aVaLON_52
Elite
- Joined
- Oct 20, 2013
- Posts
- 3,645
- Society
- ᴄʀɪᴍꜱᴏɴ ᴅᴇᴠɪʟꜱ
- Avatar Name
- Avalon Butterfly Erupter
I wanted to bring up a suggestion about improving Landgrab for everyone. Currently, Landgrab feels heavily biased towards the most powerful society, even more so now that vehicles have been removed. So now the defending society has mobs in support and the lack of vehicles. This makes it much harder for the attackers to have any advantage in this case. The current arrangement of Landgrab doesn't make it fun, especially for mid and lower level societies. This ultimately keeps the concentration of Landgrab revenue to a particular group — a simple look at the Landgrab tab in Entropia would show this.
Proposal:
To make Landgrab a more enjoyable and fun experience for everyone, I'm suggesting dividing up the forts into tiers for access during Landgrab based on maximum profession level and HP caps. This way, multiple societies and players can partake in different brackets to ensure that everyone gets a go at Landgrab to enjoy the experience and participate.
This is just an example — obviously, MindArk can adjust it as they see fit.
Ultimately, this promotes fair competition and greater participation across all societies. This also promotes progression for players to advance to higher stages, as well as allowing for greater strategy — similar to how strategy was applied to Mayhem when we had profession and HP caps.
Proposal:
To make Landgrab a more enjoyable and fun experience for everyone, I'm suggesting dividing up the forts into tiers for access during Landgrab based on maximum profession level and HP caps. This way, multiple societies and players can partake in different brackets to ensure that everyone gets a go at Landgrab to enjoy the experience and participate.
This is just an example — obviously, MindArk can adjust it as they see fit.
| Fort | Tier | HP Cap | Max Profession Level |
|---|---|---|---|
| Vermillion Fields | Entry Tier | < 200 HP | Level ≤ 60 |
| Takuta Plateau | Tier 2 | < 250 HP | Level ≤ 70 |
| Southside Valley | Tier 3 | < 300 HP | Level ≤ 80 |
| Red Sands Forest | Tier 4 | < 350 HP | Level ≤ 120 |
| Miwak Mountain Pass | Tier 5 | < 400 HP | Level ≤ 150 |
| Greenthorne | Tier 6 | > 300 HP | Level ≤ 200 |
| Farsight Plains | Tier 7 | > 300 HP | Level ≤ 200 |
| Cape Carramone | Tier 8 | 400+ HP | No Cap |
Ultimately, this promotes fair competition and greater participation across all societies. This also promotes progression for players to advance to higher stages, as well as allowing for greater strategy — similar to how strategy was applied to Mayhem when we had profession and HP caps.