iron mission rewards at 1 September

I like both ideas:
to have a compensation progress based or
let finish the mission still ongoing.
My doubt is the attributes token trader will be still around? Or I have to run to transform the tokens in attributes one by one since I have many piles of tokens that don't reach 100
 
What a cool gift, or token of appreciation towards the entropia players it would be if MA:

rewarded all players, at 1 September, when the iron missions are deleted, with:

PROPORTIONAL REWARDS from the iron missions:

say, someone has done 2.000/10.000 of some atrox mission, he gets 20% of the rewards of that specific mission!

Would this be hard to code in?

What a cool gift it was for those that chased the last bits of iron mission and also got rewards from codex!
What a nice appreciation token it was for those who finished the irons but still loved to farm same mobs, that now they get a full big chain of mission with a lot of skill and so many options to pick from plus a REPEATABLE! On all mobs!
What exactly are you looking to reward here, the leftover irons are just pecs and most of the times of useless skill and since people didn't bother to finish in one year most likely the leftover skill will not help them at all.

The biggest problem hunters usually have is that the loot is bad. The best counters for that is to skill looter and go for MU. How about focus on that, on real avatar progress, instead and let this one go? But sure, people would add this one to the list of broken promise or some shit, even if the grace period would have been 10 years.

And MA should focus on balancing the resources according to the level of activity in the game, because that's what causes frustration, most resources on wave and tiny quantities...
 
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Just leave them and keep their customers happy.
Theres no way its a big strain on the system.
If they even lose one customer/player because of this unecessary mission nerf it will be one too many.
God only knows how peoples lives have unfolded so far in this crazy year 2020. I know a lot of dedicated players have found the time but others may have not.
Just seems wrong imo
 
I wonder what everyone will do on September 2, 2020 (besides wait for hotfixes). This last year we have all had such a defined goal and massive grind/push. It will be weird when it is all over.
:beerchug:
 
Proba
I wonder what everyone will do on September 2, 2020 (besides wait for hotfixes). This last year we have all had such a defined goal and massive grind/push. It will be weird when it is all over.
:beerchug:
Codex the final frontier where all planets have same generic rewards. Done repeatable on daikiba? 25 ped tt skills. Done repeatable on daspletor? 25 ped tt skills.
Now eventually imagine that on all planets for all mobs. How fun /s.

Most likely ppl will go grind iron missions on other planets.

When people done with cat 4 rewards on codex most ppl will prolly grind only MU mobs, or skill mobs.
 
Proba

Codex the final frontier where all planets have same generic rewards. Done repeatable on daikiba? 25 ped tt skills. Done repeatable on daspletor? 25 ped tt skills.
Now eventually imagine that on all planets for all mobs. How fun /s.

Most likely ppl will go grind iron missions on other planets.

When people done with cat 4 rewards on codex most ppl will prolly grind only MU mobs, or skill mobs.
I find selectable and useful rewards towards my current goals way more fun than rewards from Iron Missions that I don't care about.
The change from missions was justified back in the day with issues that the old mission system caused.
Codex seems to be a pretty easy to maintain platform, changes or fixes usually happened very quickly. I wouldn't rule out that they might also change it up a bit or introduce other rewards in the future.
But besides that, I guess you all just have to deal with it :cool:
 
What about the tokens i have for agility for example, i have no missions left to get 1 point ... so that means i will loose them.

The token trader takes fractions of one point since Version 17.2:

It is now possible to turn in attribute tokens in quantities that do not award a full attribute point, removing the need to keep these items in inventory or storage.
 
Just leave them and keep their customers happy.
Theres no way its a big strain on the system.
If they even lose one customer/player because of this unecessary mission nerf it will be one too many.
God only knows how peoples lives have unfolded so far in this crazy year 2020. I know a lot of dedicated players have found the time but others may have not.
Just seems wrong imo
What nerf? What are you talking about?
You should log in and play the game and check out the codex. I see you have a global in the last year and about 20 in the last 3-4 years but you should at least read the specs. Codex has much more rewards in tt of skill and a huge variety of skills to pick from. And actual useful skills. People finding codex boring are people that LOVE to spend a ton of peds on 0 MU mobs chasing completely useless skills.

And the fact that you don't believe them that there's a strain on the system... well, the biggest shits we are in today in the world are because someone somewhere didn't believe the guys in charge and got everyone in trouble so I'm not surprised :D
 
Codex is great, can hunt anything, not just the iron mobs. No more useless skills, like choose from aim, handgun, rifle, thanks i pass, finally HP / defensive / looter skills from every rank.

Attribute's are not codex or iron question, if they wanted to remove attribute rewards, they would do it without codex too, if they want to add them to codex, they will do it.
I still think / hope the attribute rewards will be added to codex, when its not possible to get double reward from them.
 
What nerf? What are you talking about?
You should log in and play the game and check out the codex. I see you have a global in the last year and about 20 in the last 3-4 years but you should at least read the specs. Codex has much more rewards in tt of skill and a huge variety of skills to pick from. And actual useful skills. People finding codex boring are people that LOVE to spend a ton of peds on 0 MU mobs chasing completely useless skills.

And the fact that you don't believe them that there's a strain on the system... well, the biggest shits we are in today in the world are because someone somewhere didn't believe the guys in charge and got everyone in trouble so I'm not surprised :D
Lol! I do believe thats the first time anyone ever looked me up on entropia life. Not sure what made you make that effort.
First of all, its never about me. If i could I would allow MA to cut my iron missions and leave them open for everyone else.

Evey, the nerf is that people have put time and planning into these missions. The way things were set up originally allowed some players to plan out long term plan of attack on all iron missions on all planets. Planning, reading wiki, acquiring armor and weapons suited to the task etc.
Im fully aware of the new Codex, I have no problem with it.

Evey, the next time you try to compare me to all the trump tards out there we got a problem lol

The reason I can say there is no problem is that we have both mission systmes running right now do we not? As atomic said you would have to have some of the worst coding imaginable for a simple list or struct to cause problems.

I came on here trying to convey compassion for some of our players that may have had a very difficult 2020.
And you decide to look up my entropia life profile and compare me to a trumper
Nice one Evey
 
I came on here trying to convey compassion for some of our players that may have had a very difficult 2020.
And you decide to look up my entropia life profile and compare me to a trumper
Nice one Evey

Maybe they extend, maybe they don't, I don't care much because the rewards are trash compared to codex. As for throwing out freebies because people didn't complete in an extended period of grace of 1 year, I actually don't like that at all. Skills too are money in this game. And throwing freebies in a RCE game, is not encouraging the customers to progress. And the rewards are so small that you can probably skill that in about a week with mediocre gear.
Yeah I like to understand the argument better and the experience of the person I am talking to is important to better understand. And yeah, people had a hard year, why not help them focus on the things that are really important instead of asking for freebies that don't help anyway... ?
 
Maybe they extend, maybe they don't, I don't care much because the rewards are trash compared to codex. As for throwing out freebies because people didn't complete in an extended period of grace of 1 year, I actually don't like that at all. Skills too are money in this game. And throwing freebies in a RCE game, is not encouraging the customers to progress. And the rewards are so small that you can probably skill that in about a week with mediocre gear.
Yeah I like to understand the argument better and the experience of the person I am talking to is important to better understand. And yeah, people had a hard year, why not help them focus on the things that are really important instead of asking for freebies that don't help anyway... ?
I dont understand how you see anything as freebies.
Im pretty sure you and I have competed at least a few 10k under the old system. And anyone can attest, there isnt anything free about it.

Furthermore, if anything its the new Codex rewards that should be seen as feeebies, if you insist on looking at it that way, since the iron mission were here first and, took much more effort to reach the rewards.
Shoot, some of the original iron mission stages rewarded only Novas lmao!
 
I dont understand how you see anything as freebies.
Im pretty sure you and I have competed at least a few 10k under the old system. And anyone can attest, there isnt anything free about it.

Furthermore, if anything its the new Codex rewards that should be seen as feeebies, if you insist on looking at it that way, since the iron mission were here first and, took much more effort to reach the rewards.
Shoot, some of the original iron mission stages rewarded only Novas lmao!

It would be a freebie on top of a freebie to get % of reward because you haven't completed the requirement to get the reward...
It's a freebie. Because it's just something you get while you grind markup which should be the primarily goal of any hunter. If you're doing missions first then than markup, you're doing it wrong and the game is very expensive for you but it is by choice. From here on it's just one small step to declaring it a casino and gambling. So it's just a trail of mistakes and focus on unimportant things, distractions, that inevitably leads you to the wrong conclusions
 
I finish at least 1 codex mission of whichever rank every day, which is a pretty easy thing to do.
What if... ranks 5, 10, 15, 20, 25, repeatables, would have SOME attributes on top? even if it is only 0.01 of a rank (1 token).
Perhaps after 1 september?
 
It would be a freebie on top of a freebie to get % of reward because you haven't completed the requirement to get the reward...
It's a freebie. Because it's just something you get while you grind markup which should be the primarily goal of any hunter. If you're doing missions first then than markup, you're doing it wrong and the game is very expensive for you but it is by choice. From here on it's just one small step to declaring it a casino and gambling. So it's just a trail of mistakes and focus on unimportant things, distractions, that inevitably leads you to the wrong conclusions
I wasnt advocating for the OP 's soloution (though it would be better than what MA has planned)
I agree with you the missions should be earned.
Im advocating for just leaving it be the way it is now.
However much time you need to complete the current stage then codex all the way after that.
Accepting a mission with a reward even in a game should be viewed as a contract between dev and player.
Me, personally, I dont just chase iron missions. This actually furthers my point so thanks. Any decent player angles for mu% that often entails sticking and moving. You do that with the overlay of the iron missions to decide what mu% and what iron missions to chip away on next.
The iron missions were never presented with a time limit so Im sure alot of casual but still loyal customers adopted a long term strategy.
 
....
What exactly are you looking to reward here, the leftover irons are just pecs and most of the times of useless skill and since people didn't bother to finish in one year most likely the leftover skill will not help them at all.

The biggest problem hunters usually have is that the loot is bad. The best counters for that is to skill looter and go for MU. How about focus on that, on real avatar progress, instead and let this one go? But sure, people would add this one to the list of broken promise or some shit, even if the grace period would have been 10 years.

I know, one year grace period was better than some weeks they intended in the first place. But on the other hand, even though I let many times the bad loot not defere me from continue to hunt them.
I already, at the beginning decided to not continue many Iron Missions because I knew that I couldnt finish all the Bronce, 10K or 60K Irons I had open when they announced the finish of Iron Missions. I concentrated instantly on the Missions I had open which gave Attributes as rewards, still many to finish when you consider that I gained 5 Stamina Levels and more than 7 Agility Levels from the finished Irons since last September.

But I for example did not continue to finish Kreltin 10K, Eviscerator 10K, Atrox 10K because I did only have below 2k Kills and so many many others in which I already proceeded further.

PS. You can check my globals if you think I do not hunt a lot and therfore my voice is not relevant, but losses are hefty when you have to hunt a mob to finish the irons, especially the last month...
 
losses are hefty when you have to hunt a mob to finish the irons, especially the last month...
It is exactly why I advice people to not go for irons as they are really a bad deal when there's no markup. When it was markup, I hunted 2 years one mob without doing a single stage of any iron. I didn't complete most irons and I don't think I ever would if the mob would be stupid to hunt, MU-wise, like atrox is but in spite of having bad MU, it's probably the most hunted mob outside events. Funny thing is that skills grow much faster when you find a good mob with good spawn and nice MU and you might not have to deposit for ammo if you keep doing this instead of irons and dailies ;)
A good thing about codex is that it eliminates this frenzy for missions on bad mobs, now all mobs have same reward structure.
 
I will miss them!
If I cared so much about skills I would just Pay to win and buy implants right!
The Codex is lame...
But.... all is not lost.
I have begun filling the void with daily missions.
A greater diversity of monsters, unknown and un-visited locations.
A better grasp of where to look for the components I need.
Now that I can do most lvl 3 Mobs it's pretty cool.
Also level 1 and 2 give me a chance to use all my different weapons and armor to obtain the kind of loot I'm looking for.

Still don't understand the one size fits all and make everything the same.
Thats what the new generation of spreadsheet coders is all about.
They don't understand that complexity makes a game more interesting.
They destroyed EQ2 with the balancing spreadsheet BS.
Wiped out areas that took tons of work in the original game to keep pumping out garbage to the content HOs.
When they got bought everyone wanted to start over on a PvP server but they kept the same micro transaction garbage, and engagement rules that made it suck in the first place.
They took out tons of crafting options and made it so you could only make one type of each weapon and armor.
Never once did they imagine that their meddling with the game was causing people to leave.
When you make it for simpletons remeber that simpletons have very short attention spans.
 
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