Interplanetary Teleporting

The same reason we all cannot instantly click on the map and move our avatars from one location to another on day one. There are options, slow vehicles , fast vehicles and all inbetween, tp chips, tp to home, worm holes etc. Each one progressively more rare and more expensive. I am all for options, but if we want to avoid playing this game merely on an app where you select ped in and hope for ped out, we cant delete the immersion :)

What I have proposed does not remove the immersion experience from the game. On the contrary, it expands it - finally delivering on the long promised space missions. It even lays the foundation for the continued expansion of space content. And please remember, space hunting still exists and should be expanded on, even with my proposal.

The most important thing, however, is that it finally removes a long standing barrier between interplanetary commerce and cooperation between MindArk and planet partners, allowing for all planet partners and MA to work together rather than against each other for the benefit of the Entropia Universe experience as a whole, rather than each focusing exclusively on themselves.
 
I am constantly bemused by players of a game called 'Entropia UNIVERSE' that don't want space cos it gets in the way.
The clue was there right before you joined.

The universe (Latin: universus) is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy

Note the words space and time. To expect instant travel, let alone cheap instant travel on a galactic scale is beyond silly even in a game.

If you in effect, turn the game into one planet with different zones, then it ceases to be a universe.
 
currently there are 3 ways to travel to another planet.
1.Fly yourself-cheap
2.Mothership warp-safe
3.VIP warp-convenient.
Introducing a Monria style teleport across all planets which is both relatively cheap, safe and convenient would render all above methods obsolete, severely damaging the pirate and warp ship industries.

I do however think that Mindark shouldn’t be hiding it’s planet partners behind a paywall of peds or equipment. Travel should be cheap and accessible for all. I have met plenty of players that have never left calypso, and some wouldn’t know how to if they tried. This saddens me. There is so much more game out there that is being missed.

so let’s introduce a teleport, it costs 500 sweat to use, something that all players can acquire easily, it doesn’t let you teleport with lootables, and it takes several hours to complete, maybe even logging you out until it’s completed. This would still keep the other methods desirable for people running loot or in a hurry.

As for space, entry should require a toxic shot. Pirates should have some guaranteed return for their kills.
Every day on my trip to monria I get shot down by the same pirate. I have no loot.
Mr smoking it up’s ammo is wasted, and my time is wasted, we are both left dissatisfied.
With pirates getting rewarded for kills, this will invigorate the pirate economy, which will have a flow on effect to mothership operators who will have to adapt to more numerous and cashed up pirates, but will also see more customers looking to avoid running the gauntlet in their quad.

most importantly there is still a low cost transit method for the free to play sweater that just wants to check out another planet.

My 2 cents


You're actually trying to protect pirates? This may just be a video game but it has real world implications. Just because you're traveling in space without loot doesn't mean everyone who travels through space doesn't have loot. If I kill you in space and steal 500 PED of loot, I just stole $50 from you. You think the pirate attacks will just stop after they steal $50 from you. They are just going to keep attacking you because there is no other alternative to travel from one planet to another without having to traverse through space.
 
wanted to post but holding my tongue, instead grabbing some :popcorn:
 
The same reason we all cannot instantly click on the map and move our avatars from one location to another on day one. There are options, slow vehicles , fast vehicles and all inbetween, tp chips, tp to home, worm holes etc. Each one progressively more rare and more expensive. I am all for options, but if we want to avoid playing this game merely on an app where you select ped in and hope for ped out, we cant delete the immersion :)


What immersion? If you just want to play a video game for the immersion, go play Star Citizen or EVE online, they have plenty of immersion. I'm naturally assuming that you play this game for the same reason why 99.97% of the player base does which is to make money. There is nothing wrong with making money off this game, I'm all for it. The problem I run into is when a handful of players corner the market, run a monopoly, start charging ridiculous prices for basic goods and services, grid locking the entire game for everyone else. Immersion!
 
You're actually trying to protect pirates? This may just be a video game but it has real world implications. Just because you're traveling in space without loot doesn't mean everyone who travels through space doesn't have loot. If I kill you in space and steal 500 PED of loot, I just stole $50 from you. You think the pirate attacks will just stop after they steal $50 from you. They are just going to keep attacking you because there is no other alternative to travel from one planet to another without having to traverse through space.

I Don't like getting shot down by pirates but their existence is pretty important to the current games economy, and PVP converts 100% decay income to Mindark. Players killing each other keeps the servers on a lot more effectively than players hunting mobs. Sure you could have a game with no looting, no space and no warp ships. but it would be a very different game. Calypso with biomes. No thanks.

So yes I am protecting pirates.

Read my post more carefully I proposed an alternative to travelling though space without all these annoyances.

I would also like to add that I have never been looted once by a pirate. I'm not an idiot. I take a mothership warp.
 
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What immersion? If you just want to play a video game for the immersion, go play Star Citizen or EVE online, they have plenty of immersion. I'm naturally assuming that you play this game for the same reason why 99.97% of the player base does which is to make money
I play the game as I enjoy actually playing the game and the awesome community here. The RCE is a great part of it, but that doesn't mean we need to reduce it to a slot machine app.
 
I play the game as I enjoy actually playing the game and the awesome community here. The RCE is a great part of it, but that doesn't mean we need to reduce it to a slot machine app.

Nobody here is asking for the game to be reduced to a slot machine app. That is far out of context.
 
I am constantly bemused by players of a game called 'Entropia UNIVERSE' that don't want space cos it gets in the way.
The clue was there right before you joined.

The universe (Latin: universus) is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy

Note the words space and time. To expect instant travel, let alone cheap instant travel on a galactic scale is beyond silly even in a game.

If you in effect, turn the game into one planet with different zones, then it ceases to be a universe.

On realism, nobody expects this game to be realistic. Look at the system of revival terminals.

On the note of the "Universe", this game currently functions more like "Planet Calypso Universe" with occasional vacations to other planets. There are no other planets with self-sustaining economies. That may have been the original plan - for planet partners to perform their own recruiting of new players and developing their own self sustaining economies, but we have seen sufficient time elapse and the total failure of such an expectation.
Instead of continuing to try the same thing over and over again demanding a different result, I propose it is time to try something new - collaboration between the planet partners and MindArk to actually develop a better way forward than the status quo we have seen thus far.
 
Back in the day this was how you got to FOMA


I think it was 50 ped per ticket can't remember how many seats but the hanger owner could not fly unless he filled all the seats. It took a shit ton of oil I believe.
So there has always been a space related cost.
To introduce a TP between planets option would imo really damage a lot of economies, not help.
 
I am very interested in hearing some counter-arguments from people who have no invested interest/personal gain in the current space travel system.
 
I am very interested in hearing some counter-arguments from people who have no invested interest/personal gain in the current space travel system.
It would also be good if the feedack came from someone who never owned/operated a spacecaft in the past and failed to compete in the current system then gave up on it and wants the system changed for those who managed to succeed.
 
It would also be good if the feedack came from someone who never owned/operated a spacecaft in the past and failed to compete in the current system then gave up on it and wants the system changed for those who managed to succeed.

Here I am. I never failed to compete in the current system and gave up on it. I owned a ship for personal use, used it to warp myself and my friends around the universe as we pleased, and occasionally offered a warp in public venues when we were getting ready to take off. I chose to sell my ship when I no longer had reasons to frequently travel to other planets.

Further, most people who have never owned a warp-capable ship have not experienced what it's like to be able to play the game in a truly universal style - traveling around as they please in a cost-effective manner, so they do not have first hand experience with the game's potential in that aspect.
 
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Ok I never owned/operated a MS.

I hate space, its a huge waste of time and resources. Taking a warp to a planet takes too long and is (if you need to go fast) too expensive. I wish they would remove space as it offers 0 additional content, hunting is pace is horrible, the planets are waaaaaaaaay too far apart. If TPing to planets would cost 7-10 ped/TP I would never use a ship again.

I hate space but i have to go there to visit other planets
 
This is as usual deteriorating into people wanting what they want, what they like and to hell with the rest.
There is no way in hell that MA or any other game could ever be correct for everyone's wishes. So we learn, we adapt, we play this game because on average we prefer it to others. Changes if and when they happen should be for the benefit of the game and it's players as a whole.
The game should have it's storyline and stick with it, try to stay cohesive. Change for changes sake and for the voice of however vociferous a minority cannot be the way to go, be it space lovers or haters, for that creates chaos

But if you think space here takes too long to cross, for heavens sake avoid Elite Dangerous, you don't even begin to understand long flights
or go play a single planet game
 
Here I am. I never failed to compete in the current system and gave up on it. I owned a ship for personal use, used it to warp myself and my friends around the universe as we pleased, and occasionally offered a warp in public venues when we were getting ready to take off. I chose to sell my ship when I no longer had reasons to frequently travel to other planets.

Further, most people who have never owned a warp-capable ship have not experienced what it's like to be able to play the game in a truly universal style - traveling around as they please in a cost-effective manner, so they do not have first hand experience with the game's potential in that aspect.
Wasnt aimed at you but a number of other space haters who advocate to diminish it since they failed at it while at the same time asking for entropia to flourish - meanwhile sta citizen has raised 320 million dollars from players for their alpha space - the solution to a better and more striving entropia is not diminishing its content but building on it and enhancing it.
 
There is no way in hell that MA or any other game could ever be correct for everyone's wishes. So we learn, we adapt, we play this game because on average we prefer it to others. Changes if and when they happen should be for the benefit of the game and it's players as a whole.
the solution to a better and more striving entropia is not diminishing its content but building on it and enhancing it.

This is precisely what I am advocating.
 
This is precisely what I am advocating.
And i agreed with you and gave feedback in your thread, this thread however was started by someone who just closed down his transport service like 2 days ago after trying to force other providers to raise and normalize their fees towards customers which was broadly rejected by all.
 
And i agreed with you and gave feedback in your thread, this thread however was started by someone who just closed down his transport service like 2 days ago after trying to force other providers to raise and normalize their fees towards customers which was broadly rejected by all.

In the end it's what the discussion comes down to, even though valid points are raised.

The OP is sadly acting out of spite for not being able to play the game the way he thought he could play it, by playing the mafia kingpin and attempt to sabotage other's gameplay...

This is as usual deteriorating into people wanting what they want, what they like and to hell with the rest.
There is no way in hell that MA or any other game could ever be correct for everyone's wishes. So we learn, we adapt, we play this game because on average we prefer it to others. Changes if and when they happen should be for the benefit of the game and it's players as a whole.
The game should have it's storyline and stick with it, try to stay cohesive. Change for changes sake and for the voice of however vociferous a minority cannot be the way to go, be it space lovers or haters, for that creates chaos

But if you think space here takes too long to cross, for heavens sake avoid Elite Dangerous, you don't even begin to understand long flights
or go play a single planet game

This game is known for this, and is why MA shouldn't really take anyone's opinion into consideration, as it is always filled with "good intent" like the OP, this thread is a prime example of all that's wrong in this game to begin with. Money.

For those who don't know this funnily named character, Tony Ben Dover: Dissection of his victim speech
 
Ok I never owned/operated a MS.

I hate space, its a huge waste of time and resources. Taking a warp to a planet takes too long and is (if you need to go fast) too expensive. I wish they would remove space as it offers 0 additional content, hunting is pace is horrible, the planets are waaaaaaaaay too far apart. If TPing to planets would cost 7-10 ped/TP I would never use a ship again.

I hate space but i have to go there to visit other planets


I HATE planets... but I have to go there to sell my space mob loot.... can we delete all the planets and put an AH in space please?


Personally I dont see how the planets add to the space game, and since I cant see beyond my own small world I'd like everything else deleted and changed to better convenience myself and those like myself.
 
Space sucks in it's current form. It's just another unfinished & unpolished work of art by MA. But it will be fixed soon TM
 
I really hope this happens one day, with a price above the warps so it's an option and there are still need for the services of space vehicles and maybe with a cooldown as well, interplanetary teleport with a 24h cooldown. This should be reasonable imo.
A system like this with a cooldown, would also increase the space transportation business, since many people would use it then find themselves stuck and require a VIP or use the scheduled warps. I know people have invested heavily, but I'm not a fan of having a single option to be honest.
 
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I really hope this happens one day, with a price above the warps so it's an option and there are still need for the services of space vehicles and maybe with a cooldown as well, interplanetary teleport with a 24h cooldown. This should be reasonable imo.
A system like this with a cooldown, would also increase the space transportation business, since many people would use it then find themselves stuck and require a VIP or use the scheduled warps. I know people have invested heavily, but I'm not a fan of having a single option to be honest.


Sure I know a solution that will fix everyones problems: Make the teleporters work like the auction transport fees. You go without loot? 7 ped. Go with loot? depending on what it is, you pay for its weight and whatever algorythm MA is currently using to calculate transportation fees. Including owned gear like weapons and armors, etc.

Game balanced. If you don't like paying transport fees to carry your stuff around, you have a solution: Motherships, Privateers, Equuses to travel you around.

What people want is yet another free bypass of inbuilt mechanics (the Auction fees for interplanetary trade) and travel risks of such materials for potential profits. Like OP mentioned, money. It's what it all comes down to... And if you can save money and make it convenient? why not right? :D "So long as I am not the one losing it's fine."
 
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This is a really good idea, but a bit unfair to those hwo have purchased expensive ships recently without fully understanding what they're getting into. However, this change would be beneficial to the vast majority of the playerbase, that is a fact, because there's thousands of active players and only so many warp capable ships.

Now, for balancing purposes, if this were to be implemented, the developers would need to add more purpose to space, like an expansion of the relatively new bosswave, new (or reworked) locations in space with unique resources that are used to craft valuable new items, accessible only by warping (no TP). Space codex is needed as well.
 
What people want is yet another free bypass of inbuilt mechanics
People can suggest whatever the hell they want basically. I am one of the many that suggested to expand the safe zone around planet Space Stations, to bypass (change) the inbuilt mechanics, where every time you wanted to go to CP your pockets had to be checked by maggots camping the space stations. And MA made the change which was pretty awesome and yeah, it had a great impact for the planet people, and people still use warps. even more maybe. So yeah, I believe that implemented properly, an interplanetary teleportation system, could benefit everyone and maybe lowering the fucking space drama a tad.
 
People can suggest whatever the hell they want basically. I am one of the many that suggested to expand the safe zone around planet Space Stations, to bypass (change) the inbuilt mechanics, where every time you wanted to go to CP your pockets had to be checked by maggots camping the space stations. And MA made the change which was pretty awesome and yeah, it had a great impact for the planet people, and people still use warps. even more maybe. So yeah, I believe that implemented properly, an interplanetary teleportation system, could benefit everyone and maybe lowering the fucking space drama a tad.

Yes they can, I don’t see what your point is though, almost sounds like you assumed I was responding to you sarcastically or something like previous posters... however I wasn’t, at least not at you.

My suggestion complemented yours.

It had major impact indeed, but broke more stuff in between too, I for one enjoy it very much, for the same points you mentioned, makes my personal gameplay much simpler.

However in order to be properly implemented as you said, developers need to study all angles, and half thought suggestions aren’t very helpful as they omit details or may show bias. That’s where I came in to make it fairer.

I also stand by what I wrote, and with half based suggestion is what I interpreted from it, and if one person does so, so can others... That is why when expressing an opinion or making a statement, one has to proof read what one is writing to an extent where it covers all corners and passes the intended idea properly.(like Cyrene / MA announcement)
 
currently there are 3 ways to travel to another planet.
1.Fly yourself-cheap
2.Mothership warp-safe
3.VIP warp-convenient.
Introducing a Monria style teleport across all planets which is both relatively cheap, safe and convenient would render all above methods obsolete, severely damaging the pirate and warp ship industries.

I do however think that Mindark shouldn’t be hiding it’s planet partners behind a paywall of peds or equipment. Travel should be cheap and accessible for all. I have met plenty of players that have never left calypso, and some wouldn’t know how to if they tried. This saddens me. There is so much more game out there that is being missed.

so let’s introduce a teleport, it costs 500 sweat to use, something that all players can acquire easily, it doesn’t let you teleport with lootables, and it takes several hours to complete, maybe even logging you out until it’s completed. This would still keep the other methods desirable for people running loot or in a hurry.

As for space, entry should require a toxic shot. Pirates should have some guaranteed return for their kills.
Every day on my trip to monria I get shot down by the same pirate. I have no loot.
Mr smoking it up’s ammo is wasted, and my time is wasted, we are both left dissatisfied.
With pirates getting rewarded for kills, this will invigorate the pirate economy, which will have a flow on effect to mothership operators who will have to adapt to more numerous and cashed up pirates, but will also see more customers looking to avoid running the gauntlet in their quad.

most importantly there is still a low cost transit method for the free to play sweater that just wants to check out another planet.

My 2 cents
get all planet partners to participant with similar events to the ones that Monria/Toulan is planning monthly... but make it a mving target... so each planet has a big 'mid month event' but like Toulan is on the 15th, next island on the 16th , etc. or schedule it so this planet this weekend, next planet in the circle next week, etc... and add in the tp like you are talking, so the 'big crowd' will planet hop in sync so all planet partners get benefits from it.
 
Warp services are rarely available when I need to travel. Flying through an empty abyss for an hour with enough time to take a nap is a silly alternative in my opinion. It doesn't benefit anyone.
 
Warp services are rarely available when I need to travel. Flying through an empty abyss for an hour with enough time to take a nap is a silly alternative in my opinion. It doesn't benefit anyone.

This is/was my timezone issue. ( is why I decided to back/use a Starfinder service for when codex is released )
Alot, has been said here that on many things "I don't say" or do know over the years and bite my tongue. ( on these threads), if you can believe it or not. :giggle:

I do believe everyone deserves a healthy way to earn on their investments, no matter what they are in this game but when I start seeing cheating or exploiting or strong arming smaller ones , that is when I decide to stop biting my tongue.
 
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