If you could do it all over again...

Joined
Apr 16, 2022
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What would you change, and which direction would you go?

I've played for 20+ years but never really got into Crafting as it was 'boring'. I'm a bit older now and don't have a ton of time to grind as much anymore but still want in on the action.

If you had 30k on card and wanted to start now, what would you do?

Right now I'm just doing some basic EP to get some skills and BPs, but realize that there's A LOT to this profession that takes a long time to learn. Are there any tools made where I can update daily material markups and it will tell me what has the highest returns? What niches do people fall into in crafting that help them sustain their ped stack and skill? Components? Enhancers? Widgets? What's the best bang for the buck?

Thanks for all the advice :)
 
Dont craft anything that has no MU.

If you know what the economy consumes you know what to do.

What little has MU is fiercly competive and others have headstart and hold of the market already.

Planing 1 year ahead while aquiring mats might be helpful.

30K might not be able to compete with 100K stock holders. 🤔

Just somethings to consider. GL!
 
If you don't have time to grind then why play this game with anything more than a "trip to the casino" mentality?

If I had 30k and was just looking for some action I'll tell you what I'd do:
1. I'd chip in just enough skill to make doing at least one level of shrapnel bp's worth it (success rate wise) if I didn't already have the skill.
2. I'd do a single run of all my peds on the biggest shrapnel bp's I could do on condition.
3. Win or lose, I'd take whatever I'm left with, cash out and never play again. Either you hit the jackpot with a tidy sum which will never be topped. Or you have a crippling loss that if you continue to play will just be the beginning of your nightmarish losses.

Sorry if it's a bit cynical of a view...

Beyond just gambling I think it boils down to a couple real options from my perspective if I were to start now and try to give crafting a solid go for profit...

A) Corner the market with BPs no one else has so you can control the supply and keep markup stable (like 5B plates).
B) Play the long game of hoarding resources for cheap during down times in the year which are then used to craft Armatrix guns and enhancers during mayhems and such when demand is sky high.

It's all about finding a niche. Once too many people are doing it, it becomes no longer profitable.

Beyond that I think the biggest thing that sustains any crafter is their trading ability. Having a shop and following of buyers is the only way to make a sustainable profit. Relying on the auction is a chumps game of "who's willing to sell for 1 ped less".
 
When I came back like 4ish years ago I had the mindset where I was gonna craft this time around and even did the pain in the arse part of repairing mothership for like 6 months straight for skills and it did get me pretty high. Still tho either it's impossible to get good blueprints because accounts are inactive and/or if they are still profitable people won't give them up even if having duplicates. Or the level requirement is insane like to make level 13 amps for example is lvl 78 metal engineer to make the component. I still cycle like 5k a night trying to skill it and I'm not even close lol probly halfway. It's def possible to do ok tho but odds are you'll need to make many different items and sell 1 here n there of each and when auction is full or low priced then lot of waiting and auction hawking. You can do it tho if you got your hustle on! And right now is best time to skill lot of stuff too with all items being MU free.
 
All very good insights, thank you for that. I definitely dont intend on doing a big gamble Jambon, but note taken on the shop.
Hording resources, targeting certain items for specific times of year (mayhem, etc.), all good ideas for following the market.
I guess another question I have is kind of the SIB skill tree per say of getting to that level 78 metal engineer you talk of, James. Is there a specific group of BP's that I should get to skill certain areas? Kind of like how in hunting you keep skilling up to use the next best gun with higher DPS, what's the equivalent in crafting?
Right now my idea is to start off with the basic components, metal, mechanical, and electronic, and focus on the ones that have SIB (95% success), and target the ones that have some MU on top of the cost of materials if thats possible? What yall think?
 
If I could do it all over again, I probably wouldn't these days.
It would be like trying to catch up on foot with a train that has left the station.
Most of the mus that helped me when I started have long gone. That'd be sweating at 11 peds per k down to 7 after a while and continuing down to 3 over a couple of years. In crafting the residues were worth more than the success results in many cases, so crafting cheap stuff such as filters was good to get going. It was still seen as expensive, however, compared to the gains other profs could bring. All is now past, it seems.
I should have depoed more and made use of those times for higher turnovers, but I wouldn't today with a new avatar.
It is a pity, but that's my answer.
 
If I could do it all over again, I probably wouldn't these days.
It would be like trying to catch up on foot with a train that has left the station.
Most of the mus that helped me when I started have long gone. That'd be sweating at 11 peds per k down to 7 after a while and continuing down to 3 over a couple of years. In crafting the residues were worth more than the success results in many cases, so crafting cheap stuff such as filters was good to get going. It was still seen as expensive, however, compared to the gains other profs could bring. All is now past, it seems.
I should have depoed more and made use of those times for higher turnovers, but I wouldn't today with a new avatar.
It is a pity, but that's my answer.
Ya, to be honest, hunting and mining are just as bad if not worse, at least with crafting there are solid statistics to go off of and you can do it more passively than sitting and clicking for 10 hours a day; time/opportunity cost is a big thing for me currently. Much easier to click 'Construct' and check in every other hour while I work rather than FAP and shoot or bomb and extract. This is not to mention the millions of ped lost in value buying UL items recently, which isn't a risk for crafters.
I feel like the game is in a lull surely, but crafting will always have it's high demand spurts as the game evolves. New BPs drop, new events, new planets, who knows, but it's a better overall 'investment' than hunting/mining imo. Just trying to figure out the best path to skill.
 
I would probably not craft if i were to start again.

Hundred of different UL bps so you can have an edge while crafting comps for final products, sitting in storage 99% of the time, with high QR.
Thousand of L BP clicks so you can be ready to craft something that will pop off. Each of those constantly fluctuating in price.
Dozens of thousands of peds in raw mats so you can be ready for seasonal fluctuations. Hundreds of different ores/enmaters/comps.
Yestarday ive lost 120 peds after MU just by crafting a single arma (20 seconds of gameplay). It will even out eventually... we all know that... but it sux ass at that moment, and that moment will be there at least once a week, during your whole crafting life. Regardless of your skills, bps, budget, etc.
Hours upon hours, each day, scavenging for BPs/materials/crafting opportunities for everything ive said above. Otherwise youll fall behind the curve.
And, most importanlty, direction of MA with crafting.
Since space mining release, there were several new bps introduced for this profession.
90% of all tools consumed by the end user were crafted by the same user. Making crafting a side job, rather than a dedicated profession. Thats not to mention how actual crafters themselves were choking each other out over new market remains.

And all of it for what? So you can tail behind in profits to someone who sits in Twins "I buy mining/hunting loot", and say "i am a crafter"?

All of the above is just the name of the game. You either love it.... or you leave it. And fresh start would probably be a good time to run away.
 
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I used to be a big time crafter back in the day and it was great. I had two shops and it was a lot of fun, but also very hard to keep up with market changes. Arthur the Hunter is absolutely right - you should only craft things that you can sell for markup, and even then, you should make sure to try and source your materials sustainably. Excel is your friend for all this - use it.
 
There are Excel models for crafting out there
but usually are a crafter best kept secret...
 
I buy MA...oh its only 30k to play with huh.
 
It's easy. I would never have sold my stuff and I would never have chipped out ... And I would have focused on one profession only.

But ... oh well 🙄
 
I barely started about a year and a half ago, and don’t really regret anything aside from the countless D class amps I dropped on Moon/UG treasure hunting.

Cutting more trees, sticking to taming Paneleon despite the insane boredom. Maybe investing in a Viper whip, lol

Edit: didn’t see this was a crafting thread lol, definitely wish I started doing Monria daily and particle samples on Arcadia like way earlier
 
hi,
if i would start today i would do as follows:

i would start with components.
research entropia wiki and auction to get a feeling for the market, what has a market, and what amounts of stacks ppl need (no need to list stack 500 ped of components when ppl need like 10 ped for what they are doing).

from that get a list of the bps you might want to click, which you think you can sell.
then get those bps, try to buy high qr ones within your level (don't qr them yourself unless you have to).

from that get a list of ores etc. you need for your crafting. buy those materials over time, try to get good prices, exploit price swings.

then craft your bps when you have enough materials.

build a stack of components in your storage, build a stack of the ores you need.

sell slowly in stacks ppl will buy, always have your auction full, respect other ppl on auc, don't start undercut wars if sth is listed alot wait a week.

find the times when ppl buy (hint, the gambers will buy alot when month starts when they have new money)...


If you get a feeling for this you can expand to more different bps like tools or amor etc.

the key parts are, find what ppl will buy, click bps you maxed, get cheap materials, sell the demand ppl buy, always have you auction stocked (50 sells@tt+1 are a global)

it is a loong game, some game sessions will be just logging in quick checking auc.

it takes time and is more work than fun...
 
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