Question: Igni L1100E tiering data

There seems to be a fixed progression for tiering items, valid for all items. So if you have tt cost and number of components necessary for one tiering up you can can calculate for all other tiers.

According to my data, TT cost progression is:
tier 2 = 2 x tier 1
tier 3 = 1.5 x tier 2
tier 4 = 1.33 x tier 3
tier 5 = 1.25 x tier 4
tier 6 = 1.20 x tier 5
tier 7 = 1.17 x tier 6
tier 8 = 1.14 x tier 7
tier 9 = 1.12 x tier 8
tier 10 = 1.11 x tier 9

Number of tier components progression is:
tier 2 = 1.43 x tier 1
tier 3 = 1.05 x
tier 4 = 0.99 x
tier 5 = 0.84 x
tier 6 = 0.96 x
tier 7 = 0.83 x
tier 8 = 0.80 x
tier 9 = 0.80 x
tier 10 = 0.78 x

Take care, BBB
 
Thanks! That's great info.
However, I don't have a single data point :(
 
found this, might be on that gun

tier 4 : gazz 210, root acid 172, opal 790, blazar 2106, tier comp IV 370,
tier 5 : erdorium 658, angelic 138, emeralds 658, blazar 2633, tier comp V 312
tier 6 : Quantum 131, putty 212, emeralds 790, blazar 3160 tier comp VI 300
 
Cool! Looks about what you would expect.
 
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Why do you make it so complicated.

TT cost of tier N = [TT cost of tier 1] x N.
TT cost of tier N Components = [TT of tier 1 comps] x N.
(Where "N" is the tier number you want to approximate)

Example: Imagine a weapon with a tier 1 TT cost of 200 PED, of which 20 PED is Tier 1 Components.

Tier 4 would be about 800 PED TT in materials ( 200 x 4 = 800 ).
Tier 4 would require about 80 PED TT in Tier 4 Components ( 20 x 4 = 80 ).
Since T4 Comps have 0.27 PED TT, rounding the number it would require exactly 296 units of Tier 4 Components with a total TT of 79.92 PED (closest to 80 TT).

There can be rounding errors due to not being able to use fractional amounts of materials. This also means that you can approximate the TT cost of any tier knowing any other tier (not only tier 1), since you can just divide the cost by the tier number you know.
 
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