-reaching changes. Entropia didn't start out as a space game and it doesn't seem likely it can ever become a contender to dedicated space sims, especially those whose development funds are by orders of magnitude bigger. It would be unfair to MA to expect or demand that. Who knows, with the new engine there may be potential for surprises but the open questions will remain because they are rooted in the human condition, not technicalities of a game. Therefore we will also repeat this discusson ad infinitum...
 
you are talking about a country, i'm talking about a game. I was just sharing my 2 pecs about what I don't like about space as is. not trying to over think it, but I must remember you are right and I am wrong per usual.
 
you are talking about a country, i'm talking about a game. I was just sharing my 2 pecs about what I don't like about space as is. not trying to over think it, but I must remember you are right and I am wrong per usual.
I'm not sure I understand, do you mean me? Many players treat their game as if it was their country. (And their country as if it was a game, but that's for a different place to discuss.)
 
I would said that it's really a misleading context for players who want to expand new horizons, but the current space barrier is really very necessary. It's just that the only obstacle in the game is the market. If the MA succeeds in integrating traders into the "white market", it will, in my opinion, affect the overall economy. That is, when you know that you can be looted in space, but would much more easily sell your loot through a better market tool, such topics may not even exist. Just the typical trader who manages to make profits from what he buys on Ark or Cyrene.. NI... but in larger quantities... even prices of 50 ped per warp won't be a problem for them.

Yes the game needs faster and more powerful... just typical Pirate ships. But maybe this should be tied to the player's Karma so it doesn't get used by "fair players".

A lot of things can change, I'm interested to know what they do…


PPRPS..
 
RCE and being lootable in space does not go together, period ... This game is meant to attract investors as well as players. Space does the opposite ... When being on a planet, you are being warned prior to entering PVP4, in space you cannot go around going through lootable areas in order to get to another planet ...

I can only highly recommend TOS Normandie, never been looted, great service and very cheap to fly if you buy a multipass ... Thats about the only fix I have found when traveling space
 
The biggest issue with space and the planet partners, in my opinion, is that it feels rushed into the universe.

We went from having Calypso and CP to 4 new planets in the course of 2 years and then Toulan 2 years after that.

It should have been a slow introduction into the universe to see how it affected an already established economy. Instead, it felt like MA saw the checks that were possible and added whatever they could as fast as they could. The planet partners never had a real chance to figure out how to bring new players in to their own small portion of this new universe. While there is some unique materials to each planet it seems like the core of blueprints and materials require resources that originated on Calypso and are shared throughout the EU. To truly have a self sustaining economy for each planet you would need almost entirely unique resources to that planet and have it generate some small need in another portion of the universe. That would make the dangers of space worthwhile to smuggle those "rare" goods across the universe. I feel like that was the intention or vision initially but was lost in a mad dash to bring money to the bottom line. Now we're left with a universe that is too big for the active player base.
 
Space flight is a dangerous endeavor, certainly so in Entropia. I only spend about 5% of my playtime planet-side. I prefer the confines of my Quad.

It is important to remember to not demonize the other player. As much as you master your skills to kill creatures and extract riches from the soil, the pirate hones his skills by perfecting flight, undestanding distance and the use of his mounted weaponry, understanding the human emotions of reacting to an attack. Some of the most difficult gameplay takes place in Entropia's space, not planet-side.

If you have large amounts of lootables to carry, don't use your Quad, use Mothership transport. It's relatively cheap, and its safe.

I understand the pirate takes from you, and therefor the loss feels personal, but I assure you it is not. Some people just can't *not* loot. This is their gamestyle, and they hope to profit from it. I thought pirates weren't a real thing, but I finally met a couple at Zeus SS and they shared some loot images.
I had a wonderful conversation, they seemed like nice players. They really view their gameplay as very similar to yours, and maybe it is.
 
I'm not sure traveling in space with loot is compatible with the characterization, "minding [one's] own business." A chess player can't really complain that their pieces were attacked while they were minding their own business, just because they'd been playing a passive strategy; they consented to that possible outcome when they consented to play chess.

I appreciate that the OP is presenting this in good faith, but I think the rationale here is very dangerous. Surely if a player has "hate and anger issues" while playing a game, then it is ultimately that player's responsibility to cultivate a better, more growth-oriented mindset. It is not the responsibility of the game, or the rest of the players, to casualize all of the game's mechanics to pacify the angry player's toxic attitude toward the game.
 
Lootable PVP should never have been introduced into a RCE game. It's the equivalent of going to a casino and being punched by the pit boss. It turns away customers. Flashing lights, music, and free drinks, on the other hand, will keep your customers coming back for more. This game has alot of aspects of a casino, but the management (Mindark) treats its customers poorly, hence there aren't that many of us. The game has tremendous potential but is terribly mismanaged at the moment, sadly.
 
Lootable PVP should never have been introduced into a RCE game. It's the equivalent of going to a casino and being punched by the pit boss. It turns away customers. Flashing lights, music, and free drinks, on the other hand, will keep your customers coming back for more. This game has alot of aspects of a casino, but the management (Mindark) treats its customers poorly, hence there aren't that many of us. The game has tremendous potential but is terribly mismanaged at the moment, sadly.
real world is practically lootable pvp and rce seems to work just fine there - ingame its just the balance issue that some can 'choose' not to be lootable while attacking others. If you choose to engage in lootable pvp all sides need to be at risk of loosing.
 
seems to me you're trying to change the game because of a personal issue
if you have anger issues, avoid any pvp game
but dont change space because of someone's anger issues

as a pirate, please keep moving your loot, and rage on <3

yarrrrrrrr
 
real world is practically lootable pvp and rce seems to work just fine there - ingame its just the balance issue that some can 'choose' not to be lootable while attacking others. If you choose to engage in lootable pvp all sides need to be at risk of loosing.

Well, yes, but in real world, the lootable pvp (you attack somebody and take his stuff by force) is a crime, and also selling and buying the stolen stuff is a crime in most of the countries, so there are some minor differences :)

Dont get me wrong, i have no issue with lootable, no one forced me ever to go into any in planetside.
Space i must go if i want to visit other planets, but space is not that bad as peoples says, personally i started to even like space recently, most probably because i used Geo's Victory MS very often between the mayhems end of last year.
Not lootable area around planets is huge, you cant just accidently fly into lootable, that takes a lot of time now, for example Caly and Cyrene have like 30 sec of lootable space between them.

Space is not bad, there are safe ways to travel around, if somebody get looted, its only his own fault.
 
I would much rather have cool pvp titles than loot. Instead of griefing people and taking their stuff, let me shoot them down, get a reward for it that has no monetary value and doesn't affect them negatively financially.
And the titles should be tied to the avatar, not the weird, confusing karma system.

Like John mentioned; real life is pretty much lootable PvP, so in the end its all good.
 
Well, yes, but in real world, the lootable pvp (you attack somebody and take his stuff by force) is a crime, and also selling and buying the stolen stuff is a crime in most of the countries, so there are some minor differences :)

Dont get me wrong, i have no issue with lootable, no one forced me ever to go into any in planetside.
Space i must go if i want to visit other planets, but space is not that bad as peoples says, personally i started to even like space recently, most probably because i used Geo's Victory MS very often between the mayhems end of last year.
Not lootable area around planets is huge, you cant just accidently fly into lootable, that takes a lot of time now, for example Caly and Cyrene have like 30 sec of lootable space between them.

Space is not bad, there are safe ways to travel around, if somebody get looted, its only his own fault.
there is many issues with entropia space but legality isnt really one , on earth the law only applies within countries borders once you enter international waters it all becomes abit murkier especially if you dont get caught in the act.

However the easiest way to fix entropia space would be to treat ships and avatars like mobs lootwise - dont actually take the loot of others but get loot from the system for the ammo you spent. Put some space only loot out there and there would be a ton of activity and noone could be mad about loosing stuff except for travel time which again would be everyones choice how to travel.
 
there is many issues with entropia space but legality isnt really one , on earth the law only applies within countries borders once you enter international waters it all becomes abit murkier especially if you dont get caught in the act.

However the easiest way to fix entropia space would be to treat ships and avatars like mobs lootwise - dont actually take the loot of others but get loot from the system for the ammo you spent. Put some space only loot out there and there would be a ton of activity and noone could be mad about loosing stuff except for travel time which again would be everyones choice how to travel.
but then we wouldnt be pirates anymore just space hunters... and thats sooo boring

pillaging n plundering is where its at :) if someone is too cheap to get a warp then its on them nothing to fix here and working as intended

5 to 20 ped is a very small price to pay to avoid triggering an anger episode like OP's talking about
 
People need to remember when they mine, or hunt, and get globals and earn peds....that money comes from MA or whoever owns the planet I guess.
Your activity of mining and hunting creatures, earns you peds, and makes someone else lose peds.

You can't then go into space with your loots, get shot down by a highly skilled pirate and scream; "You stole from me!"....it wasn't really your loot to begin with, you yourself, took it from someone, just not in space.

There is absolutely no moral problem with piracy imo, whoever says otherwise is a hypocrit.
 
space is boring.
 
Your activity of mining and hunting creatures, earns you peds, and makes someone else lose peds.
No, just no.

You can't then go into space with your loots, get shot down by a highly skilled pirate and scream; "You stole from me!"....it wasn't really your loot to begin with, you yourself, took it from someone, just not in space.

In game, I convert my ammo and item condition into goods, which I can then either trade to other players or use myself. In a way, you could say I am trading value for value using my time.

In real life, as I go out and purchase goods I am doing the exact same thing. I am trading my value (money) for value (goods) using my time.

If i get jumped on the street, and someone takes my recently acquired goods, would you say I'd be wrong to say "You stole from me"?

I agree that there is no problem with piracy, only because there are (decently) well defined boundaries. To say that there is no moral problem is a bit of a stretch to me. It takes a certain type of person to be able to take what is rightfully someone elses, and not feel bad about what they are doing.
 
If i get jumped on the street, and someone takes my recently acquired goods, would you say I'd be wrong to say "You stole from me"?
if you had 2 big ass warnings in red yelling at you that you're entering a lootable pvp zone at your own risk when you get jumped then no id probably get my phone film everything and put in on social media for a good laugh while pointing my finger @ you

there is zero moral problem. i stole 1600 ped from a single ship once and slept very soundly, didnt feel bad for a second. i played the game exactly how it was meant to be played and got rewarded for it, the other dude on the other hand risked it all, and lost it all. he, too, played the game exactly how it was meant to be played but he took a bad decision while i took a good one

do you feel bad killing someone in call of duty? do you get angry everytime you die at counter strike? no, because its expected to happen. exactly like it is in space lootable pvp,
 
Yea lol I just don't see it either...if the skulls are red u dead.

I am very new player and I am a terrible pilot. I have been screaming in space travel channel that I don't loot for 2 weeks while learning my craft STILL 75% of people I am able to shoot down whisper either an angry insult or even worse "?" and I have to explain to them how pvp zones work. I have been playing 2 weeks....

So I deposit because my gameplay consumes 25k oil a month in the Quad. Space bullets are quite expensive for a new player at 4500 ammo burn, but I have to explain to taxis why they are being shot at...it's quite the experience...
 
However the easiest way to fix entropia space would be to treat ships and avatars like mobs lootwise - dont actually take the loot of others but get loot from the system for the ammo you spent. Put some space only loot out there and there would be a ton of activity and noone could be mad about loosing stuff except for travel time which again would be everyones choice how to travel.
This is a really good idea actually. I wish MA would listen, after all they're not going to loose anything from this change, if anything this will help with player retention.
 
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A very good change would be to add player pvp loot for ammo spent.
This would make things more interesting and rewarding.
It would give incentive to fight back and to do casual pvp.

You get loot back for destroying boxes and other objects, why not pvp too..
 
A very good change would be to add player pvp loot for ammo spent.
This would make things more interesting and rewarding.
It would give incentive to fight back and to do casual pvp.

You get loot back for destroying boxes and other objects, why not pvp too..

You get loot after killing players in planetside in lootable, even if they do not have any lootable on them, its comes from the anti toxic shot.
There are even PK hofs too from them.
 
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