DRAGUNOV44
Dominant
- Joined
- Dec 8, 2007
- Posts
- 456
Gordon's LOOT 3.0 system
Free 2 play players (ped card limit or ability to purchase extension from Mindark )
Starts with basic set of clothing
Less storage space ( or ability to purchase extension or housing from Mindark )
Starting 20-50 ped
Can purchase basic weapon /medkit/armor from trade terminal
Or buy a starter set from mindark
( limit if not locked withdrawls )
Montly cost between 20-50$ - depends on which packet the player subs for
Includes vehicle + Housing and starting set of armor+ weapon ( Repair cost/ammo is covered -loot allows you to cover your costs profit is optional)
that will allow players to hunt all they want but loot would be rare skilling depends on sub level
Want better guns or armor ? no problem either use the slow progression or take a shortcut provided by MA or other players
Naturally you need to depoist and buy ped from Mindark
Possibility of introducing seasons with seasonal rewards and battlepasses at extra cost
What would happen to the gear that is already in the game ? Quite simple with the Influx of new players they are going to buyout that gear
more players more gear needed . Majority of players have real life and work to supports themselves or family and they love taking shortcuts
so they will donate to do so. Not because they are forced but because they like it . Thats how most mmos run
This will allow crafting to be revitalized aswel as more people are going to need mid range gear provided by crafters ( personal items or Limited)
Rare weapons and armor that would be harder to find naturally can be bought by the playerbase but peds can still come from saving up or from Ma INc
In order to prevent economy crashes a system of personal gear can be established where certain weapon or armor becomes personal maybe loot
during event ( battlepass items)
Want to look awsome and stand up from the crowd ? Ma has your back with offering cosmetic items / skillpoints/ or just PED / maybe rare expensive sets
from time to time ( Hey ppl pay 1000 for a spaceship in star citizen without the ability to withdrawl why not in entropia ) ?
Space can also be developed so ppl hunt using their ships
Consider this as the system is right now MA is seeing diminishing returns year after year as the real life economy takes a toll on gaming and the playerbase
shrinks.
Naturally it's not the perfect solution - everyone who wish to contribute ideas aimed to that end is wellcome to do so ( i know its a wild dream )
I would love to see what people come with to extend on my sugestion.
Free 2 play players (ped card limit or ability to purchase extension from Mindark )
Starts with basic set of clothing
Less storage space ( or ability to purchase extension or housing from Mindark )
Starting 20-50 ped
Can purchase basic weapon /medkit/armor from trade terminal
Or buy a starter set from mindark
( limit if not locked withdrawls )
Montly cost between 20-50$ - depends on which packet the player subs for
Includes vehicle + Housing and starting set of armor+ weapon ( Repair cost/ammo is covered -loot allows you to cover your costs profit is optional)
that will allow players to hunt all they want but loot would be rare skilling depends on sub level
Want better guns or armor ? no problem either use the slow progression or take a shortcut provided by MA or other players
Naturally you need to depoist and buy ped from Mindark
Possibility of introducing seasons with seasonal rewards and battlepasses at extra cost
What would happen to the gear that is already in the game ? Quite simple with the Influx of new players they are going to buyout that gear
more players more gear needed . Majority of players have real life and work to supports themselves or family and they love taking shortcuts
so they will donate to do so. Not because they are forced but because they like it . Thats how most mmos run
This will allow crafting to be revitalized aswel as more people are going to need mid range gear provided by crafters ( personal items or Limited)
Rare weapons and armor that would be harder to find naturally can be bought by the playerbase but peds can still come from saving up or from Ma INc
In order to prevent economy crashes a system of personal gear can be established where certain weapon or armor becomes personal maybe loot
during event ( battlepass items)
Want to look awsome and stand up from the crowd ? Ma has your back with offering cosmetic items / skillpoints/ or just PED / maybe rare expensive sets
from time to time ( Hey ppl pay 1000 for a spaceship in star citizen without the ability to withdrawl why not in entropia ) ?
Space can also be developed so ppl hunt using their ships
Consider this as the system is right now MA is seeing diminishing returns year after year as the real life economy takes a toll on gaming and the playerbase
shrinks.
Naturally it's not the perfect solution - everyone who wish to contribute ideas aimed to that end is wellcome to do so ( i know its a wild dream )
I would love to see what people come with to extend on my sugestion.
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