Suggestion: Improving Landgrab Fairness with Level-Scaled Forts

aVaLON_52

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Avalon Butterfly Erupter
I wanted to bring up a suggestion about improving Landgrab for everyone. Currently, Landgrab feels heavily biased towards the most powerful society, even more so now that vehicles have been removed. So now the defending society has mobs in support and the lack of vehicles. This makes it much harder for the attackers to have any advantage in this case. The current arrangement of Landgrab doesn't make it fun, especially for mid and lower level societies. This ultimately keeps the concentration of Landgrab revenue to a particular group — a simple look at the Landgrab tab in Entropia would show this.

Proposal:

To make Landgrab a more enjoyable and fun experience for everyone, I'm suggesting dividing up the forts into tiers for access during Landgrab based on maximum profession level and HP caps. This way, multiple societies and players can partake in different brackets to ensure that everyone gets a go at Landgrab to enjoy the experience and participate.

This is just an example — obviously, MindArk can adjust it as they see fit.
FortTierHP CapMax Profession Level
Vermillion FieldsEntry Tier< 200 HPLevel ≤ 60
Takuta PlateauTier 2< 250 HPLevel ≤ 70
Southside ValleyTier 3< 300 HPLevel ≤ 80
Red Sands ForestTier 4< 350 HPLevel ≤ 120
Miwak Mountain PassTier 5< 400 HPLevel ≤ 150
GreenthorneTier 6> 300 HPLevel ≤ 200
Farsight PlainsTier 7> 300 HPLevel ≤ 200
Cape CarramoneTier 8400+ HPNo Cap

Ultimately, this promotes fair competition and greater participation across all societies. This also promotes progression for players to advance to higher stages, as well as allowing for greater strategy — similar to how strategy was applied to Mayhem when we had profession and HP caps.
 
A question for the above proposal: What would stop societies to recruit players in those brackets to still dominate all LAs?

A reminder for everyone else not engaging in LGs but curious about it: there are fort events people can set up and have the costs at 10% of the usual decay/ammo spent. These can be set at any day, at any time, for general public or specifically for a group, for a soc, looking to have fun.

PS: I like how in the example the LAs where the most fight usually happen, are proposed for lowest categories, as if MA would hate money or something.
 
They used to do this with Mayhem and it deflated the joy of skilling throughout the entire universe for a lot of folks. Sometimes you literally had to pay just to give your skills away.
 
I see a need for change (as I previously said, its not good how it is now, and what I suggested in the other thread I wont repeat here) but I dont like this suggestion at all.

So a noob can fight for all LAs while a person who is most skilled can fight in just 1-2? Its just dumb.

The top tier soc must have a chance to get the most LAs, while there should be chance for 1-3 socs to grab the rest.
 
I see a need for change (as I previously said, its not good how it is now, and what I suggested in the other thread I wont repeat here) but I dont like this suggestion at all.

So a noob can fight for all LAs while a person who is most skilled can fight in just 1-2? Its just dumb.

The top tier soc must have a chance to get the most LAs, while there should be chance for 1-3 socs to grab the rest.
Don't worry, this is not serious, but a mockery of the top socs that are invested in PVP and fight for years, including his society...

When your main activity during a LG is to walk around in pitbull and that's not useful anymore, it's not good, people get mad and do mockery threads like this..
 
Why don’t opposing societies just get better people or skill up?

Or pay people to help them out.
Sadly it’s the cost of play so most people when they see 100-1k ped wasted they won’t risk it , most of us who PvP know the costs and are willing to do so for the fun of PvP
 
A question for the above proposal: What would stop societies to recruit players in those brackets to still dominate all LAs?
Normal guild activity pvp wise.

Just like in any other mmorpgs.

Fair game so to speak?
 
While reading this I got this idea.

Make few of the LG areas to equal for everyone.

Newbies and ubers have everyone same levels when they enter.

What about items and weapons?

There is only couple of weapons maybe from each profession which does work in area and they are crafted via blueprints. You need to have this weapon to enter the area. Maybe these weapons should not even work outside of the LG.


No need to change all the areas just a few to make it fair for everyone. New players could have a fun and get a feeling about pvp and fighting together. Market would like new weapons which you need to buy.
 
While reading this I got this idea.

Make few of the LG areas to equal for everyone.

Newbies and ubers have everyone same levels when they enter.

What about items and weapons?

There is only couple of weapons maybe from each profession which does work in area and they are crafted via blueprints. You need to have this weapon to enter the area. Maybe these weapons should not even work outside of the LG.


No need to change all the areas just a few to make it fair for everyone. New players could have a fun and get a feeling about pvp and fighting together. Market would like new weapons which you need to buy.
LG give LAs, LAs gives money, if you want money, you have to work for it and put down other money.

Free or very cheap fun? Fort event, Hub on Cyrene, picking oil at rigs acrosss universe. Super easy!

How does a thought form in your brain that you should be able to use an Opalo to win something others pay hundreds of thousands of PEDs for, or work for so many years to be able to contest?
 
LG give LAs, LAs gives money, if you want money, you have to work for it and put down other money.

Free or very cheap fun? Fort event, Hub on Cyrene, picking oil at rigs acrosss universe. Super easy!

How does a thought form in your brain that you should be able to use an Opalo to win something others pay hundreds of thousands of PEDs for, or work for so many years to be able to contest?
Has there ever been pvp related suggestion that you wouln't have "shotdown"? While calling the person stupid while at it?
 
Has there ever been pvp related suggestion that you wouln't have "shotdown"? While calling the person stupid while at it?
I never called anyone stupid, this is a forum and we're debating ideas. Everyone is free to make suggestions as everyone is free to debate their ideas.

I didn't call Chiee stupid, but I find the idea of asking for very valuabe stuff in a RCE to be obtained with very little effort is silly to say the least. MA also needs to make money and if people don't need anything to compete and no skiling, nothing, where's the incentive to consume and to participate in the economy?
 
no ... no... i dont waste my energy on that one lol
 
LG give LAs, LAs gives money, if you want money, you have to work for it and put down other money.

Free or very cheap fun? Fort event, Hub on Cyrene, picking oil at rigs acrosss universe. Super easy!

How does a thought form in your brain that you should be able to use an Opalo to win something others pay hundreds of thousands of PEDs for, or work for so many years to be able to contest?
I would make the weapons relatively powerful, and they could cost a fair amount because we're competing here for tax revenues from land areas anyway. I would design the blueprints for the weapons so that they include rare materials, in order to naturally create more demand for them on the market.
 
I never called anyone stupid, this is a forum and we're debating ideas. Everyone is free to make suggestions as everyone is free to debate their ideas.

I didn't call Chiee stupid, but I find the idea of asking for very valuabe stuff in a RCE to be obtained with very little effort is silly to say the least. MA also needs to make money and if people don't need anything to compete and no skiling, nothing, where's the incentive to consume and to participate in the economy?
If you find it is little effort lets just make materials needed for the weapons very hard to find and little effort is gone. I would add there piece of this and that. maybe few level of different prints to make more demand on market. Some rare paints, extractors, like sweat or mind essence etc.

You guys can farm materials as much want and control the market and their prices. Ofc LG incomes would make the reality how long and what point is worth to try to get that LA still. And still I would do this just to few LA's. Maybe some different entry levels on them so everyone have a chance.

If its needed that old skills matter maybe keep HP or agility but other skills make it equal.

I find it interesting this shooted down so fast. Not everyone want to share piece fo their cake so I fully understand your reaction. Everyone wants to be in control. Anyway I bet those LG LA's incomes isnt much these days so hard to understand the reaction. Maybe MA could use this idea / method for some other areas, instances etc.

You are way better in this game than me and productive so im sure you can figure out how this should be done :)
 
make it equal.
This is an RCE game. Also, a competitive game, there's no equal in anything, some people will go harder than other on anything, even on sweat reselling... if MA will force sweat to 1 ped tomorrow, no matter what, how's that gonna work? silly example for everyone else, but just so you get it, since you probably have million(s) of it?
 
This is an RCE game. Also, a competitive game, there's no equal in anything, some people will go harder than other on anything, even on sweat reselling... if MA will force sweat to 1 ped tomorrow, no matter what, how's that gonna work? silly example for everyone else, but just so you get it, since you probably have million(s) of it?
Yeah this is a competitive game so like I said you guys could still control this by farming everything needed to those blueprints.

I see this in way that it could drive more new people ingame. Like said maybe this should not work in LG areas but this LG is great way to handle this. Maybe players could battle of some new area incomes etc. I hear a lot from people who invited their friends to play etc their people say that the game itself is boring and not interesting and its just pure grinding. This kind of incentives would make it more interesting to join for new players and make it more competitive. Imagine youtube videos about fights of those areas and earn the ownership of areas. Imo great marketing material but then I guess im the only one who sees it.


If I would have control of this I would make some kind of tournaments on those areas or different game modes example capture the flag, plant the bomb. Find some item from area and defend that. Collect points from kills etc. I would do these game mades to change often so maybe some societys would be better on some game modes and have better tacticts than others. But yeah im just being creative. Maybe @Ludvig|MindArk or @Socrates|Mindark sees this and can think outside of the box.

Talking about sweat price it should go higher always so you get new players joining and keep the casino running but hey what I would know after 20 years on real casino business. When sweat was around 5ped / k I remember lot of people joined just because of that reason. Im sure many of them never thought they would be still playing the game.

Lets be real creative here and if you enter these areas you need a weapon crafted with blueprint. Blueprint should include some material / materials looted from LG area itself to create demand for that. Then other rare materials from somewhere else. Lets be even more creative and lets put those weapons use Mind essence as ammo ;)

Also I really dont see why MA would force sweat to 1ped or would do it but im the stupid one. Otherwise MA has done so much changes on my lands, modified the land scape without asking, game rules , events, loot tables... should I keep going.

Are we LA owners bitching here how they do changes ingame like those so called ubers who have "invested" so much money in their gear. LA is a investment where we used money and took the risk like how everyone did when they bought that gear. So yeah I do know something about someone can control and change things without your own permission and still im trying to help and fix things instead of crying here (this is not meant personally to anyone. I do know Evey do make a great suggestions).

I already suggested how its not equal if you keep HP and agility levels based on avatars current levels.

What did you contribute to this idea? Cmon you guys earn maybe few hundred bucks from those bad LG's so lets be creative and fix things instead of this blah blah "This is a RCE game". Yeah its RCE and still this is just one mechanism more how to make it better. I guess it was a stupid idea after all since any of you dont see the vision.
 
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the vision.
The communist vision here where things should be equal no matter the effort, is what I disagree with, everything else is just suggestions, some crazy, some make sense. Even brackets could be a thing if balanced properly. Best thing this game had imo was brackets in mayhem but when it went everyone is equal it kind of killed it fast. But maybe MA likes it, you never know. Until then, we're all free to suggest, discuss, agree or disagree.

What is my contribution to this idea? I already have, with this, 6 posts on this idea and I think it's a bad idea and i explain why also. Avalon wants a piece and initially when he first met with the realitiesof LG, called us aimbotters, then he got pitbulls to try and grief because it's the best he can do, but that is gone now so next thing is this thread. A smart person could see a pattern, but we all agree LGs could use a revamp and we've been saying this for years. Hopefully now with so much interest, especially from from people that never stepped in pvp or rarely did, MA will finally try to make something, so any addition to these topics can only help :thumbup:
 
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Not really a suggestion but just a thought: If they should put certain requirements for some areas,
I think there should be one low level, one mid level and five as they are today.
Last one should be open to be grabbed anytime, and have the oil rig at it, and say 10% of oil value
dropped goes to the soc or who ever holds the area. ;)
 
Not really a suggestion but just a thought: If they should put certain requirements for some areas,
I think there should be one low level, one mid level and five as they are today.
Last one should be open to be grabbed anytime, and have the oil rig at it, and say 10% of oil value
dropped goes to the soc or who ever holds the area. ;)
Oil rig is good idea. Actually I thought this same that MA could make some new incentivies same way like oil rig is working with the idea I got and that would make some interest to grab those areas aswell.

Some areas I had in mind:
Energy field
Gold mine
Blockchain datacenter
Oil field middle of ocean.
Farm / factory

In the end MA is who decide how much these kind of areas would produce "free" stuff and Imo it should not be much but these kind of things make a twist. Example speaking of gold mine. If it really drops free gold to players then the amount should be low.

I personally find this type of things would make game much more interesting and competitive way than this current system. Ubers probably love to grind with macro but we others maybe sometimes miss some kind of other action. Even there is new stuff builded everyone can still continue their old habits ingame as they wish.

These type of events bring societys and communitys together and together you have more fun. Maybe even your friends outside want to jump in action who ever knows.
 
Not familiar with how LG's work exactly, so don't burn me at the stake might be the most silly idea you've heard.

An incentive for societies to become more active in pvp, is to have a max amount of LG one soc can hold.
 
I like the idea that it's an event for the clan. Suddenly the society would have more meaning. It would be hard to box this into difficulty like that - each society can have a spectrum of players. Plus, it could hinder some players in their development so that they stay in a lower category. That's why I think the idea of special PVP equipment is good. Plus, it's a plus for the economy. I would easily do it once a year, but I would really present it as a big event. Further balancing would be needed with regard to the strength vs. the number of players in the society (the equipment couldn't be so strong that the society with the largest number of players simply wipes everyone out - now it's the opposite: 1 OP wipes out hundreds of people at once because they don't even have a chance to take away their HP. Or just select X players from each society.) Well, a lot of things can be fixed, but first you need to find a format in which it should develop.
I understand some who emphasize years of hard work, but let's ask ourselves - do you want really good and balanced PVP or just sheep running to the slaughter? Do you want MU? If you take it in perspective, you will realize that everything is not possible at once. Do you want new players, but do you want to maintain the advantage of 20 years of playing in PVP? Maybe others should train so intensively that they overtake Chuck Norris, but remember - Only Chuck Norris can overtake himself.
 
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if you think like a loser then you give up without trying.
In life, there are winners and losers. There are games where everything is at stake, but there are also games where the prizes are distributed according to the order in which they reach the finish line.
 
In life, there are winners and losers. There are games where everything is at stake, but there are also games where the prizes are distributed according to the order in which they reach the finish line.
Exactly thats why you must always choose to despite being impossible.
 
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