Suggestion: Influx of new players

Gordon's LOOT 3.0 system

Free 2 play players (ped card limit or ability to purchase extension from Mindark )
Starts with basic set of clothing
Less storage space ( or ability to purchase extension or housing from Mindark )
Starting 20-50 ped
Can purchase basic weapon /medkit/armor from trade terminal
Or buy a starter set from mindark
( limit if not locked withdrawls )


Montly cost between 20-50$ - depends on which packet the player subs for

Includes vehicle + Housing and starting set of armor+ weapon ( Repair cost/ammo is covered -loot allows you to cover your costs profit is optional)
that will allow players to hunt all they want but loot would be rare skilling depends on sub level

Want better guns or armor ? no problem either use the slow progression or take a shortcut provided by MA or other players
Naturally you need to depoist and buy ped from Mindark

Possibility of introducing seasons with seasonal rewards and battlepasses at extra cost

What would happen to the gear that is already in the game ? Quite simple with the Influx of new players they are going to buyout that gear
more players more gear needed . Majority of players have real life and work to supports themselves or family and they love taking shortcuts
so they will donate to do so. Not because they are forced but because they like it . Thats how most mmos run
This will allow crafting to be revitalized aswel as more people are going to need mid range gear provided by crafters ( personal items or Limited)
Rare weapons and armor that would be harder to find naturally can be bought by the playerbase but peds can still come from saving up or from Ma INc:)


In order to prevent economy crashes a system of personal gear can be established where certain weapon or armor becomes personal maybe loot
during event ( battlepass items)

Want to look awsome and stand up from the crowd ? Ma has your back with offering cosmetic items / skillpoints/ or just PED / maybe rare expensive sets
from time to time ( Hey ppl pay 1000 for a spaceship in star citizen without the ability to withdrawl why not in entropia ) ?
Space can also be developed so ppl hunt using their ships :)

Consider this as the system is right now MA is seeing diminishing returns year after year as the real life economy takes a toll on gaming and the playerbase
shrinks.

Naturally it's not the perfect solution - everyone who wish to contribute ideas aimed to that end is wellcome to do so ( i know its a wild dream )
I would love to see what people come with to extend on my sugestion.
 
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It's not a thread about loot theories. It's about the future of the game (if there is going to be any). In order for the game to run it needs players but since the montly price range for playing is between 400-1000$ Usd instead of 40-100 pp are not willing to spend as much as they were in the past !
This is an astonishing degree of a priori aversion to individual player autonomy. There is no monthly price range in Entropia. Your sentence solves the very problem it was meant to construct. If a player was spending $400-$1000 per month and now they are not willing to spend as much as they were in the past, then they can just spend the $40-$100 instead. In virtue of not being willing to spend as much as they were in the past, they have automatically solved their expense problem without imposing their preferences on other players through top-down-structured subscription services or wumbo packs.
 
Thats the thing tho with current state of the game its going down ppl are not willing to spend 400-1000 just so they can play the game. Instead of spending cash in a game where buying shiny stuff is extra instead of ammo and repais in entropia. SOoner MA realises this the better ! Or they can burry their heads in the sand and ignore the problem. Even if they are doing something to change - playerbase is being kept in the dark !
 
Thats the thing tho with current state of the game its going down ppl are not willing to spend 400-1000 just so they can play the game. Instead of spending cash in a game where buying shiny stuff is extra instead of ammo and repais in entropia. SOoner MA realises this the better ! Or they can burry their heads in the sand and ignore the problem. Even if they are doing something to change - playerbase is being kept in the dark
Im lost at what your going on about. Its quite late here so maby im just not thinking 100%. Alot of people are spending 400-1k happily on this game regularly so i dont understand why you are saying the opposite. Maby we have different circles ingame
 
he is saying, the game is too expensive for the avarage player, so lowering cost of play would atract more players to the game, and generate more money that way

he is obviously right, but i belive a bigger factor is, the game is boring, and you cant change entropia in such a way that you would make it a fun game to play while also keeping its current playerbase, maybe games like these are destined to now have big audiences, idk
 
he is saying, the game is too expensive for the avarage player, so lowering cost of play would atract more players to the game, and generate more money that way

he is obviously right, but i belive a bigger factor is, the game is boring, and you cant change entropia in such a way that you would make it a fun game to play while also keeping its current playerbase, maybe games like these are destined to now have big audiences, idk
the player decides his cost of play every time he logs in and does an ingame activity. Go swunt kerbs for the cost of pennys per hour or go hunt huge mobs out of your league for $100 an hour. Its not mindark that decide what you spend, ofc content is gatekept behind a paywall and thats expected as its not a poor mans game. You pay for the desired level of entertainment you want.

And ofc you can change the game from being less boring. Mindark has basicly held the same dedicated players this entire time way before events were mainly afk maco fests, people just adapted to what they were given. If they made it more engaging as i suspect the unreal engine will create, the same players will remain. Entropias player base is small but its very dedicated and passionate hence how even with mindarks continued very poor performance since the OG times its doors remain open. The game could be doing alot better but its not going to burn down soon like people been saying for years. Unless the usd flat lines that is
 
he is saying, the game is too expensive for the avarage player, so lowering cost of play would atract more players to the game, and generate more money that way

he is obviously right, but i belive a bigger factor is, the game is boring, and you cant change entropia in such a way that you would make it a fun game to play while also keeping its current playerbase, maybe games like these are destined to now have big audiences, idk
That's what I initially took him to be saying, but after his latest reply, I'm not sure if he's actually saying "players who were spending $400-$1000 per month are now spending only $40-$100 per month, we need to move toward my rigidly planned economy designed to milk them harder." Perhaps he's bouncing between the two.

I'm hopeful that substantial change toward making Entropia less boring is possible without dumping the current playerbase, although it would first require change in the way we approach change. I think a key insight is that boredom in Entropia has been unintentionally constructed; it does not result merely from a lack of something (although there certainly are new systems Entropia needs), but also from the presence of things which both select for more boredom-prone players and nudge the way existing players perceive the relation between Entropia and Entropian in a boredom-prone direction. Certain types of content create more demand for content than they satisfy. Boredom in Entropia was not a major discussion topic fifteen years ago. That is NOT at all to say we need to revert every system to the way it was fifteen years ago; we actually need very few of changes of this sort and all but one or two would be trivial to sell the current playerbase on. But what we do need to recover are conceptual frameworks, game design philosophy, and corporate divisions of labor/incentive structures capable of outputting new systems which build on Entropia's fundamental value proposition rather than competing with it.
 
the player decides his cost of play every time he logs in and does an ingame activity. Go swunt kerbs for the cost of pennys per hour or go hunt huge mobs out of your league for $100 an hour. Its not mindark that decide what you spend, ofc content is gatekept behind a paywall and thats expected as its not a poor mans game. You pay for the desired level of entertainment you want.

And ofc you can change the game from being less boring. Mindark has basicly held the same dedicated players this entire time way before events were mainly afk maco fests, people just adapted to what they were given. If they made it more engaging as i suspect the unreal engine will create, the same players will remain. Entropias player base is small but its very dedicated and passionate hence how even with mindarks continued very poor performance since the OG times its doors remain open. The game could be doing alot better but its not going to burn down soon like people been saying for years. Unless the usd flat lines that is
Please before going on a rampage read the thread from page 1 because im not clearly the only person saying something aint right !
 
Please before going on a rampage read the thread from page 1 because im not clearly the only person saying something aint right !
Not a rampage atall and i dont have the time to engage with everyone in this thread i just seen you trying to get a point across and was curious to what you meant.
 
There are supposed to be players who spend 20 dollars or less a month here and have fun. But they don't seem to count.
 
Every time "profits" are talked about posts gets deleted. valid points are made about how you cant profit at all in this game then the posts get deleted every time. thats why you guys think you can profit because you cant read those posts about how you cant profit because they all get deleted
 
Every time "profits" are talked about posts gets deleted. valid points are made about how you cant profit at all in this game then the posts get deleted every time. thats why you guys think you can profit because you cant read those posts about how you cant profit because they all get deleted
At least some players must not reach TT profitability in the long run, and plausibly none do.

At least some players must not reach post-markup profitability in the long run.

This post will not get deleted.
 
Every time "profits" are talked about posts gets deleted. valid points are made about how you cant profit at all in this game then the posts get deleted every time. thats why you guys think you can profit because you cant read those posts about how you cant profit because they all get deleted

It is possible to profit... if ofc you can get enough mark up to cover the tt loss over time.

I think currently so many mark ups are in the dirt, and as for possible causes has been discussed many times. Possibly game changes (EP4) removing demand for old amp gamblers for ores, perhaps drop in new players, perhaps due to current world economy with interest rates/cost of living, summer slowdown as people touch grass and holiday with family..... etc. All comes down to demand, and how to stimulate demand in game economy (like resource mayhem for example :) )

Somehow stimulate demand, then mark ups raise for "glutted" resources (sub 103%) or conversely lower supply but this ofc short term makes harder to achieve enough mark up to cover decay/tt loss.

Create a functioning market and demand in turn creates opportunities, which in turn (hopefully) means more player retention. Someone few weeks back commented how there are very few "street buyers" for new player loot like old times..... reason is mark ups so low no point doing :) .

In short players need to believe they have a chance/route at all levels, and how to balance this in some way to do so is a large task. Mining on Calypso atm is kinda tragic, all the miners in argus pvp and few other spots. So many at times in Argus is quite laughable, and other planets is same. Why for example has there not been new craftable weapons on Arkadia to compete against Armatrix etc..... resources need a reason to be used. :)
 
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If its beyond your reach but well within others why is it absurd? We come from all walks of life and have different abilitys of experiencing the game at all levels, why are you so set on this narrow view?
 
If its beyond your reach but well within others why is it absurd? We come from all walks of life and have different abilitys of experiencing the game at all levels, why are you so set on this narrow view?
I don't want to agrue with you and give a reason for thread to be locked if we moove into such argument . You don't agree - thats your right but the game needs to change and playerbase continues to decline year after year we have more gear floating arround than players . Since you are here from 2012 onwards you know how many players we used to have. We used to have a lot more before that. the price tags for just playing the game are too big and with in this day and age ppl choose not to participate because of the costs atached. If you have read the whole thread instead of jumping to conclusions that im the only person with this view you will notice that there are others who think so. I want to have many more people to play the game so do the rest of the people who share that opinion. That is the reason topic if you have any sugestions towards that end feel free to do so but stay on that topic ( I cant change your mind about it neither can you) If you think few whales can keep running the game which costs a monthly house rent for some of us thats your view. Im not cheap and i do spend considerable ammount in online games because i like it so i buy gear cosmetics and premium subscribtion not because but because i have to pay ( and thats just the cost of ammo and repairs) a 400 $ sub for a single game to play it properly!
 
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I don't want to agrue with you and give a reason for thread to be locked if we moove into such argument . You don't agree - thats your right but the game needs to change and playerbase continues to decline year after year we have more gear floating arround than players . Since you are here from 2012 onwards you know how many players we used to have. We used to have a lot more before that. the price tags for just playing the game are too big and with in this day and age ppl choose not to participate because of the costs atached. If you have read the whole thread instead of jumping to conclusions that im the only person with this view you will notice that there are others who think so. I want to have many more people to play the game so do the rest of the people who share that opinion. That is the reason topic if you have any sugestions towards that end feel free to do so but stay on that topic ( I cant change your mind about it neither can you) If you think few whales can keep running the game which costs a monthly house rent for some of us thats your view. Im not cheap and i do spend considerable ammount in online games because i like it so i buy gear cosmetics and premium subscribtion not because but because i have to pay ( and thats just the cost of ammo and repairs) a 400 $ sub for a single game to play it properly!
there is no (properly) way to play entropia. Its why its so damn unique. Everyone has a different take on what they want out of it. Some chase profits, some play for a thrill, some just want to get away from IRL forabit. You can spend $10 on a weapon and hunt or you can spend on the other side of the spectrum a house deposit and be at the top 1% . I personaly have been ingame since 2005 and im not chasing profits i still use 1.0 weapon and hunt as a casual player just for fun. You play at the level your comfortable with and the only problems people have seem to be wanting expensive gear for pennys. top tier gear is not for everyone and almost all would still be unhappy if the system gifted them a mod nano. People just love to complain in this day and age. And this isnt argument its a discussion so i doubt the mods would care
 
the only problems people have seem to be wanting expensive gear for pennys.
There are quite a few who are, like myself, looking at the growing problems EU faces due to the lengthening 'road to success'.

There has always been competition with other software out there, with EU managing to hold on enough to be viable for the platform provider. I think most people believe the RCE element is a major factor: a USP (still). Fortunately, not everyone is chasing profit as such, just that if they choose to leave after x years, then there is likely to be a possibility to withdraw real money again from what their avatars have amassed in items, skills and maybe assets such as shops and deeds. You still have to consider a balance, however, of what people hope to achieve. I believe most people want to have fun and be on a growth path. It isn't absolute, but it obviously shouldn't be something considered unachieveable.

I would say that in years past an avatar could be played heavily for 6 months or so to get to a decent level, or a year of moderate effort to get at least somewhere reasonable on the ladder. That (and the perception) has now changed, I think, so fewer and fewer people from any 'influx' will be staying around = long-term retention.

But yes, "there is no (properly) way to play entropia. Its why its so damn unique." However, it still needs to be attractive during the various stages people pass through, and through the myriad of reasons why people are prepared to deposit into the game!
 
Im fine with buying nice weapon or armor im not talking about changing the cost of weapons or armor. I have issue with ammo costs which in turns prevent you from hunting as much as you want even a new player can burn 1400 ped a month on that easy if he was to just hunt thats what hurts people who want to enjoy the game. The items you get from hunting unlike in the old days are mostly TT food long gone are the people buying all those loot resources - their value dissapeared.If ammo wasnt the issue im shure you will be able to find a lot more people willing to spend the extra cash - you can buy a spaceship for example in star citizen for thousands of dollars without the ability to withdrawl anything - yet people do it because they are able enjoy the game without counting their shots or getting upset about return not covering their cost ! And while for a new player is not that stagering cost at higher level of the game you can easly loose 400 ped an hour - 40$ which even in Europe in some countries you cant get paid for of actual 12 hour shift (let alone 40$ an hour) And thats exactly what keeps players away !

Let's say a new player enters the game he buys 10$ gun 10$ armor he buys 1000 ped worth of ammo and starts hunting non stop how many months he would last if he was to spend average 50-100$ a month before he starts thinking ? - Wait a minute why im spending 100$ a month for a single MMO instead of playing several . Majority of older players play Entropia because they like the game they are not getting rich playing it but to fuel their adiction :)
 
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Following this guide will teach the basics of leveling + some nice spots
People need to learn the game first before they consider the valueation of items , yes i agree they seem overpriced, but after you reached some Milestones you figure real quick that theyr value is fair. The most importent is to level up , not the items and also not how much you spend on amo, you need to change your mind and Focus on building a strong Avatar, the game is designed that way. Profit is everywhere you just need to Spot it.


Skills make you stronger, there is no uber without skills but there are ubers without items.

The guide down here will even Show you how to "kite" mobs this Safes you a lot of cash you dont have to dump into armors


For the trolls: I dont mean to push those Videos, i dont need that, but for me it feels like the community needs some great tips and Tricks
 
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Scroll back in the thread read what wolf wrote that explains the whole thing not intend to argue with people claiming everything is fine. If everything was fine financial reports from the game wouldn't be negative. :)
 
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Game is perfectly fine just like the world economy...

I think there's even room for at least one more type of deed that will get you a 100% ROI in 19 years or maybe 40 years, who knows.

Also, maybe one or two more type of token since we have so few tokens, perfect way to keep our peds stuck in-game.

<sarcasm off>

I still remember my first logins in Entropia with the old PA and swamp camp close but on a different server.

No missions, no codex, no iron challenges, no bound items. That place was so alive full of green dots. My first question to myself after arriving at Swamp Camp was like "what the heck is all these people doing here, does it really worth playing this game? Apparently YES" judging by the number of green dots around back then.

Game changed so much just like the real world but there was a feeling of discovery and try to survive and FREEDOM. Yes you had lots of "no loot" but you could also get a 10k multi from a argo/drone.

Nowadays there's tones of missions and even iron challenges for mining but players prefer not to play or just slow down because long term you know you will get burned doesn't matter if you lost 8k PED or 80k PED last year, system doesn't give a fack! All they care is that the shareholders are happy, players they can always get new ones right?
 
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