FYI: JAPS (Just another player story)

Wagrant

Hatchling
Joined
Apr 29, 2024
Posts
2
Hello Entropians!
I started playing several times in 2008 and later, but due to a lack of understanding of the mechanics, I abandoned the game, so we will consider the beginning of the story to be 2017-01-13, when the account was created.
At some point in my life I realized that I like grinding and the challenges that a game can provide, so I enjoyed shiny runs or mirror speedruns (if you know what I mean)
So in 2017 I remembered that I could not beat this game. And so here I am.
The first problem was the hundreds of videos I watched, most of which taught me how to swunt mobs or told me conspiracy theories and strategies on how to glob after each drop/mob.
After a bit of research I discovered fruit walking, at that time I didn’t know that heaps of fruit on Calypso from 10 to 150 its not that good, but this was enough for the first hunt or mining.
So I was mindlessly mining or hunting for some time, waiting for globs. And after some time, I finally got a hit in mining.
I don't remember the first globe.
but I remember the second one well.
At that moment I thought it was a fabulous stroke of luck, and this money was enough for me to play for several months, until someone suggested that I fly to Arkadia, since it is a paradise for fruit walking.
But I also discovered Arkadia Underground, where lost all his money.
The next time I returned to the game was in 2022, having made a deposit for the first time (1000 PED), I was doing hunt, mining, quests and just collecting information from people I met.
So I realized that you can't run when you're looking for ore, you can't pick up fruit along the way, you can't mine at even minutes, and odd minutes too. It wouldn't be a bad idea to buy ore vein maps, and the search for rare ore was affected by the day, month, year, weather, music in the game, the number of players on the map, on the server, next to you, the amount of money you invested in the game, and even the mood of the person who manually hides the ore under a layer of soil.
And the most interesting thing is that each player (experienced or not) had their own absolutely correct and only correct theories.
So I realized that I need to start studying the game from the beginning.
After some amount of deposits (about 15000 PED) I was able to use LR-35, participated in several meyhems and even found a way to always be in profit in mining (at that time I did not count every PED and did not understand that the main profit was frakite with mu at 800%)
But what I did realize was that 100% of the hunt runs were unprofitable, while most of the mining runs were profitable. That's how I came to the conclusion that mining is the only way to play the game.
When I got tired of running around the server with frakite, I started trying other servers, expecting the same profit (I also started looking for 3 resources) and having lost several thousand peds, I wanted to get them back (and what can return peds faster and better than arkadia underground?)
At that moment I discovered the variety of amplifiers
So I started my journey to zero PED, running underground with various amps, getting a rush of endorphins from hits of 600 - 1200 and even 2000 PED.
But the money ran out.
And so I returned to the game once again in the spring of 2024, started digging on the same server (lower left corner of Arkadia) and started keeping track of laps and runs (where a lap = 1000 peds, and a run = 10,000 peds)
975 probes + 20peds to repair F-105 + 2 tt excavators.
and here I found that not every lap is profitable, what's wrong? Of course frakite... its mu is now about 150%
But still, even with such results you can reach a constant, stable profit, if not for one thing. After several months, Lysterium appeared in the desert, and if you found one claim, it meant that its wave had arrived, which could last from several minutes to several hours. So any attempts to reach a profit failed.
At the same time I started using lvl5 amplifiers for testing.
And what's interesting is that the bigger the amplifier, the less rare resources you get per run.
So using D-class with F-105 you can find 1 wenrex deposit and 0 frakite deposits, while without amplifiers, the amount of frakite fluctuated from 10 to 80 ped per lap.
Same for wenrex, from 40 to even 200 peds from lap.
But no matter what the amp was, I still couldn’t get a wenrex or frakite glob.
By the way, depth greatly influences the search for resources. Yes, with a finder whose depth is 400+, you can find 2 times more of the resource you need than with a finder whose depth is 800+, and vice versa, depending on the resource. Moreover, the range of its occurrence is from 300 to 1500, for example.
But perhaps I just made small amount of drops into this format with these finders, since for a game 25 - 30 thousand is not such a big statistic.
Some numbers:
Runs here (Every row = 9750 drops) unampedProfitBoxes
TT return 96,69%-3314
TT return 97,27%-2739
TT return 104,17%+4175
TT return 93.94%-6064
TT return 95,04%-4961
TT return 94.11%-5896
TT return 95.21%-4792
TT return 98.96%-1042
TT return 102.09%+2094
TT return 94,2%-5805
TT return 98,52%-1481
TT return 101,55%+1552
TT return 89.82%-10180
TT return 97.72%-2287
TT return 96.03%-3979
TT return 103,27%+3274
TT return 109,77%+9772
TT return 99,55%-453
TT return 97,55%-2455
Fruits243.891

Its pure tt profit witout mu
But soon I got tired of running without amplifiers, and I started using lvl5 and d-class, here I did not keep track of each lap/run, but I realized that I was losing money. The amount of rare ore dropped by 3-4 times.
So I bought the EP1 blueprint and started learning crafting.
A few days later I bought EP2 and continued crafting without turning off the computer at night.
Having collected a number of blueprints, I started looking at prices and what else I could craft. So I decided to try EPR1, of which about 30 clicks had accumulated.
At this moment i lost like 17K peds or so (from 2017 i mean)
Shrapnel19 113 PEDMon, 15 Jul 2024 16:44:52

And this Hof changed my vision of the game.
Now I'm crafting D-class for myself and digging, looking for profitable places.
During the game, I opened about 5000 event boxes in the hope of finding at least something (a token or a ring) but I didn't find anything.
At the same time, my friend opened 50 and got a token. Another one 70 and found a ring.

People say - if you haven't found ore in 10 or 20 drops, then quit the game and start looking tomorrow. I can say that I bombard servers from 6 to 10 hours a day, and it happens that in 40 drops (1 D-class) I found 2 claims.
What I noticed.
After depositing/withdrawing money, I left myself 20,000 PED for comfortable play, and last month my budget dropped to 7 thousand, after which it slowly began to return to normal.
People say that losses can be greater, and this should be understood.
I very often see posts about indoor mining being pure gambling, but it seems to me that this is not so. You are simply stretching income/losses/return by 8 or 9 times. Thats it.
Also, as I understand it, only clean cycled peds are taken into account tt return. so you lose all the overpaid money (MU) forever.

Now I understand that globs and hofs are bad for us, but good for MA, since this is a kind of balance of rare resources on the market.
Because instead of losing, for example, 1000 peds, and hof of 1k lyst, you could get 10 - 15% wenrex, about 5% frak and a little adomasite + some gazz.
I don't have much experience in the game, and extremely low skills, but the only thing I understood is that in order for something to happen, you need to do something.
Waiting for advice from experienced miners.
By the way
Do you believe in TT return?
 
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Also, as I understand it, only clean cycled peds are taken into account tt return. so you lose all the overpaid money (MU) forever.
Yes

Your TT returns from unamped runs seem about right. I believe in 95-98% tt returns from TT you put in the ground so if you buy mining tools or amps with MU you immediately subtract that from your profit. However people tendencies and illusions are what take better of them. They like big loots, big numbers and doing everything "fast" and "now". They are ready to lose money to have something now and fast. But that is also how it is in shops irl. All those quick access shops open till late have higher prices because they are available all the time. If you want something fast you need to be ready to lose potientially some money on it, it might be worth overall because during that time you might earn the money back from somewhere else(like doing overtime at work).

Anyways your stats and experience seem just about right to how I think it works.
 
i am 96.13% tt return for last year 900k cycle with dclass including indoor mining, hope that helps good luck.
 
Also, as I understand it, only clean cycled peds are taken into account tt return. so you lose all the overpaid money (MU) forever

Need to agree with Chiz0636 on this.
ANY MU payed like finder and amps is a loss.
Taking in consideration that you'll sell your resources with MU, and taking into account that unamped mining already gives low MU cause you get around 50-60% fillers now ... + the costs of extracting and refining ... you will loose ... a lot ...
Taking into account you amp up with big amps ... you'll hardly hit anything else but fillers + more costs extracting and refining or TT it ... and loose even bigger.
 
i am 96.13% tt return for last year 900k cycle with dclass including indoor mining, hope that helps good luck.

Is that counted on TT return only ?

What about your costs of extracting / refiing / auction fee and MU payed?

Can you show us some exact numbers?
 
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Is that counted on TT return only ?

What about your costs of extracting / refiing / auction fee and MU payed?
Everything is included, decay, markup, refining, extracting - auction fee is taken off from the markup gathered which i keep on another tab on the spreadsheet.
 
I completely agree that amplifiers should be used super carefully, because you have to be sure that you can cover the losses in the mu and the losses that the MA takes. And at the moment, using the D-class, I understand that I am not very good at it.

It seems that amplifiers need to be used only when the price on common ore is higher than usual.
But this is provided that you want to play carefully and wisely.But we are waiting for the HoF...

At the moment, TT return from D-classses is approximately 89 - 93% (about 1400 amplifiers behind).Now the enthusiasm has disappeared and I do not expect big hits, and the rare ores cover the costs with great difficulty.I am very interested in how things are going with UL amplifiers?
 
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