The thing that differentiates my idea from shops and apartments, is that you would be able to store any item including larger one's like vehicles up to a certain size. You can't do this at the moment with apartments and shops.
I stand by my point that implementing such major content that gives only a minor functionality improvement is a waste of time and resources. I have never met anybody that wants this, Until now.
Being able to sell vehicles in shops is a true issue however, and can be solved by being able to place a miniature “icon” of the vehicle, like how pets work currently. This was suggested by an earlier poster, and a good idea that Mindark should work on.
Let’s add vehicle selling functionality to existing shops, not create a whole lot of new ones.
But I would be prepared to pay say 150 PEDs on a storage/parking bay that would openly show what's available.
Trust me if these things had shop/shopkeeper capabilities and offered high exposure to their wares like you are suggesting, 150 PED will be nowhere near enough. You will be paying similar rates for what shops are auctioned off for now.
They would be an unwise investment if your only intention was to store and “show off” items. But hey, it’s your money.
If they are shops, No thanks, we have enough shops. Supply is intentionally throttled to keep in pace with the demand for them. As an owner of a shop I appreciate MindArks decision to protect the value of my investment.
If these were display only, maybe people could find them useful to place their signs up and advertise their ventures, maybe people could show off their fancy car, maybe some cool statue. But again, places like this already exist(-vehicles), and all bases have advertising features built in.
When I look at this game and its shortcomings, the first thing that comes to mind isn’t lack of in game advertising or lack of places to store my car.