Alainax
Elite
- Joined
- Dec 6, 2010
- Posts
- 4,925
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- Hardcore
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- Bonnie
Hey, I thought id make a new thread so it was easily accessed for those looking for it, and not stuck in the middle of the other. The transcript is almost bang on 10k words long So get comfy if you fancy reading!
I have uploaded it to youtube and vimeo (for those you are getting blocked messages on youtube).
https://vimeo.com/65241670
http://youtu.be/IbJJDrvBeVE
I will have to spilt the transcript into a few posts, so please bare with me
Transcript
Bonnie : Good evening everyone and welcome to Atlas Haven radio, This is Dj Bonnie and tonight we have a very special broadcast.
With me in the hot seat, I have the one and only Kim! - who will be taking part in what’s sure to be an exciting and maybe eventful interview on all things Entropia.
We have been bombarded with questions from all around the universe, covering a huge range of topics, So without any further ado, Lets get on with the show!
Good evening Kim and thank you for joining me here tonight, it’s a pleasure!
Kim: Hi Bonnie, and thanks for having me.
Bonnie : I can’t believe it’s nearly been a whole year since we last spoke, so much has happened and its really flew in!
Kim: Yeah its gone really fast, I think. We haven’t had that many releases but we did some major things. Especially with new player experience, the gateway - that took about…. a long time to do.
Bonnie : Yeah I can imagine, we do have a question on that one coming up a bit later, so hopefully we can find out loads more information about that.
Introduction
Bonnie: Not everyone may have heard the interview last time, so can I ask you to tell us a bit about who you are your role within the company?
Kim: I’m a senior game designer working for Planet Calypso, that’s the company running Planet calypso. We changed the name again. For the third time I think.
Bonnie: So what’s the name of the company now?
Kim: Planet Calypso!
Bonnie: Well that makes things less confusing!
Kim: That makes it easier.
Bonnie: *laughs* yeah not half!
Kim: So I plan new releases, and design the creative content. I hand around tasks to other designer, artists. And make sure that things get done really.
Bonnie : Ok, and Last time we spoke, you were over in Mexico for a year, so where are you based now and how did it go in Mexico?
Kim: Now I'm in Sweden, Mexico was really nice, it’s a good place to work from. And I might be going back someday – maybe in October or something.
Bonnie: Excellent, must be good if you can get company vacations out there so to speak!
Kim: Yeah its perfect, nice to get some variation.
Bonnie: So are you missing the sunshine then in Mexico?
Kim: Yeah the weather has been horrible here in Sweden, we have been freezing for the past couple of months, makes you miss the warm weather of Mexico.
Bonnie: I can imagine and what about the team in Mexico? How are they doing now?
Kim: They are doing just fine; they are busy working on the next release for June. For Planet Calypso. We have some very nice things planned for you.
Bonnie: Ill quiz you on that a bit later I think
Kim: Yeah.
Bonnie: So I have to ask… last time you did the interview from home –because you were worried that your colleagues were going to throw stuff at you, so are you back home again tonight?
Kim: I am, mainly because there will be a lot of drunk kids about today, so best be home early!
Bonnie: Is it really that dangerous where you live?
Kim: Nah, just this particular day. The heathens of Sweden are out partying.
Bonnie: Ah I see, oh yeah – I read about that on the news actually.
Kim: yeah.
Bonnie: Ok so we have an absolute tonne of questions come in from the community, hope you have a comfy seat, might be here a while! Are you ready?
Kim: Sure!
Bonnie: We will have a short musical break half way through so everybody can nip to the loo….. or they can get a stiff drink which ever they prefer!
Bonnie: Let’s start on home ground shall, let’s start with Calypso.
Calypso.
Bonnie: John black knight asks - we have naglfars and some water based pvp areas, will there ever be some kind oil based rig in the sea , or a land area we can fight over?
Kim: The answer is yes. But it is not high on the priority list. I would guess maybe sometime next year we could get it done.
Bonnie: Excellent, certainly sounds like something that would be interesting to look forward too.
Kim: Yeah it could be really fun, but it has to be designed in a good way to make sense. It would need a good underwater area or something like that to control - With a land grab, oil rig or whatever.
Bonnie: Could be quite interesting trying to swim around underneath… and shoot at the same time! I don’t think I would be very good at it to be honest.
Kim: With even some lead boots! So you could walk on the bottom of the sea shooting creatures , that could be fun!
Bonnie: Could be! Sounds like a good idea, sounds like you have quite a creative mind there Kim.
Kim: Ah I’ve been thinking about this.
Bonnie: Excellent - ok so some of the new mf chips have been really great, seems like exciting times for mf users. I really like the kinda quirky ones like the metabolic inhibition chip, and these type of things. Bjorn asked the question – he wondered if we were going to see a revamp or new style of the old worm hole and resurrection chips?
Kim: Ok I forwarded this question to MindArk platform persons, since they mostly handle the mind force. And what they told me is that nothing has been decided on the matter, but it will be reviewed, sometime in the future. Together with the rest of the features of the mindforce system.
Bonnie: Ok so its something that’s kinda possibly in the pipeline
Kim: Yeah.
Bonnie: Ok as most people know the interview was scheduled a couple of times, and due to a few wee things we had to re-schedule, so some questions were slightly behind on the interview.
Bonnie: Bjorn had asked a question prior to the robot invasion – he had said that he had hoped for more in depth stories about the invasion and I remember you said before that you really enjoy creating the stories and designing the missions, so how do you feel this one has went with the reporter from Exodus space station and that sort of thing?
Kim : Well we spent a lot of time doing this, and I think it was appreciated, we wanted to finish the egg story line in a spectacular manner, that involved the whole community, not just Deathifier so to speak.
Bonnie : yeah
Kim: and the robot invasion got tied into that, and I think it worked really well actually.
Bonnie: and do you ever think that we will be able to see the robot fight head out into space? Like will we ever go towards Akbal –Cimi and fight them on their home territory?
Kim: I have been giving that a lot of thought actually, and I think yes! Its more than likely. Right now we have the beacon missions, so who knows!
Bonnie: I think that would be really exciting, I am getting carried away now with robot stories in space! *laughs*
Kim: yeah I think it could be really interesting.
Bonnie: Ok this next question comes in from Viperstrike- Last time we spoke you said the system was designed , a fishing system! so.. when can we fish!
Kim: Ok, it was designed as a system on paper, and unfortunately that’s where it remains.
Bonnie: Oh no!
Kim: Yeah , we’ve moved focus back to revamping old systems that don’t work so well, rather than introducing new ones on top of broken stuff. So yeah that’s why we are kinda slowing down on introducing new systems, but the fishing system is still something we want to do, but there are other things planned before.
Bonnie: Ok so if we are talking about designing older systems then you know which question is coming next. Kombinator’s and Roni both ask it –….. taming!! I know we can’t do specific dates on when it’s going to come out, but how’s the progress is coming with it?
Kim: Well lets say that I have bad news there…
Bonnie: Oh go on…
Kim: yeah.. its pretty much in the same state as fishing actually, for the moment. It only exists on paper. Simply because it’s a massive system, we want to do it right this time. But then the health maturities you saw the last time around with the taming system, and no I can’t give dates because we done it so many times in the past and schedules tend to change.
Bonnie: Yeah of course,
Kim: and I really want to get it done. That’s something we all share at MindArk. It just has to take its time.
Bonnie: Well that makes sense to get it right for sure. Pretty sure there would be nothing worse than releasing something half ready.
Kim: yeah and I think if we just re did the taming system as it was in the past, I don’t think people would appreciate that. Maybe some people would, but the majority won’t find it very useful. All you could do was have a mob move around , do some tricks.
Bonnie: Ok, now moving on to a slightly different subject, It is the Calypso Land deeds. Magyar asks,. Can you give us some insights into the development of the political system of and the role land deed owners will play in this?
Kim: Let me see, I asked MindArk about this. Ok unfortunately there are no details here yet. So I think it’s still very early in the development.
Bonnie: Ok so you don’t think it would be something we would see in 2013?
Kim: maybe, but it’s not something I'm involved in. Its really a platform issue.
Bonnie: Ok and on that note, I remember it was said that you would be able to build a house on the land deed type thing, and Nikita was asking about that too. I think they said if you have 9 of them or so, is that something you also had asked them?
Kim: Yeah that’s in the same category as the last question but that’s still the goal, if you have 9 clds, you will be able to build a house on land yeah.
Bonnie: Ok, sounds good to me.
Bonnie: Rentimore asked this question prior to the feffox event, he had wondered if there are any plans for some new calypso instances, so will this be a thing we will see more of?
Kim: Well let’s see, instances you said or?
Bonnie: yeah with instances.
Kim: Yeah there will be a new instance, in June actually.
Bonnie: Oh! Can you tell us anything more about it?
Kim: Hmmm
Bonnie: Go on!
Kim: Well I can give you a little something. It’s a huge instance. It takes about 30 mins to run through the quickest way if you don’t kill anything. And it is actually located I the jungle area of Calypso, the one near Fort Troy. But that’s all your getting!
Bonnie: *laughs* it sounds intriguing. We should do like a preview type thing before it so we can all have a wee look.
Kim: I think so, I think we might send out a newsletter a couple of weeks before it, so stay tuned for that one!
Bonnie: Definitely, I’d like to see some pictures for sure.
Kim: yeah.
Bonnie: Now had Jestina wonderd if there were any plans to rejuvenate the fort events? She said she really enjoyed them before but the kinda disappeared off.
Kim: Well, the way the for events were designed, I think the overestimated the number of players that would actually participate in them. They are pretty much deserted. We have done some internal experiments on doing a small fort event. Sort of like yeah, mini death match, with bases close to each other. With maybe just one or two ruins as a base, and they have been pretty funny so perhaps we will take that a step further and actually implement them.
Bonnie: ok so what you’re really saying is you are spending quite a lot of time killing each other in a little practice ring that you have made for forts… and calling it research!
Kim: Yeah exactly! Its major fun killing Charlie’s base all the time, with a test rocket launcher!
Bonnie: *laughs* sounds like a great job you have!
Kim: Yeah it was pretty fun!
Bonnie: Ok so you said there that you had feedback that the forts were nto really generating very much, so do you and the planet partners, platforms, do they get feedback as to how much they are getting in from events, instances, those type of things. So they can work out works and what doesn’t?
Kim: I think so, yeah we get some data, I'm not sure what everyone uses, all partners don’t really use the same systems to the same extent. But we rely heavily on some statistics yeah.
Bonnie: and a final question on Calypso, I had remembered you had mentioned before on the forums that Athena space port was going to be changed quite a bit, is that still happening?
Kim: Well that change was actually cancelled in the end because, MindArk didn’t really approve of the changes we had made. And they thought that it was too different from the original. So we are probably going to take another pass at it sometime.
Bonnie: ok. So for the time being, Athena space port is still going to remain quite pretty?
Kim: Yeah.
Bonnie: So we will shoot off to space now, you know this is my favourite place So I may have slightly more questions on space than a normal person might! *laughs*
Kim: Yeah
I have uploaded it to youtube and vimeo (for those you are getting blocked messages on youtube).
https://vimeo.com/65241670
http://youtu.be/IbJJDrvBeVE
I will have to spilt the transcript into a few posts, so please bare with me
Transcript
Bonnie : Good evening everyone and welcome to Atlas Haven radio, This is Dj Bonnie and tonight we have a very special broadcast.
With me in the hot seat, I have the one and only Kim! - who will be taking part in what’s sure to be an exciting and maybe eventful interview on all things Entropia.
We have been bombarded with questions from all around the universe, covering a huge range of topics, So without any further ado, Lets get on with the show!
Good evening Kim and thank you for joining me here tonight, it’s a pleasure!
Kim: Hi Bonnie, and thanks for having me.
Bonnie : I can’t believe it’s nearly been a whole year since we last spoke, so much has happened and its really flew in!
Kim: Yeah its gone really fast, I think. We haven’t had that many releases but we did some major things. Especially with new player experience, the gateway - that took about…. a long time to do.
Bonnie : Yeah I can imagine, we do have a question on that one coming up a bit later, so hopefully we can find out loads more information about that.
Introduction
Bonnie: Not everyone may have heard the interview last time, so can I ask you to tell us a bit about who you are your role within the company?
Kim: I’m a senior game designer working for Planet Calypso, that’s the company running Planet calypso. We changed the name again. For the third time I think.
Bonnie: So what’s the name of the company now?
Kim: Planet Calypso!
Bonnie: Well that makes things less confusing!
Kim: That makes it easier.
Bonnie: *laughs* yeah not half!
Kim: So I plan new releases, and design the creative content. I hand around tasks to other designer, artists. And make sure that things get done really.
Bonnie : Ok, and Last time we spoke, you were over in Mexico for a year, so where are you based now and how did it go in Mexico?
Kim: Now I'm in Sweden, Mexico was really nice, it’s a good place to work from. And I might be going back someday – maybe in October or something.
Bonnie: Excellent, must be good if you can get company vacations out there so to speak!
Kim: Yeah its perfect, nice to get some variation.
Bonnie: So are you missing the sunshine then in Mexico?
Kim: Yeah the weather has been horrible here in Sweden, we have been freezing for the past couple of months, makes you miss the warm weather of Mexico.
Bonnie: I can imagine and what about the team in Mexico? How are they doing now?
Kim: They are doing just fine; they are busy working on the next release for June. For Planet Calypso. We have some very nice things planned for you.
Bonnie: Ill quiz you on that a bit later I think
Kim: Yeah.
Bonnie: So I have to ask… last time you did the interview from home –because you were worried that your colleagues were going to throw stuff at you, so are you back home again tonight?
Kim: I am, mainly because there will be a lot of drunk kids about today, so best be home early!
Bonnie: Is it really that dangerous where you live?
Kim: Nah, just this particular day. The heathens of Sweden are out partying.
Bonnie: Ah I see, oh yeah – I read about that on the news actually.
Kim: yeah.
Bonnie: Ok so we have an absolute tonne of questions come in from the community, hope you have a comfy seat, might be here a while! Are you ready?
Kim: Sure!
Bonnie: We will have a short musical break half way through so everybody can nip to the loo….. or they can get a stiff drink which ever they prefer!
Bonnie: Let’s start on home ground shall, let’s start with Calypso.
Calypso.
Bonnie: John black knight asks - we have naglfars and some water based pvp areas, will there ever be some kind oil based rig in the sea , or a land area we can fight over?
Kim: The answer is yes. But it is not high on the priority list. I would guess maybe sometime next year we could get it done.
Bonnie: Excellent, certainly sounds like something that would be interesting to look forward too.
Kim: Yeah it could be really fun, but it has to be designed in a good way to make sense. It would need a good underwater area or something like that to control - With a land grab, oil rig or whatever.
Bonnie: Could be quite interesting trying to swim around underneath… and shoot at the same time! I don’t think I would be very good at it to be honest.
Kim: With even some lead boots! So you could walk on the bottom of the sea shooting creatures , that could be fun!
Bonnie: Could be! Sounds like a good idea, sounds like you have quite a creative mind there Kim.
Kim: Ah I’ve been thinking about this.
Bonnie: Excellent - ok so some of the new mf chips have been really great, seems like exciting times for mf users. I really like the kinda quirky ones like the metabolic inhibition chip, and these type of things. Bjorn asked the question – he wondered if we were going to see a revamp or new style of the old worm hole and resurrection chips?
Kim: Ok I forwarded this question to MindArk platform persons, since they mostly handle the mind force. And what they told me is that nothing has been decided on the matter, but it will be reviewed, sometime in the future. Together with the rest of the features of the mindforce system.
Bonnie: Ok so its something that’s kinda possibly in the pipeline
Kim: Yeah.
Bonnie: Ok as most people know the interview was scheduled a couple of times, and due to a few wee things we had to re-schedule, so some questions were slightly behind on the interview.
Bonnie: Bjorn had asked a question prior to the robot invasion – he had said that he had hoped for more in depth stories about the invasion and I remember you said before that you really enjoy creating the stories and designing the missions, so how do you feel this one has went with the reporter from Exodus space station and that sort of thing?
Kim : Well we spent a lot of time doing this, and I think it was appreciated, we wanted to finish the egg story line in a spectacular manner, that involved the whole community, not just Deathifier so to speak.
Bonnie : yeah
Kim: and the robot invasion got tied into that, and I think it worked really well actually.
Bonnie: and do you ever think that we will be able to see the robot fight head out into space? Like will we ever go towards Akbal –Cimi and fight them on their home territory?
Kim: I have been giving that a lot of thought actually, and I think yes! Its more than likely. Right now we have the beacon missions, so who knows!
Bonnie: I think that would be really exciting, I am getting carried away now with robot stories in space! *laughs*
Kim: yeah I think it could be really interesting.
Bonnie: Ok this next question comes in from Viperstrike- Last time we spoke you said the system was designed , a fishing system! so.. when can we fish!
Kim: Ok, it was designed as a system on paper, and unfortunately that’s where it remains.
Bonnie: Oh no!
Kim: Yeah , we’ve moved focus back to revamping old systems that don’t work so well, rather than introducing new ones on top of broken stuff. So yeah that’s why we are kinda slowing down on introducing new systems, but the fishing system is still something we want to do, but there are other things planned before.
Bonnie: Ok so if we are talking about designing older systems then you know which question is coming next. Kombinator’s and Roni both ask it –….. taming!! I know we can’t do specific dates on when it’s going to come out, but how’s the progress is coming with it?
Kim: Well lets say that I have bad news there…
Bonnie: Oh go on…
Kim: yeah.. its pretty much in the same state as fishing actually, for the moment. It only exists on paper. Simply because it’s a massive system, we want to do it right this time. But then the health maturities you saw the last time around with the taming system, and no I can’t give dates because we done it so many times in the past and schedules tend to change.
Bonnie: Yeah of course,
Kim: and I really want to get it done. That’s something we all share at MindArk. It just has to take its time.
Bonnie: Well that makes sense to get it right for sure. Pretty sure there would be nothing worse than releasing something half ready.
Kim: yeah and I think if we just re did the taming system as it was in the past, I don’t think people would appreciate that. Maybe some people would, but the majority won’t find it very useful. All you could do was have a mob move around , do some tricks.
Bonnie: Ok, now moving on to a slightly different subject, It is the Calypso Land deeds. Magyar asks,. Can you give us some insights into the development of the political system of and the role land deed owners will play in this?
Kim: Let me see, I asked MindArk about this. Ok unfortunately there are no details here yet. So I think it’s still very early in the development.
Bonnie: Ok so you don’t think it would be something we would see in 2013?
Kim: maybe, but it’s not something I'm involved in. Its really a platform issue.
Bonnie: Ok and on that note, I remember it was said that you would be able to build a house on the land deed type thing, and Nikita was asking about that too. I think they said if you have 9 of them or so, is that something you also had asked them?
Kim: Yeah that’s in the same category as the last question but that’s still the goal, if you have 9 clds, you will be able to build a house on land yeah.
Bonnie: Ok, sounds good to me.
Bonnie: Rentimore asked this question prior to the feffox event, he had wondered if there are any plans for some new calypso instances, so will this be a thing we will see more of?
Kim: Well let’s see, instances you said or?
Bonnie: yeah with instances.
Kim: Yeah there will be a new instance, in June actually.
Bonnie: Oh! Can you tell us anything more about it?
Kim: Hmmm
Bonnie: Go on!
Kim: Well I can give you a little something. It’s a huge instance. It takes about 30 mins to run through the quickest way if you don’t kill anything. And it is actually located I the jungle area of Calypso, the one near Fort Troy. But that’s all your getting!
Bonnie: *laughs* it sounds intriguing. We should do like a preview type thing before it so we can all have a wee look.
Kim: I think so, I think we might send out a newsletter a couple of weeks before it, so stay tuned for that one!
Bonnie: Definitely, I’d like to see some pictures for sure.
Kim: yeah.
Bonnie: Now had Jestina wonderd if there were any plans to rejuvenate the fort events? She said she really enjoyed them before but the kinda disappeared off.
Kim: Well, the way the for events were designed, I think the overestimated the number of players that would actually participate in them. They are pretty much deserted. We have done some internal experiments on doing a small fort event. Sort of like yeah, mini death match, with bases close to each other. With maybe just one or two ruins as a base, and they have been pretty funny so perhaps we will take that a step further and actually implement them.
Bonnie: ok so what you’re really saying is you are spending quite a lot of time killing each other in a little practice ring that you have made for forts… and calling it research!
Kim: Yeah exactly! Its major fun killing Charlie’s base all the time, with a test rocket launcher!
Bonnie: *laughs* sounds like a great job you have!
Kim: Yeah it was pretty fun!
Bonnie: Ok so you said there that you had feedback that the forts were nto really generating very much, so do you and the planet partners, platforms, do they get feedback as to how much they are getting in from events, instances, those type of things. So they can work out works and what doesn’t?
Kim: I think so, yeah we get some data, I'm not sure what everyone uses, all partners don’t really use the same systems to the same extent. But we rely heavily on some statistics yeah.
Bonnie: and a final question on Calypso, I had remembered you had mentioned before on the forums that Athena space port was going to be changed quite a bit, is that still happening?
Kim: Well that change was actually cancelled in the end because, MindArk didn’t really approve of the changes we had made. And they thought that it was too different from the original. So we are probably going to take another pass at it sometime.
Bonnie: ok. So for the time being, Athena space port is still going to remain quite pretty?
Kim: Yeah.
Bonnie: So we will shoot off to space now, you know this is my favourite place So I may have slightly more questions on space than a normal person might! *laughs*
Kim: Yeah
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