See here's my thought on the whole system right now. and it's this..
It doesn't work.
Why? Cause the one thing is that this isn't based on is the ship's Karna, and not the Player's "Reputation"
I mean I look at a person as being reputatble if they give you an honest deal, if they allow you to go freely on your way, and even will help out with stopping an attack..
The problem is that MA has made 'Reputation' as nothing more than a way to promote events..
Frankly there can be a simple solution to this and in fact this can actually be implemented quite easily..
First, make "Event Promoting" a skill, that is nothing but positive... but it doesn't affect Reputation as much as doing the actual acts of piracy and or trading.
But Reputation should have a s Net value of 0 and that Repuation should be able to go either Positive or negative, here. That way if you have a person with a Negative value reputation, they can be seen as negative..
The ship's Karma could be factored in as it is dependent on the person's captaining skills... (Spacecraft Pilot)
I think with these simple alterations the real reputations of a player can be seen (Via a scanner) as well as that of a ship..
but right now I feel the system they have now really isn't viable, on the account I've sene many decent players who have been told they are pirates and vice versa... Frankly reputation should be 0 with a positive or negative outcome, and it's this that determines who you deal with an who you don't..
But hey, let's hear some ideas on Reputation and piloting.. After all might give the folks at MA an idea on what should be done with this system..
Benjamin Ben Coyote
understand.
in comparision to the real world it be something new. in the real world its more up to you to inform yourself about peoples actions and reputation by communicating with others or research and so on and self decide who you trust and who not by own estimations.
since no one in the real world has to carry some kind of lamp on his/her head which shows a special color if the person got involved with unlawful things in the past there is no 100% security in the real world you got to be stronger, up to date of informations, research or not.
though if someone got bad reputation for things he did in the past would make it with such "rep-indicator" hard for someone to get out of there again even if he has not done anything unlawful for long time. maybe even someone would be found as guilty but got accidently involved in something. such persons would be openly marked no matter where they go.
for EU could bring new gameplay in with access to different types of faction related content. or even have an influence on how your avatar appearence changes as well.
like jedi and sith on star wars. movement of a rep positive or negative.
if it would be related to ingame content like factions it be a good idea for me.
in terms of open RCE competition for me EU should stay as much close to the real world as possible. There will always be persons who try to trick or fool others. Community will always deal with persons based on the public opinion about things. leaves more freedom.
In what way do you want to give players possibility to rep someone? Still it would leave alot room for manipulation. Pirates could rep each others up or competitors down on purpose. even point of views of what is ok and what not can be very different.
a pirate will say "for that I need good rep as it was a masterpiece of piracy"
the victim will say "for that you need bad rep as it was absolutely unfair and trickery"
who judges that if ingame mechanics show publicly rep around?
Find that interesting. Keep the ideas up.
Greets,