of course higher level avatar and bigger cycler want more powerful items that are totally off "food chain" and let them kill more and extract more MU
sadly (i mean sadly because i see my level rising) we dont need to facilitate more higher level character. no one said that some player need to cycle 10.000 ped per hour at 1 ped cost under return and extract 300 ped MU per hour... ther is already excess of supply of huntloots.
MA invoices 80.000.000 PED per year ; with 4381 hunters in EntropiaLife tonight so it is 18.260 ped per year purchased (on average) by active globallers it is 152 USD per month.
Personally i think that this number should be lowered to 30 USD per month to have an access to servers that is in the 100.000 players active per month
i assume that a good percentage of players is stuck in level and DPS because of cost to game limiting avatar development.
also each new UL item reduces the need of the 3 profession food chain:
1. crafter roll insane amount of GIZMOs to "fish" blueprint to prepare higher end items
2. miners go deeper and deeper to retrieve items to manufacture those
3. hunters shoot and supply robot parts and oils for the crafters
I think that actual DPS barrier must not be broken because high end items already produice too many oils.... sorry Ubers, there must be a limit,
I think that in weaponry 10 high end, 20 mid level 40 low level UL items apart producing some PED reload for who drops and sells, already compromise the actual balance...
@ JBK: you know i hate space and i consider flying just an annoying tax, notning against a UL Warp engine, but what about the actual craft of those? it would kill another craft
@ Eve and Lunchbox: a "Supposed" 150 or 200 DPS base weapon would drop twice as much oils per owner, yes you can be the profiting one, but would kill even more oil markets, actually there is some MU on those in Mayhem when spply is reduced, in normal months, 5% of hunters destroy all MU reducing the huntloot to TT Food...
my dream is that the silly feature of "armor decay effect" is removed and an armor last in its stats during the decay like (L) Ones, it is pretty stupid that an UL item that is rare, cost ped and dedication or both to obtain looses its stats (only reason is to lock ped in game forcing players to keep it at max repair)
also i would love a total revamp of melee using 7.5% decay /92.5% ammo like armatrixes keeping the same eff and dpp stats apply for actual weapons, to expand the lasting time of melee and increment the use of teh same
an automatic rental system
and of course enabling again upgrading weapons at fort ithaca because now maddox4 and ewe41 can not be upgraded anymore for lack of materials removed from game
and of course a BP20 TWEN edition , a SB40 TWEN Edition, a LR80 and BC60 (to invert previous), a "Perfected series 9 chips", and a midrange claw level 75
as a Tribute to "old school" weapons, a TWEN edition of the MiniSweeper and ASI pistol would be nice.
we hace a lack of "regen chips" that are limited to series 6.... a regen field chip TWEN edition wodul be good for increasing the use of a party.....
Sorry for going against the mainstream but i look at the future and the reduction of cost and the rise in player base goes beyond my egoistic dream to have a "supereco highdps item" or an "immortal healing chip"
if i need to be immortal i get a mate to fap me, if i need more dps i st up a firing squad... considering an MMO as a single player game is the RCE condems... fear and greed are the primal forces of humab behaviour but as a gamer tha has a "mercedes" into game i can understand who is invested for a "Lambo" but i think that we need "moped gamers" to increase circulation.
Flames in PM so we dont derail thread