Very interesting confirmation.
We need a new mining guide
I've been thinking it's time for a new guide too (partly instead of trying to cram testing threads in my sig). I've got a few of those to contribute:
We just wrapped up the testing described here. Thanks to Leroy Casper Hunter and Leeloo Leeloo Mountain for helping out. There have been competing ideas out there on how other miners affect your hit rate, so I figured we'd try to some formal science on it. To sum it up, this was designed like I...
www.planetcalypsoforum.com
I'm going to keep these requests for miners and results threads together from now on and add to this thread when the testing is done. After our first round of testing, we found that previous miners recently in the area can affect your hit rate. The next question is how long does that effect...
www.planetcalypsoforum.com
Background So a few years back I did some testing between different decay finders (F-211 (L) and Ziplex Z15 (L)) with a 1.25 PEC difference per drop to see if finder decay was returned in loot or not. This was started because there were claims that finder decay was returned in claims, but there...
www.planetcalypsoforum.com
Now that mining speed enhancers have been fixed, I wanted to post some results after running some numbers to confirm it, and show a little bit about how "efficiency" works in excavators. As a reminder, speed enhancers add 10% per slot of an excavator’s base efficiency, or amount per pull. In...
www.planetcalypsoforum.com
For those who haven't been keeping up on the background, the 15 minute thing as suggested in this thread before Socrates addressed it wasn't ever based in any data where if you wait 15 minutes, your hit rate / mining overall will be better if it's currently seeming poor. That's different than what's actually been tested. The confirmation from Socrates shouldn't really change much though (aside from hopefully convincing R4tt3xx to drop constantly bringing it up).
What is known related to 15 minutes is that that's how long it roughly takes for hit rates to return to whatever the "norm" or previous baseline is in that area (i.e., hit rate when mining before anyone else has mined recently)
if someone else mines that exact same area down to the exact coordinates, same finder radius, etc..
That's in my signature and establishes two things:
- Someone else mining recently (~15 minutes) where you are mining affects your hit rates. That data hits the proof of concept, but didn't look at how much it might change if you only partially overlap (likely not as much of a reduction). Some people only partially overlapping with others or their previous drops may not notice much of a reduction, especially given basic math on how area of a circle works.
- There is an "in the ground" aspect to claims where at least when it comes to finding claims , you are sharing that space with other avatars rather than it being independent for each avatar. That means if you had a bunch of avatars running in a circle auto-dropping, you're all going to trend towards a low hit rate of around 5% outdoors. That makes sense too considering MA's statements on there not being personal loot pools.
That's it for what the actual data covered on hit rates. There's nothing about sitting in one spot dropping every 15 minutes being a supposed strategy (where did that even come from?) or if you think mining is bad, wait / change areas every 15 minutes or alt-f4 for that time. That was based in a bunch of extrapolations and misunderstandings of both the tests and underlying mechanics that myself and a bunch of others have mentioned plenty already.
That instead really gets to the separate question of how at times you might see swings in mining returns / hit rates and if you can time things to avoid bad periods or target good ones. No one has presented data on that. I have some personal data on that and all I'll say is that it's extremely messy at best in terms of trends, so I'm pretty skeptical of anyone saying they've "cracked the code" on predicting when to mine.
So when someone like the OP asks what do when it seems like mining TT is bad related to this broader question, I think what I mentioned in my
last comment is about as much as we can say because there's usually no concrete reason to give people asking about why their TT returns are different outside of a few things. Most are more nebulous, not as satisfying of an answer, and not extremely in our control. Do you quit mining an area when you get something extreme like 20-30 NRFs in a row though? Personally I do. What I've managed to track on that is not structured for formal statistical analysis (super correlational), but when I've kept mining in such areas, I've usually had still poor hit rates, and when I've changed servers, I've usually had better success. That's only for those extreme examples though and not a more typical case where someone is still getting a small amount of claims that's giving you maybe just a subpar TT. You won't really notice a difference beyond what you could call typical variation in mining loot changing things up in that latter case.
All that goes to say that when someone attempts to ultra-optimize their mining, it can be easy to hit the pitfall of running on assumption when we really just have some data on mechanics, not loot pools. You can do everything from having a super eco excavator, not overlapping drops, etc. that we do know about. That may improve your TT compared to what is would have been otherwise, but that doesn't perclude you from having a 80% TT run either. It just means you could have done worse. That isn't the greatest news to hear in OP's position, but the key thing for folks just starting out like that is to remind them that it takes time even once they know they're not doing anything crazy that's wasting PED.