Legends
Elite
- Joined
- Dec 31, 2006
- Posts
- 3,235
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- Twin Peaks mall, 2nd floor
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- Dirty Dingos
- Avatar Name
- Inherent Marxus Legends
One more thing I would add is that MMOs are renowned for lag issues and this is a very complex problem.
If you look at some of the most successful MMOs, many of them deal with this problem in their own way, WOW has domains which are capped (is it 5k players/domain? I can't remember), which means it's not really a true MMO imo. EVE Online has Time Dilation for instances where a lot of players are fighting on the same shard... Entropia's solution seems to be to keep people spread far and wide on many different servers by having a huge map, and more recently (in the last decade) adding instances.
The biggest issue is when you have a lot of players all in one place, this is too taxing and no server could possibly handle the load, there's too much information to process and disseminate to too many people around the world at once.
If you look at some of the most successful MMOs, many of them deal with this problem in their own way, WOW has domains which are capped (is it 5k players/domain? I can't remember), which means it's not really a true MMO imo. EVE Online has Time Dilation for instances where a lot of players are fighting on the same shard... Entropia's solution seems to be to keep people spread far and wide on many different servers by having a huge map, and more recently (in the last decade) adding instances.
The biggest issue is when you have a lot of players all in one place, this is too taxing and no server could possibly handle the load, there's too much information to process and disseminate to too many people around the world at once.