Increased damage from mobs after latest VU.

I would say armor + plates are somehow broken. Dmg isn't delivered to plates then to armor maybe. If other dmg tape were added to mobs dummy armor test with plates can show that - except case it is new type of dmg not known before.

Either way MA f*** up again :/. What next ? Decreasing dmg of weapons without notice ?

MA has done it in a way......:mad:

Look here.......



Well because of that they dont need to nerfs my DOA when i hunting Feffox , nowdays when i start to use it it klicks to 95% on the first shot Before never....
So fxxk them for done so much nerfs in this VU and even more fxxk them for nerf my DOA...

MA has done this only so a the mob can give 1 more hit Before i start to kill it.
 
I thought exactly the same as the patch was release and a several brood of warren were killed.

I have logs to back me up from local chat, i'll just remove damage inflicted, i was wearing the same armor i always wear on them.

PRE VERSION UPDATE ON BROOD OF WARREN
2013-12-08 01:37:53 [Local] [] Waiting for previous action to finish.
2013-12-08 01:37:54 [Local] [] You take 4.8 points of damage.
2013-12-08 01:37:55 [Local] [] You take 1.0 points of damage.
2013-12-08 01:37:57 [Local] [] You take 33.5 points of damage.
2013-12-08 01:38:03 [Local] [] You take 6.8 points of damage.
2013-12-08 01:38:04 [Local] [] You take 11.1 points of damage.
2013-12-08 01:38:06 [Local] [] You take 1.1 points of damage.
2013-12-08 01:38:07 [Local] [] You take 18.8 points of damage.
2013-12-08 01:38:11 [Local] [] You take 1.0 points of damage.
2013-12-08 01:38:17 [Local] [] You take 1.0 points of damage.
2013-12-08 01:38:32 [Local] [] You take 1.0 points of damage.
2013-12-08 01:38:34 [Local] [] You take 21.4 points of damage.
2013-12-08 01:38:38 [Local] [] You take 1.0 points of damage.
2013-12-08 01:38:44 [Local] [] You take 2.9 points of damage.
2013-12-08 01:38:46 [Local] [] You take 1.0 points of damage.
2013-12-08 01:38:47 [Local] [] You take 12.5 points of damage.
2013-12-08 01:38:51 [Local] [] You take 24.4 points of damage.
2013-12-08 01:38:52 [Local] [] You take 1.0 points of damage.
2013-12-08 01:38:53 [Local] [] You take 19.9 points of damage.
2013-12-08 01:39:14 [Local] [] Akon TrusT Konvicted killed a creature (Hatchling, Brood of Warren) with a value of 698 PED! A record has been added to the Hall of Fame.

AFTER VERSION UPDATE, BROOD OF WARREN
2013-12-13 08:57:47 [Local] [] Waiting for previous action to finish.
2013-12-13 08:57:47 [Local] [] You take 20.6 points of damage.
2013-12-13 08:57:49 [Local] [] You take 29.5 points of damage.
2013-12-13 08:57:50 [Local] [] You take 19.6 points of damage.
2013-12-13 08:57:53 [Local] [] You take 16.5 points of damage.
2013-12-13 08:57:56 [Local] [] You take 27.6 points of damage.
2013-12-13 08:57:58 [Local] [] You take 21.9 points of damage.
2013-12-13 08:58:00 [Local] [] You take 12.3 points of damage.
2013-12-13 08:58:01 [Local] [] You take 11.2 points of damage.
2013-12-13 08:58:02 [Local] [] You take 11.6 points of damage.
2013-12-13 08:58:06 [Local] [] You take 18.4 points of damage.
2013-12-13 08:58:07 [Local] [] You take 17.8 points of damage.
2013-12-13 08:58:49 [Local] [] You take 11.1 points of damage.
2013-12-13 08:58:54 [Local] [] You take 25.8 points of damage.
2013-12-13 08:58:55 [Local] [] You take 20.3 points of damage.
2013-12-13 08:58:57 [Local] [] You take 15.0 points of damage.
2013-12-13 08:59:02 [Local] [] You take 9.4 points of damage.
2013-12-13 08:59:10 [Local] [] You take 9.5 points of damage.
2013-12-13 08:59:20 [Local] [] You take 16.3 points of damage.
2013-12-13 08:59:43 [Local] [] You take 10.5 points of damage.
2013-12-13 08:59:45 [Local] [] You take 13.6 points of damage.
2013-12-13 08:59:48 [Local] [] You take 13.5 points of damage..
2013-12-13 08:59:57 [Local] [] You take 24.2 points of damage.
2013-12-13 09:00:02 [Local] [] Reduced 4.6 points of critical damage
2013-12-13 09:00:02 [Local] [] Critical hit - additional damage! You take 124.2 points of damage.
2013-12-13 09:00:04 [Local] [] You take 29.4 points of damage.
2013-12-13 09:00:12 [Local] [] You take 13.1 points of damage.
2013-12-13 09:00:13 [Local] [] You take 14.5 points of damage.
2013-12-13 09:00:16 [Local] [] You take 13.9 points of damage.
2013-12-13 09:00:18 [Local] [] You take 18.0 points of damage.
2013-12-13 09:00:23 [Local] [] You take 11.7 points of damage.
2013-12-13 09:00:28 [Local] [] You take 9.7 points of damage.
2013-12-13 09:00:29 [Local] [] You take 19.4 points of damage.
2013-12-13 09:00:41 [Local] [] Akon TrusT Konvicted killed a creature (Hatchling, Brood of Warren) with a value of 178 PED!


Someone wanted data here you go, damage dealt from the 5 different maturity around there are very similar on B of W, you can clearly see that after the patch i didnt receive a single 1 dmg and getting hit more often, i repair my armor very very often and as i arrived armor was full repaired and i was wtf are those strong hits, dynamic eh?

What armour were you using here?
 
after over an our on Sumimas...nothing changed there.
Difference to Scips though, I get a "Reduced x.x points of critical damage" instead of "Reduced x.x points of armor piercing damage" on a critical.
Could be they changed the Scips to deal ranged damage (only got lvl 28 dodger) or the damage types where adjusted.
Or my lvl 36 Evader is way too low ...
 
Are the Devs going to comment on the increased damage from several mobs or do they just say fuck it lets increase damage from mobs and not make that part of the patch notes? These guys are idiots they wont notice.

There was a VU some VUs ago when they did mention a rebalance (leviathans comes to mind).

I guess they are just continuing on that to keep the ubers happy. I haven't cared much for big HP mobs except in some cases like space VU competition and as for grinding tier on, but ubers aren't happy with "noobs" being able to kill high HP mobs.

I don't Think they have done much though. Maybe higher hits can be because of a bug - that the system doesn't detect the armor you are wearing properly. I didn't remember what solved it but it was something silly like look on all stats on all armor parts you had on you.

Just as a sidenote: There currently are two different kind of "thing" creatures on Rocktropia. Both have same stats (given same maturity). My guess there though is that it's mainly a way to change the loots ("old" things, in Arctic, only drops items and ammo, "new" things, in "Hell", drop wools, hides etc). Old things drop 1 ped THING blood; I guess the rare 3 ped THING blood comes from the new THINGs. I'm not sure if they have different damage types.
 
Last edited:
after over an our on Sumimas...nothing changed there.
Difference to Scips though, I get a "Reduced x.x points of critical damage" instead of "Reduced x.x points of armor piercing damage" on a critical.
Could be they changed the Scips to deal ranged damage (only got lvl 28 dodger) or the damage types where adjusted.
Or my lvl 36 Evader is way too low ...

I believe a critical hit and an armor piercing critical hit are two different types of crit
 
What armour were you using here?

Liakon +adj 5b on first (maybe there was 1imp 5b in) pre vu, liakon adj 5b + 2 imp 5b after vu (Both set had angel arms fully enhanced*)
 
Thanks Akon i didn't even think of checking this way.

Pretty obvious to see an Old now hits me way harder than the provider

BEFORE

2013-12-08 07:30:54 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:16 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:19 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:24 [Local] [] You take 13.0 points of damage.
2013-12-08 07:31:30 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:33 [Local] [] You take 12.2 points of damage.
2013-12-08 07:31:36 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:38 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:41 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:47 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:52 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:55 [Local] [] You take 1.0 points of damage.
2013-12-08 07:31:58 [Local] [] You take 1.0 points of damage.
2013-12-08 07:32:00 [Local] [] You take 1.0 points of damage.
2013-12-08 07:32:09 [Local] [] You take 1.0 points of damage.
2013-12-08 07:32:12 [Local] [] You take 21.2 points of damage.
2013-12-08 07:32:14 [Local] [] You take 1.0 points of damage.
2013-12-08 07:32:17 [Local] [] You take 16.1 points of damage.
2013-12-08 07:32:20 [Local] [] You take 1.0 points of damage.
2013-12-08 07:32:23 [Local] [] You take 1.0 points of damage.
2013-12-08 07:32:25 [Local] [] You take 20.4 points of damage.
2013-12-08 07:32:28 [Local] [] You take 16.5 points of damage.
2013-12-08 07:32:31 [Local] [] You take 21.6 points of damage.
2013-12-08 07:32:35 [Local] [] Butch Butch Carisbrook killed a creature (Feffox Dominant) with a value of 230 PED!
2013-12-08 07:33:46 [Local] [] You take 1.0 points of damage.
2013-12-08 07:33:52 [Local] [] You take 1.0 points of damage.
2013-12-08 07:33:55 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:05 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:13 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:14 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:16 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:19 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:30 [Local] [] You take 8.6 points of damage.
2013-12-08 07:34:33 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:44 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:47 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:50 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:52 [Local] [] You take 1.0 points of damage.
2013-12-08 07:34:58 [Local] [] You take 1.0 points of damage.
2013-12-08 07:35:01 [Local] [] You take 1.0 points of damage.
2013-12-08 07:35:06 [Local] [] You take 1.6 points of damage.
2013-12-08 07:35:09 [Local] [] You take 1.0 points of damage.
2013-12-08 07:35:12 [Local] [] You take 11.0 points of damage.
2013-12-08 07:35:14 [Local] [] You take 1.0 points of damage.
2013-12-08 07:35:17 [Local] [] You take 10.1 points of damage.
2013-12-08 07:35:25 [Local] [] You take 1.0 points of damage.
2013-12-08 07:35:44 [Local] [] You take 1.0 points of damage.
2013-12-08 07:35:52 [Local] [] You take 1.0 points of damage.
2013-12-08 07:35:58 [Local] [] You take 1.0 points of damage.
2013-12-08 07:36:03 [Local] [] You take 1.0 points of damage.
2013-12-08 07:36:09 [Local] [] You take 1.0 points of damage.
2013-12-08 07:36:14 [Local] [] You take 1.0 points of damage.
2013-12-08 07:36:22 [Local] [] You take 1.0 points of damage.
2013-12-08 07:36:25 [Local] [] You take 1.0 points of damage.
2013-12-08 07:36:29 [Local] [] Butch Butch Carisbrook killed a creature (Feffox Provider) with a value of 4284 PED! A record has been added to the Hall of Fame.

AFTER

2013-12-12 15:42:10 [Local] [] You take 24.0 points of damage.
2013-12-12 15:42:13 [Local] [] You take 36.8 points of damage.
2013-12-12 15:42:18 [Local] [] You take 21.5 points of damage.
2013-12-12 15:42:23 [Local] [] You take 29.8 points of damage.
2013-12-12 15:42:27 [Local] [] You take 24.7 points of damage.
2013-12-12 15:42:30 [Local] [] You take 19.8 points of damage.
2013-12-12 15:42:33 [Local] [] You take 28.0 points of damage.
2013-12-12 15:42:37 [Local] [] You take 21.7 points of damage.
2013-12-12 15:42:40 [Local] [] You take 29.3 points of damage.
2013-12-12 15:42:44 [Local] [] You take 24.5 points of damage.
2013-12-12 15:42:47 [Local] [] You take 28.8 points of damage.
2013-12-12 15:42:50 [Local] [] You take 36.1 points of damage.
2013-12-12 15:42:53 [Local] [] You take 37.5 points of damage.
2013-12-12 15:42:58 [Local] [] You take 29.2 points of damage.
2013-12-12 15:43:00 [Local] [] You take 23.4 points of damage.
2013-12-12 15:43:08 [Local] [] You take 33.4 points of damage.
2013-12-12 15:43:11 [Local] [] You take 19.6 points of damage.
2013-12-12 15:43:14 [Local] [] You take 27.5 points of damage.
2013-12-12 15:43:19 [Local] [] You take 25.1 points of damage.
2013-12-12 15:43:21 [Local] [] You take 24.1 points of damage.
2013-12-12 15:44:00 [Local] [] You take 11.0 points of damage.
2013-12-12 15:44:17 [Local] [] You take 18.8 points of damage.
2013-12-12 15:44:22 [Local] [] You take 18.8 points of damage.
2013-12-12 15:44:24 [Local] [] You take 19.1 points of damage.
2013-12-12 15:44:32 [Local] [] You take 11.6 points of damage.
2013-12-12 15:44:39 [Local] [] You take 11.8 points of damage.
2013-12-12 15:44:46 [Local] [] You take 16.3 points of damage.
2013-12-12 15:44:49 [Local] [] You take 18.4 points of damage.
2013-12-12 15:44:52 [Local] [] You take 12.6 points of damage.
2013-12-12 15:46:01 [Local] [] You take 16.9 points of damage.
2013-12-12 15:46:06 [Local] [] You take 11.2 points of damage.
2013-12-12 15:46:20 [Local] [] You take 16.5 points of damage.
2013-12-12 15:47:16 [Local] [] You take 11.4 points of damage.
2013-12-12 15:47:21 [Local] [] You take 11.5 points of damage.
2013-12-12 15:47:24 [Local] [] You take 18.6 points of damage.
2013-12-12 15:47:29 [Local] [] You take 13.8 points of damage.
2013-12-12 15:47:32 [Local] [] You take 12.3 points of damage.
2013-12-12 15:47:49 [Local] [] You take 14.9 points of damage.
2013-12-12 15:47:57 [Local] [] You take 19.1 points of damage.
2013-12-12 15:48:02 [Local] [] You take 15.6 points of damage.
2013-12-12 15:48:05 [Local] [] You take 19.4 points of damage.
2013-12-12 15:48:08 [Local] [] Butch Butch Carisbrook killed a creature (Feffox Old) with a value of 298 PED! A record has been added to the Hall of Fame.


LOL...what i can see here is that Feffox Old does lot more damige then Feffox Dominant used to do. I hope they will give better loot nowdays but i have to say they dont do that because i just did 6k Points on the feffox with 1 global at 300 ped.
 
Liakon +adj 5b on first (maybe there was 1imp 5b in) pre vu, liakon adj 5b + 2 imp 5b after vu (Both set had angel arms fully enhanced*)

As I suspected, you have no Acid protection.

I think what we're seeing here is not a change to the mob, but a change to the way that armour works. Whereas previously you were able to compensate for having no Acid protection by having additional protection for other damage types, it looks like this is no longer the case.

If this is correct then you should find a similar issue with regular Aurli or Kreltin - whereas before you would have been got some 1.0 hits on the smallest maturities, you will no longer be able to get any 1.0 hits at all in that setup. Using Gremlin+5b you should receive lower hits.

Similarly I think those seeing big changes in Feffox probably have little or no Cold protection - e.g. Butch iirc uses Shadow, presumably with 5b, so that would be no Cold protection at all.

Those who have reported Scipulor changes probably have little or no Stab or Cut protection.

Anyone who doesn't understand what I mean, see https://www.planetcalypsoforum.com/forums/showthread.php?94684-How-Armor-Works and specifically the section titled Unexpected Protection. This is what I think has changed.
 
As I suspected, you have no Acid protection.

I think what we're seeing here is not a change to the mob, but a change to the way that armour works. Whereas previously you were able to compensate for having no Acid protection by having additional protection for other damage types, it looks like this is no longer the case.

If this is correct then you should find a similar issue with regular Aurli or Kreltin - whereas before you would have been got some 1.0 hits on the smallest maturities, you will no longer be able to get any 1.0 hits at all in that setup. Using Gremlin+5b you should receive lower hits.

Similarly I think those seeing big changes in Feffox probably have little or no Cold protection - e.g. Butch iirc uses Shadow, presumably with 5b, so that would be no Cold protection at all.

Those who have reported Scipulor changes probably have little or no Stab or Cut protection.

Anyone who doesn't understand what I mean, see https://www.planetcalypsoforum.com/forums/showthread.php?94684-How-Armor-Works and specifically the section titled Unexpected Protection. This is what I think has changed.

I understand your point but i still think acid was taken into count pre vu as the 1 dmg wasnt permanent, i have seen people in shadow take similar 20ish hit from warren also, i guess i could try feffox in liakon and report the same problem, i have logs for that also.

I like your way of explaining things, lets find out
 
Similarly I think those seeing big changes in Feffox probably have little or no Cold protection - e.g. Butch iirc uses Shadow, presumably with 5b, so that would be no Cold protection at all.

Yeah that's what i thought. i use perseus though but same diff, no cold.
 
The only logical thing to do is to not offer the same damage to both armor and plate (it's stupid).

First offer the full damage to armor and then the remaining (after armor absorbs) to be offered to the plate

But unlikely MA will do this because this means less decay for them:)

PS: to give and example, it's like having a bullet proof vest and a metal plating in front of you, you risk death because when the bullet comes it's like you don't have the metal plate in front of bullet proof vest.
 
I went from killing Feffox Alpha to now avoiding them like the plague as they are a fap fest for me even Dominators are giving me a hard time, i am not the only one who noticed it and that's on the 30k mission so i have killed a few over the last few days to notice the difference... have you?

Initially i thought i had neglected a piece of armour or two but nope all 7 pieces worn.

So are they hitting harder or did someone just steal a whole stack of my skills and tamper with my armour and gun? I am guessing the former.

I would say STFU but I'm not a child, gl.

Well.....They on MA has also done something with the loot in the Feffox mission because my last 6100 Points on the Feffox only gave me 1 global.:mad:
 
Well.....They on MA has also done something with the loot in the Feffox mission because my last 6100 Points on the Feffox only gave me 1 global.:mad:

From withdrawel section it seems that the last VU update and commited withdrawels was done on the same day.

Start the VU with a empty cash register :D
 
The only logical thing to do is to not offer the same damage to both armor and plate (it's stupid).

First offer the full damage to armor and then the remaining (after armor absorbs) to be offered to the plate

But unlikely MA will do this because this means less decay for them:)

PS: to give and example, it's like having a bullet proof vest and a metal plating in front of you, you risk death because when the bullet comes it's like you don't have the metal plate in front of bullet proof vest.

No. The logical thing to do would be to apply the full damage to the enhanced-by-plates armor (after all, you do see the stats there) and then separate out the damage to the armor / plates share and decay these accordingly. The easy way to code it is like it used to be, offer damage to both and decay both. The side effect of that is the unexpected protection and less demand for special armors and plates.

They really ought to add tiering to plates too.
 
Who says they didnt notice ? :p
 
From withdrawel section it seems that the last VU update and commited withdrawels was done on the same day.

Start the VU with a empty cash register :D

Good to know how MA works, so no activity in the game Before 10 Days after a new VU...:mad:
 
I think what we're seeing here is not a change to the mob, but a change to the way that armour works. Whereas previously you were able to compensate for having no Acid protection by having additional protection for other damage types, it looks like this is no longer the case.
.


Oh, man this a big change if true. So we now have a new crit reduction feature including what looks like the inability to take armr crits when hunting naked, along with new plates offering high amounts of exotic protection, and players showing they are clearly taking more damg on the same mobs w. same setups.. it looks like we lost the ability to overprotect dmg types to compensate for other dmg protection lacking.. this is all pointing in one direction

MA has very likely changed how armor dmg absorption works.

What i am wondering now is if the way armr and plates were always offered damg/calculated separately before being rolled up together has changed too. The fallout of this would be a change in the most eco path for protection and imo that's very important.

As well, this can be seen as a nerf of sorts if the increasing scale of decay on any given armor part or plate was also not altered. For those who don't understand.. basically absorbing 20 dmg on a piece of armr or plate is much more than dbl the decay you would get by absorbing 10 dmg on the same piece, and thus why it was always most eco to split protection as evenly as possible on armor and plate. (I doubt they changed this)

It would only be a nerf in this sense if we find out the entire damg absorbed was treated as one event and the durablity of the armr and plate were somehow avg together or something. this seems unlikely/overly complicated because there would still need to be a decay given to the plate and armr individually based on the dmg absorbed

Well hopefully, and most likely, we just have a "smarter" armor/plate protection formula that merely accounts for the difft damg types and wont allow anything but that type of damg protection to protect against it.

In any case, i think this needs to be tested..

~008 :cool:
 
I don't really see it as a nerf, it's just that armour and plate selection has become more important, which I think is a good thing. It does depend on how the decay works though, yes.
 
I would say armor + plates are somehow broken. Dmg isn't delivered to plates then to armor maybe. If other dmg tape were added to mobs dummy armor test with plates can show that - except case it is new type of dmg not known before.

Either way MA f*** up again :/. What next ? Decreasing dmg of weapons without notice ?

As I suspected, you have no Acid protection.

I think what we're seeing here is not a change to the mob, but a change to the way that armour works. Whereas previously you were able to compensate for having no Acid protection by having additional protection for other damage types, it looks like this is no longer the case.

If this is correct then you should find a similar issue with regular Aurli or Kreltin - whereas before you would have been got some 1.0 hits on the smallest maturities, you will no longer be able to get any 1.0 hits at all in that setup. Using Gremlin+5b you should receive lower hits.

Similarly I think those seeing big changes in Feffox probably have little or no Cold protection - e.g. Butch iirc uses Shadow, presumably with 5b, so that would be no Cold protection at all.

Those who have reported Scipulor changes probably have little or no Stab or Cut protection.

Anyone who doesn't understand what I mean, see https://www.planetcalypsoforum.com/forums/showthread.php?94684-How-Armor-Works and specifically the section titled Unexpected Protection. This is what I think has changed.


I said that in post #4 and it was called " utter bulshit " :D
 
i noticed this straig off aswell and repped my armour to make sure, havent tested it tho so not sure whether it is armour, plates, or the mob dmg or how many times it hits. im not too fussed about it tho tbh at my level
 
damage have been increased on almost all mob i thried, loot have been one more time reduced (especially number of globals on larger mobs)

2014 mindark will introduce hunts with negative return. (losing more than decay and ammos)
 
I have noticed leviathans do more damage now. I use no acid protection so i think oleg is on to something.
I did My last run of 600 ped ammo to finnish 12k mission and ended with a loss of 405 ped on that run so loot isnt promising.
After that i tried 500 ped trox medium size and lost 351 ped i had no global either of the runs

I know i should have changed mob etc. But was doing first run to finish mission and second to see if i got a global in the end to cut the loss abit.
 
After 1000 Sumimas I am sure nothing has changed there . Hitrate has remained the same and damage on Martial-5B also.
But on Scips something must have changed bigtime...maybe they can deal the damage precisely on one type of damage? Or, as I stated earlier, Evader was tweaked or instead of Evader one needs to dodge them now.

As for "support", anyone else got the answer that it was forwarded to balancing and case closed?
I was just asking if it was a bug or if something has changed
 
aren't rextelum have 2 kinds of attack ? maybe scipr are same now ( similar mob - with sting )
 
Armors with wider range of protections just got more valuble(eg. supremacy).

Specialized armor like Chronicle or Sentinel lost some of their value.
 
So almost a week of this and I still don't see anyone posting results of tests, just "maybe", "I think", etc. Normally I'd just go test this myself, but I'm down to only one armor & plate set. I've sold my collection.

Anyone have verifiable test results proving/disproving whether MA finally made dmg distribution work "correctly"? I.E. Like we all expected in the beginning.
 
So almost a week of this and I still don't see anyone posting results of tests, just "maybe", "I think", etc. Normally I'd just go test this myself, but I'm down to only one armor & plate set. I've sold my collection.

Anyone have verifiable test results proving/disproving whether MA finally made dmg distribution work "correctly"? I.E. Like we all expected in the beginning.

and he we all expected from begining ?? Other way than entropedia says ??
 
and he we all expected from begining ?? Other way than entropedia says ??

Meaning that dmg protection has never been what most think it's supposed to be.

I.E. mob does (20 impact dmg + 10 cold) - (10 impact[armor] + 20 impact[plate] + 5 cold[armor]) should equal 5 dmg. However, due to "miscalculation" of the armor+plate impact overprotection, you have 1.0 dmg.

This is why Angel+5B can = 1.0 against aurli and why determining correct dmg types/amount were so hard years ago.

Go back to Jimmy B's how armor works thread (the basis of entropedia's armor protection data) and see the huge debate about this.

So, has the calculation been altered, or is something else happening? Tests anyone?
 
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