I think we need to understand the matter from "The house" point of view.
i will refer to an european roulette. single number bet pay 36x in case of event
theere are 36 numbers so"The house" is in danger. then we got the ZERO.
this small change make the house win 1/36th of the time so have a STATISTICAL PROFIT of 2.77%
if the house win 2,.77% that means that "player" return 97.3% of his bet as a whole
(funny that my statistical average is 97.4 huh ?)
in the reports Ma provided the ONLY official data that point to 98% return, so there is a tax on 2% to game
forget all the DECEPTION AND FUNNY BELLS AND WHISTLES..... Hof, Swirlies, ped printers and such bullshit
math wise game is a 98% returning random engine. the rest is the fun to see higher and lower return periods
there is no personal loot but there are some "compensation mechanics" if you loose too much too fast.
The loss in amping mining are 99% due to the "this resource was not deliverable in that quantity because there is a limit so you fail this bomb"
unamping mining return 95% to me over about 5000 bombs sent with F105 so it is perfectly statistically acceptable with my low 14 skill level
Crafting return to me EXACTLY what is reported in success chance in the machine (meaning success = success and partial success) and my return are in the 96% aswell full quantity
There is no randomness in Entropia, that is a Deception to show you that you can get rich with a "Global pool hof",,,,, this is like a lottery win otherwise you will get back 97.4% average
the game is in fact..... INVENT A CREATIVE WAY TO COLLECT THE MISSIN 2.5%.... remembering that you cant beat the game, but can beat the gamers (transfer TT losses collecting markup)
some item have small markup (3 pec each vixen Gear) but cost a small amount to collect them
some have a DIFFICULT PATH to be produced (mu on crafted items and some crafters sell them at a loss because they dont even know how much cost an item to them... lucky buyers )
some have a difficult and time consuming and costly path (arc badges armor, incision plates refined, gorgon armor, Mayhem pulled items) and the "Stacking premium" is larger or HUGE but is TT Loss transfer.
someone has in a point of the economy to LOOSE the MU and never collect it back (Transforming it into SKILL POINTS that are not accounted but are the place where all sinked ped finish, and BP quality rating that is the second place where lost TT is stored and Tier up of weapons where huntloot is sinked.
if you accurately account it and are not over unit, that means that you gambles, or... too few events of larger amount that altered your expected return function (amped, indoor mining, killing big vanguards, shared loot bosses, bad hp/ratio boss, killing monster that "bear no markup" and such.
i count a hunt event count of about 10k loots to be "averaged" so... killing 10k sand kings is unrealistic, that is a gambling monster, like killing a "purger" or an "old fred".
if you kill exarosaurs L6 and daikiba l7...14 near troy for one week the return is 99% predictable in quantity of oils and in quantity of TT.
on 25k vixen shy i killed in rocktropia i averaged 26.7% of gears compared to kills ( 6675 items) .. that is not randomness... who feels the randomness.... if anyone want to test... i used a barbarella and a101 with 52 looter. if you get same numbers it is not random...
it is PSEUDO RANDOM... just like Diablo3 examples above.