halftoasted
Guardian
- Joined
- May 17, 2014
- Posts
- 345
- Avatar Name
- Frank Halftoasted Redhot
I bet you 2 houses that you win your bet.I would bet you the house that in the EU economy entirety this is just not true.
I bet you 2 houses that you win your bet.I would bet you the house that in the EU economy entirety this is just not true.
this is from a week of mining 3-5 hours a day. you can scale it to 8-12 hours a day, and don't need a hit bankroll for it. just know the game and what you can actually do with using your brain for something other then a target for mindark to take from and play the mu game3% for ubers who spend on average 0.25-0.30p seconds which is 900-1,080p TT + MU per hour. Should they profit only 3% after selling. This net 32.40p profit per hour which equal 211.61 rubbles. Why do I say this ? If this was so easy you would have Russians all over as full time job.
The Russian minimum wage has 13,890 Russian rubles, or approximately 1770p PER MONTH!!!!
1770p / 32.40p = 54.6 hours of EU gaming for 1 month salary ? Why isnt half of russia in EU ?! Its 3 times better than minimum wage in russian!
So those logs are doubtful.
ok.. They make about 50% more in moscow and st Peterburg. This is still only 80ish hours or 2 week for a month of salary while gaming.
So how come the Russians arnt ALL here being ubers ?! How come CLD have value ? If those few 3000p can be used to gear yourself to 3 USD+ PER hour. Why pay 3k+ a few times for a few 3.5p a week ? Sorry, but those profit make no sense and even if you seen profit logs, I doubt they show you the sad ones because if this was true the CLD value would go down the drain as it wouldnt be worth it.
1 log. Im impressed... Weird log too. Im not sure what you mean... I never said they couldnt have a good or bad run. Just that the more they play, the more it become stable. Also unsure what that log even mean seeing it say the cycle is 13k, the return is 1.5k and the TT return is 93%. What you just showed make no sense. that would give 12.17% return which I also wouldnt believe. I dunno what to say aside that this picture is plain confusion.this is from a week of mining 3-5 hours a day.
yes of course...also what uber is only spending .25-.30 pec a hit? lmao try more like .50-1ped range+ cycling 20-50k ped a day as an uber is pretty common.
you just saying "which is 900-1,080p TT + MU per hour." goes to show how much you really dont know how this game actually works
Cost/second: | 21.10 PEC/sec |
"common is relative. i will use the biggest badass weapon available, a BP130 t9 (there are 2 in game ot it is a bit extreme sample)try more like .50-1ped range+ cycling 20-50k ped a day as an uber is pretty common.
Even with the gears he has(cost per minute), this doesnt even look like a fun grind. Thats crazy.the hardest declared "grindfest from JBk was 900k in one month, that is 30k average and he said it was an extreme period
this balance SHOULD be positive
for myself excluding skill i am -14.000 ped since inception
with skills at TT i am 40k ped positive
with skill at MU i am over 200k ped positive
You decide if i am gaining or loosing
What do you mean by that ? From what I recall, Diablo III original auction house with real $$$ was nearly the same kind of trading as EU.If the game aint gamble...
there would be normal trading.
Thats how I qualified for the NASA! I told them I piloted a privateer for a few months.In that case its comparable to a dead end minimum wage job that will leave a giant hole in your CV in the end.
What do you mean by that ? From what I recall, Diablo III original auction house with real $$$ was nearly the same kind of trading as EU.
It still is a gamble to get a real good Diablo III item but is it gambling ?
People may hate when I say that but its MA first line of defense to say there always random in games and irl.
Time is money. Money is time. I played Diablo II, Asheron Call 1, Ultima Online, Dark Age of Camelot, path of exile and more.. The value of the items I sold for real $$$(questionable practice) was the same factor as everyone. Time is money, how much money you give me for my time. It all boil down to the same. If it wasnt worth the time, we wouldnt sell it as it was better to use it for farming more needed stuff.The difference in games is that people set the price according to the demand (its rarity), not the spent money until the rare item appears.
Hunting, for me, is about 98-99% TT returned.What are the set returns in each field of gameplay?
Hunting %?
Crafting %?
Mining %?
Is there a fixed % return in all fields?
Please give info Mindark if the game aint gamble, then we have the right to know the return rate.
I see ma turning the dial down on your loot soonHunting, for me, is about 98-99% TT returned.
Mining, for me, is about 99-101% TT returned.
Crafting, for me, is about 1000% TT returned, lol.
yesWhat are the set returns in each field of gameplay?
Hunting %?
Crafting %?
Mining %?
Is there a fixed % return in all fields?
Please give info Mindark if the game aint gamble, then we have the right to know the return rate.
I also found this one funny. Never been more expensive to play and never more a grind fest with your auto clicker.
All MMOs are glorified slot machines - you pull a lever and get a result, having %chance of looting this or that. You can improve your results by improving %chance or amount of pulls you can make in x amount of time by improving your gear, which allows more pulls (shots, kills etc).
Better MMOs allow you to gather specific items to get guaranteed items, instead hoping for 0.0002% chance to get something. Then again, collecting these items always have %chance tied to them, so it's a slot machine on smaller scale with guaranteed result at end.
Too much randomness or unknown %chance get players pissed off and these MMOs are not very popular for long time. It sucks doing same thing for weeks without having any result, while the other guy gets the result in days or hours.